Hello,
Is there a possibility to set up a restricted Area within a Waypoint File and if how does it work?
Restricted Area in WPL
Re: Restricted Area in WPL
not sure what you mean by restricted area, do you mean an area to kill things?
If so the answer is yes.
setKillZone
http://www.solarstrike.net/phpBB3/viewt ... one#p36791
If so the answer is yes.
setKillZone
http://www.solarstrike.net/phpBB3/viewt ... one#p36791
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wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Restricted Area in WPL
No I mean the opposite.
eg.: your char is following a mob to kill it. on the way there is a "gap" in the game where your char gets stucked and you would need to kill your char or "report stuck" (I'm not sure if this is the correct English term).
To avoid that it would be great to set up a restricted zone that the char is not allowed to run through.
eg.: your char is following a mob to kill it. on the way there is a "gap" in the game where your char gets stucked and you would need to kill your char or "report stuck" (I'm not sure if this is the correct English term).
To avoid that it would be great to set up a restricted zone that the char is not allowed to run through.
Re: Restricted Area in WPL
The kill and exclude zones are only for targeting mobs, not for where the player will walk. It is theoretically possible to add the feature to have the player avoid walking through certain zones but it would be a lot of work to add and it would add a lot of math that would add to the load of the bot.
If a waypoint is created properly then it's not really needed. Just take care in setting your MAX_TARGET_DIST and keep that distance away from obstacles as you create your waypoint file. For example, if you set your MAX_TARGET_DIST to 250, make your waypoints at least 250 from obstacles.
If you do that you should avoid the problem.
If a waypoint is created properly then it's not really needed. Just take care in setting your MAX_TARGET_DIST and keep that distance away from obstacles as you create your waypoint file. For example, if you set your MAX_TARGET_DIST to 250, make your waypoints at least 250 from obstacles.
If you do that you should avoid the problem.
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