nice! Also in that same note I have encountered some situations in which RBA is on and the bot doesn't respond to AGGRO, it just heals/buffs itself! And Autoattack is on ofc.rock5 wrote: On another note, I'm planning on including checkEggs() in RBAssist.lua.
New EggPet class.
Re: New EggPet class.
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Re: New EggPet class.
I've been crafting (wood and herbs) and it works great with one exception. I'm using the Petinfo addon, which automatically puts a new set of tools in the slot when the current harvest is cleared. This seems to confuse the bot occasionally, and it gets stuck, trying to put in the tools that are already there. I can remove the tools, and it will immediately put them back in and start normally.
I'd just dump the addon, but it puts a button on the merchant that allows you to purchase huge quantities of tools very quickly, which is a huge time saver. I've thought about adding the following code, which seems to unstick it just fine, but it spams my screen with red error text (no crafting level chosen) everytime it hits that part.
Any ideas? Here's what I'm currently using.
I'd just dump the addon, but it puts a button on the merchant that allows you to purchase huge quantities of tools very quickly, which is a huge time saver. I've thought about adding the following code, which seems to unstick it just fine, but it spams my screen with red error text (no crafting level chosen) everytime it hits that part.
Code: Select all
RoMScript("PetCraftStartButton_OnClick();"); -- Starts harvesting
Code: Select all
<waypoints>
<onLoad>
checkEggs()
yrest(200000); -- How ever often you want it to check.
loadPaths("Petcraftwood")
</onLoad>
</waypoints>
Re: New EggPet class.
if the addon isn't configurable (which it should) try editing the addon's lua file(s) and disabling that function manually!
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Re: New EggPet class.
Seeing as this problem has nothing to do with the EggPet class it would be better off in it's own thread. Make sure you include exactly what happens as you haven't provided much information.jduartedj wrote:nice! Also in that same note I have encountered some situations in which RBA is on and the bot doesn't respond to AGGRO, it just heals/buffs itself! And Autoattack is on ofc.
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Re: New EggPet class.
If the addon automates crafting, just use that and don't use rombot crafting. But it sounds like you are saying the only thing PetInfo does is put the tools in the craft slot. That's just stupid. It should automate it completely or leave it alone. If all it does is put the tools in the craft slot, I would disable it and use rombot crafting.Lorelei wrote:I've been crafting (wood and herbs) and it works great with one exception. I'm using the Petinfo addon, which automatically puts a new set of tools in the slot when the current harvest is cleared. This seems to confuse the bot occasionally, and it gets stuck, trying to put in the tools that are already there. I can remove the tools, and it will immediately put them back in and start normally.
I'd just dump the addon, but it puts a button on the merchant that allows you to purchase huge quantities of tools very quickly, which is a huge time saver. I've thought about adding the following code, which seems to unstick it just fine, but it spams my screen with red error text (no crafting level chosen) everytime it hits that part.
Any ideas? Here's what I'm currently using.Code: Select all
RoMScript("PetCraftStartButton_OnClick();"); -- Starts harvesting
Code: Select all
<waypoints> <onLoad> checkEggs() yrest(200000); -- How ever often you want it to check. loadPaths("Petcraftwood") </onLoad> </waypoints>
Also, aren't there other addons that allow you to buy large number of items eg. StoreMultiBuy?
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Re: New EggPet class.
I wasn't sure if you were aware of this so I was just hinting before I posted a new topic. Will do.rock5 wrote:Seeing as this problem has nothing to do with the EggPet class it would be better off in it's own thread. Make sure you include exactly what happens as you haven't provided much information.jduartedj wrote:nice! Also in that same note I have encountered some situations in which RBA is on and the bot doesn't respond to AGGRO, it just heals/buffs itself! And Autoattack is on ofc.
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Re: New EggPet class.
ekhm... how do i buy the items for craft? can i make something like:<option name="POISON" value="30" /> but iwth craft item name? and the just use player:merchant("Hammur Sorrun"); or maybe there diffrent way?
Re: New EggPet class.
You have to buy them your self.
Althought it is a great idea for a new function like player:petMerchant();
he'd buy desserts of hapiness and crafting items.
Althought it is a great idea for a new function like player:petMerchant();
he'd buy desserts of hapiness and crafting items.
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Re: New EggPet class.
Great job rock5 !
I'm using the bot to do pet production farming... altough prices on AH seem to lower quite alot cause suddenly some players are selling lots of stacks lol.
Obviously that they use the bot. They should be smarter.
I'm using the bot to do pet production farming... altough prices on AH seem to lower quite alot cause suddenly some players are selling lots of stacks lol.
Obviously that they use the bot. They should be smarter.
Re: New EggPet class.
Sometimes I think there should be a basic buy function so people can buy anything that the bot doesn't handle.swietlowka wrote:ekhm... how do i buy the items for craft? can i make something like:<option name="POISON" value="30" /> but iwth craft item name? and the just use player:merchant("Hammur Sorrun"); or maybe there diffrent way?
