guess i have some research to do

It's pretty basic. If you want your pet to assist you, you enable pet assist, specify which pet is to assist and it should summon it automatically when the bot is running. If you have nourishment and/or loyalty pet feed, the bot will automatically feed the pet to keep nourishment and loyalty at 100%.fred55555 wrote:i guess i dont understand the basics of the pet harvest and assist and pet skills i guess, i have a pet level 29 so far and it adds 1950hp when i pull it out. so will give the feed script a try, thank you again.
guess i have some research to do
getting mats from your pet instead of harvesting them!fred55555 wrote:Thank you for the information
What is the end game for leveling the crafting of the pet ?
From the information you've given I can't see what's causing the error.Atahn wrote:Ok, I'm a total newbie with botting/scripting and learning stuff a bit slow at times. I'd like to make my Gold Egg alt's pet craft while I'm gathering those eggs. Using the waypoint script from there.
I've added to my profile:
<option name="EGGPET_ENABLE_CRAFT" value="true"/>
<option name="EGGPET_CRAFT_SLOT" value="1"/>
<option name="EGGPET_CRAFT" value="mining"/>
I'm getting:
<install directory>/rom/classes/eggpet.lua:310 attempt to compare number with string
What did I forget or doing wrong?
Maybe I could just add it to player:merchant and add the items to the consumables list.jduartedj wrote:BTW rock5, for new year's resolution what about implementing the newly suggested features to the pet? petmerchant, eating desserts and so.
You know you have my full support and collaboration.
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<option name="HOES" value="10" />
<option name="SPADES" value="10" />
<option name="HATCHETS" value="0" />
<option name="PET_NOURISHMENT_FEED" value="20" /> -- Which does it buy? Cakes or cheese? Or should there be an option for both.
<option name="PET_LOYALTY_FEED" value="0" /> -- I'm not sure how this should work. I personally would only buy Desserts of Happiness if I died and had to restore my pets loyalty. I wouldn't keep any in my inventory.
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<option name="EGGPET_CRAFT" value="mining,herbalism" />
<option name="EGGPET_CRAFT_AMMOUNT" value="10" />
It makes sense. The downside is you can't have different amounts for the tools. Plus I think this would be harder for noobs to understand. My way, the tools are just extra items you can buy like the other items. There should be no confusion. And isn't it more logical to have buying tools as part of the shopping options? With EGGPET_CRAFT_AMMOUNT, if it's in the eggpet section then you'll have a shopping option that is not part of the shopping options and if you move it to the shopping options, noobs wont know what it buys.jduartedj wrote:instead of having option="HOE" have it automatically buy according to the existing pet crafting optionsin the above example it would buy 10 hoes and 10 spades. And instead of 3 more options you only need one because it only makes sense to buy the ones you're gonna use.Code: Select all
<option name="EGGPET_CRAFT" value="mining,herbalism" /> <option name="EGGPET_CRAFT_AMMOUNT" value="10" />
Yes, but what's the logic? Why should it buy cheese over cakes? And if it has cake, how should it affect the amount of cheese you buy? I just did some calculations and, yes, cheese is cheaper per nourishment point and would take less space than cake but what about the +1 Training and +10 Experience? Because of that I think it needs to be the users choice. You can't know how important those are going to be to the user. Some users might prefer cake and some might prefer cheese.jduartedj wrote:i think that to buy nourishsment_feed it should buy cheese, but should check for either before.
The only logical way, to me, is to check at the merchant. I can't see the logic of carrying around even 1 dessert if you hardly ever or never die.jduartedj wrote:and as for loyalty i think it should either keep3 in bag OR when going to the merchant check if loyalty is needed and if it is buy and use until it is restored.
So if it's level 50 and you want to level up gradually, you set it to 60. When at the merchant it buys 10 and levels to 60. When you're ready to level to 70, you set it to 70. When at the merchant it buys another 10 and levels to 70. Doesn't it make more sense to let the user level it manually until it reaches 100 then they can enable that option?jduartedj wrote:In this case the pet_loyaty_feed option should be the level of loyalty it should be kept at, because filling from 50 to 100 loyalty can be very expensive so if pet_loyaty_feed =80 it buys and uses the loyalty feeds until loyalty = 80.
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<option name="EGGPET_CRAFT_RATIO" value="2:1:1" /> <!-- mining:woodworking:herbalism target level ratio -->
That's a good point. The only advantage is you can buy cheese as part of a waypoint file but buying at the AH you would have to do manually. But still, the Sorrun brother are only in a handful of locations so you wouldn't be able to use it very often.jduartedj wrote:as for the cheese option I was thinking that cheese is cheaper and if ppl want cakes they'll probably either farm them or buy at AH where it is MUCH MUCH cheaper! so i see buying such items at merchant as last resort, and this would rarely be used by this logic!
Again, this is probably not worth doing as well. There's likely not going to be any Sorrun brothers near by if you die and want to restore your pets loyalty. Easier to just fix it manually next time your near a Sorrun brother.jduartedj wrote:I see the problem with loyalty yes I guess it's up to the user to make sure they are at 100 before enabling loyalty buy. so for that the option would simply be loyalty_enable. I f it would be enabled it would buy and consume up to 100.
I'll add it.jduartedj wrote:I think using the ratio option would be very good so it alternates the used items.
Mine sells them. Recheck your profile settings. Maybe some setting is unintentionally stopping them from selling.jduartedj wrote:Apart from thi i've noticed that at merchant bot doesn't sell the "mysterious item" pet craft produces. I'm not sure but could someone confirm that?
Like I said previously, the feeding is already done. It's just the buying of food I think is a waste of time. I'll look at finishing the EggPet updates once I've finished with the updated lootBodies function which I'm working on at the moment.jduartedj wrote:I think for the loyalty feed you should just add a loyalty check and feed it if loyalty is <100 and there is dessert int the bag. This way if people want to control the loyalty the may do so!
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