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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#121
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by lisa » Sun Apr 13, 2014 2:34 am
information in database seems wrong.
Code: Select all
<skill name="DRUID_HEALING_WIND" id="494365" range="0" type="heal" casttime="0" cooldown="5" target="enemy" buffname="506051" />
target shouldn't be enemy, should be self, is my guess.
Code: Select all
<skill name="DRUID_HEALING_WIND" id="494365" range="0" type="heal" casttime="0" cooldown="5" target="self" buffname="506051" />
Healing Wind
Restores 50.0 HP to you and your party members in a range of 100.
When you have Nature's Power, 1 point of it will automatically be consumed to increase abilities as well as heal 65.0 of your HP as well as the HP of party members within a range of 100
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cibervagos
- Posts: 26
- Joined: Sat Apr 12, 2014 10:36 pm
- Location: Argentina
#122
Post
by cibervagos » Sun Apr 13, 2014 12:20 pm
Yeah. I change it and is working. Ty Lisa.
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ZZZZZ
- Posts: 513
- Joined: Sun Oct 21, 2012 1:42 am
#123
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by ZZZZZ » Sat May 17, 2014 5:24 pm
Could we add a few other skills to database/skills.lua?
Code: Select all
<!-- Druid/Warrior -->
<skill name="DRUID_AWAKENING_OF_THE_WILD" id="494364" range="100" type="buff" casttime="0" cooldown="0" target="party" buffname="620434" /> -- missing buffname currently
<!-- Rogue Item Set Skills -->
<skill name="ROGUE_KANCHES'_REND" id="498340" range="120" type="damage" casttime="0" cooldown="60" target="enemy" />
<skill name="ROGUE_PHANTOM_STAB" id="495479" range="120" type="damage" casttime="0" cooldown="60" target="enemy" />
<!-- Mage/Warden -->
<Skill name="MAGE_EARTH_CORE_BARRIER" id="499620" range="0" type="buff" casttime="0" cooldown="180" target="self" buffname="623219" />
There was 1 or 2 others but I lost them when I updated revision lol.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#124
Post
by rock5 » Sat May 17, 2014 8:24 pm
Sure, I'll add them as is, except I'll change the name to "ROGUE_KANCHES_REND". We don't use special characters in the skill names.
ZZZZZ wrote:There was 1 or 2 others but I lost them when I updated revision lol.
When you do an SVN update you shouldn't loose any changes you have made unless you do a revert. I'm assuming you did a revert because you got a conflict. In the future if you get a conflict in a file you have edited and you don't want to loose your changes, take the time to resolve the conflicts using the merge tool instead of just reverting. Or make a back up of your copy before reverting so you can reapply your changes.
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Kucabara
- Posts: 1
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#125
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by Kucabara » Sat Aug 23, 2014 1:15 pm
Hello everyone.
The Skill Cross of Thorns Attacks of Druid/warrior changes after some elites
This is the correct name and id of the skill after it changes:
<skill name="DRUID_CROSS_OF_THORNS_ATTACKS" id="499956" range="90" type="damage" casttime="0" cooldown="6" target="enemy" />
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Many Skills of Warden/warrior were wrong on database, some had the same id, these are the correct ones:
<skill name="WARDEN_IRE" id="494003" range="50" type="buff" casttime="0" cooldown="30" target="enemy" />
<skill name="WARDEN_IMMORTAL_POWER" id="498220" range="0" type="buff" casttime="0" cooldown="120" target="self" />
<skill name="WARDEN_COAT_OF_ARMS" id="494611" range="200" type="buff" casttime="0" cooldown="180" target="friendly" />
<skill name="WARDEN_FERAL_LEADER" id="499900" range="0" type="buff" casttime="0" cooldown="180" target="self" />
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rock5
- Posts: 12173
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#126
Post
by rock5 » Sun Aug 24, 2014 12:08 am
Thanks for picking up on those. They'll be updated next time I commit.
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