In this case, I'm not sure how this should be handled. Maybe we should have options for buying tools? But then how about feed for pet nourishment and loyalty?
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Re: New EggPet class.
Like I said it's a great idea. As for loyalty there is only one practical way and that is dessert of hapiness. As for nourishment it's not worth buying it at the NPC because is much too expensieve. Even at AH it's really cheap because of golden eggs botting so i guess you could add a check for nourishment at merchant but in fact it would almost never be used.I wrote: Althought it is a great idea for a new function like player:petMerchant();
he'd buy desserts of hapiness and crafting items.
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Re: New EggPet class.
I would deffinately like a pet harvest item option to buy.
All donkeymen sell the same items and in the same spots. The bot currently buys potions and has the max potions option. Maybe just add into the pet section of the profile the items donkeymen sell.
Names are way off of course, server on maintenance atm but I'd suguest having it set to 0 by default as opposed to just having an option to turn off donkeyman buying, this way people can adjust as they need and also don't have bot buying things they dont want.
All donkeymen sell the same items and in the same spots. The bot currently buys potions and has the max potions option. Maybe just add into the pet section of the profile the items donkeymen sell.
Code: Select all
<!-- EggPet Shopping options, how many of what do you want to keep in your inventory -->
<option name="**" value="0" />
<option name="millers_cake" value="0" />
<option name="desert_of_hapiness" value="0" />
<option name="ore_thing" value="0" />
<option name="wood_thing" value="0" />
<option name="herb_thing" value="0" />
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Re: New EggPet class.
ha i though i didnt know something ;P but instead it seems im creative
anyway i need that beacuase id like the bo to buy enter miller's craft and gather eggs same time, and after theres no more tools it should go out buy more and get back, doing so would make it less buggy while gathering eggs (it gets stack sometimes after a while)
anyway i need that beacuase id like the bo to buy enter miller's craft and gather eggs same time, and after theres no more tools it should go out buy more and get back, doing so would make it less buggy while gathering eggs (it gets stack sometimes after a while)
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Re: New EggPet class.
bugs:
when using CEggPet:harvest(); it drops the bot when no production result found, and while called while producion is on
when using mypet:craft(); it stops when there were any items in the pet production window
info for buying items for craft
where x is 5,6,7 and corresponds to wood,mining,herbs
would be glad if someone tell me how can i sell items by name or id, cause i cant seem to find a way
when using CEggPet:harvest(); it drops the bot when no production result found, and while called while producion is on
when using mypet:craft(); it stops when there were any items in the pet production window
info for buying items for craft
Code: Select all
player:target_NPC("Hammur Sorrun"); yrest(1000);
sendMacro("ChoiceOption(1);"); yrest(1000);
sendMacro("StoreBuyItem(x,99);"); yrest(1000);
would be glad if someone tell me how can i sell items by name or id, cause i cant seem to find a way
Last edited by swietlowka on Sat Dec 25, 2010 4:46 am, edited 2 times in total.
Re: New EggPet class.
pls use code tags.
and
could be optimized using rock5's script that detects all pet hunters (not only this on) plus you can do it at the NPC inside millers farm pykesile or whatever it's called.
I think rock5 will look into those issues when he is available.
and
Code: Select all
player:target_NPC("Hammur Sorrun"); yrest(1000);
I think rock5 will look into those issues when he is available.
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Re: New EggPet class.
Is there now a final overview about the options and settings the eggpetclass gives us?
Re: New EggPet class.
all that is available is on settings.lua, but don't change it there define them in your profile.Starrider wrote:Is there now a final overview about the options and settings the eggpetclass gives us?
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Re: New EggPet class.
I've added the options to the profile options in the wiki.Starrider wrote:Is there now a final overview about the options and settings the eggpetclass gives us?
http://www.solarstrike.net/wiki/index.p ... _-_Options
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Re: New EggPet class.
is there a setting to enable the pet to eat all the food you have in your bag.
I would like to get the pet to level off the miller cakes.
also were is a good place to find information in more detail on what you can do with your pet i.e. harvesting and assist so that I can understand better what you have created here and use it.
thank you in advance
I would like to get the pet to level off the miller cakes.
also were is a good place to find information in more detail on what you can do with your pet i.e. harvesting and assist so that I can understand better what you have created here and use it.
thank you in advance
Re: New EggPet class.
What more do you want to know that the link above doesn't tell you?fred55555 wrote:is there a setting to enable the pet to eat all the food you have in your bag.
I would like to get the pet to level off the miller cakes.
also were is a good place to find information in more detail on what you can do with your pet i.e. harvesting and assist so that I can understand better what you have created here and use it.
thank you in advance
To feed all cakes you need to use the commands
Code: Select all
eggpet = CEggPet(slot)
eggpet:feed("Miller\'s Special Cake","all")
Add it to a waypoint file somewhere or create one and add it to the onLoad section.
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