Restricted Area in WPL

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C3PO
Posts: 109
Joined: Sun Jul 10, 2011 2:45 pm

Restricted Area in WPL

#1 Post by C3PO »

Hello,

Is there a possibility to set up a restricted Area within a Waypoint File and if how does it work?
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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Restricted Area in WPL

#2 Post by lisa »

not sure what you mean by restricted area, do you mean an area to kill things?
If so the answer is yes.

setKillZone

http://www.solarstrike.net/phpBB3/viewt ... one#p36791
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C3PO
Posts: 109
Joined: Sun Jul 10, 2011 2:45 pm

Re: Restricted Area in WPL

#3 Post by C3PO »

No I mean the opposite.

eg.: your char is following a mob to kill it. on the way there is a "gap" in the game where your char gets stucked and you would need to kill your char or "report stuck" (I'm not sure if this is the correct English term).
To avoid that it would be great to set up a restricted zone that the char is not allowed to run through.
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Restricted Area in WPL

#4 Post by rock5 »

The kill and exclude zones are only for targeting mobs, not for where the player will walk. It is theoretically possible to add the feature to have the player avoid walking through certain zones but it would be a lot of work to add and it would add a lot of math that would add to the load of the bot.

If a waypoint is created properly then it's not really needed. Just take care in setting your MAX_TARGET_DIST and keep that distance away from obstacles as you create your waypoint file. For example, if you set your MAX_TARGET_DIST to 250, make your waypoints at least 250 from obstacles.

If you do that you should avoid the problem.
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