Wander + Harvest?

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deathdealer1252
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Joined: Sat Nov 06, 2010 3:14 pm

Wander + Harvest?

#1 Post by deathdealer1252 »

<option name="WAYPOINTS" value="" />
<option name="PATH_TYPE" value="wander" />

When you set your profile with those settings, you can stick your character anywhere and it will just start attacking in that area, which is awesome, do not have to make a path. Would there be a way to make it so it will scan for (wood, herbs, ore) as well?
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rock5
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Re: Wander + Harvest?

#2 Post by rock5 »

Even when using a normal waypoint file, they don't work well together. You pretty much have to choose 1 or the other. Ideally harvest nodes need to be included when looking for targets but that is a major undertaking. That would allow you to harvest when in wander mode but I'm not sure it's possible at the moment.
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deathdealer1252
Posts: 68
Joined: Sat Nov 06, 2010 3:14 pm

Re: Wander + Harvest?

#3 Post by deathdealer1252 »

I was thinking everytime the character is not moving, have it scan for a node.
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jduartedj
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Re: Wander + Harvest?

#4 Post by jduartedj »

deathdealer1252 wrote:I was thinking everytime the character is not moving, have it scan for a node.

Why not hardcode the line

Code: Select all

player:harvest();
into the place in wander function before he 'calculates' a new point to head to? Worst case scenario you can make a new profile option variable, something like "WANDER_HARVEST" and use it as a flag to enable/disable the wander harvest...

I don't think it'll be very effective but take a shot at it who knows!
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deathdealer1252
Posts: 68
Joined: Sat Nov 06, 2010 3:14 pm

Re: Wander + Harvest?

#5 Post by deathdealer1252 »

Already testing that out, will post results, after some testing.
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