Healing Wind
Restores 50.0 HP to you and your party members in a range of 100.
When you have Nature's Power, 1 point of it will automatically be consumed to increase abilities as well as heal 65.0 of your HP as well as the HP of party members within a range of 100
Remember no matter you do in life to always have a little fun while you are at it
Sure, I'll add them as is, except I'll change the name to "ROGUE_KANCHES_REND". We don't use special characters in the skill names.
ZZZZZ wrote:There was 1 or 2 others but I lost them when I updated revision lol.
When you do an SVN update you shouldn't loose any changes you have made unless you do a revert. I'm assuming you did a revert because you got a conflict. In the future if you get a conflict in a file you have edited and you don't want to loose your changes, take the time to resolve the conflicts using the merge tool instead of just reverting. Or make a back up of your copy before reverting so you can reapply your changes.
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Hello everyone.
The Skill Cross of Thorns Attacks of Druid/warrior changes after some elites
This is the correct name and id of the skill after it changes:
<skill name="DRUID_CROSS_OF_THORNS_ATTACKS" id="499956" range="90" type="damage" casttime="0" cooldown="6" target="enemy" />
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Many Skills of Warden/warrior were wrong on database, some had the same id, these are the correct ones: