Another Skill Question for Mages

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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AngelDrago
Posts: 133
Joined: Fri May 06, 2011 10:39 am

Another Skill Question for Mages

#1 Post by AngelDrago »

I used this in my WP...

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	<onLoad>
		
		changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true,"Autouse", true)
		changeProfileSkill("MAGE_FLAME","AutoUse",true)
		catchCavy("cavy")
		startGMDetect()
	</onLoad>
But it does not work i would like to use this skill only if i have more than 2 mobs i also have it in my profile as follow...

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<skill name="MAGE_PURGATORY_FIRE"   		hotkey="MACRO" priority="100" mobcount="2"/>
if i take other one it will still not work. any ideas on where my mistake lies.. thx again for the help
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Another Skill Question for Mages

#2 Post by lisa »

changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true,"Autouse", true)
That is incorrect usage of the function, you would need to do each option in it's own function call.

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changeProfileSkill("MAGE_PURGATORY_FIRE","InBattle", true)
changeProfileSkill("MAGE_PURGATORY_FIRE","Autouse", true)
I don't recall the exact names but for some reason I think those 2 would be incorrect, it needs to be exact of course.
Autouse ?
InBattle ?
These are the actual names you can use, note it is "AutoUse"
InBattle seems correct

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AutoUse:        true
InBattle:       true

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NoBuffTarget:   player
TargetMaxHpPer: 100
MinRange:       0
Mana:   0
Range:  180
MaxHpPer:       100
TPToLevel:      841421
Focus:  0
AutoUse:        true
TargetMaxHp:    9999999
Rage:   0
Type:   0
CastTime:       0
aslevel:        1
NoBuffCount:    0
MinManaPer:     0
Available:      true
used:   0
ConsumableNumber:       1
Cooldown:       1
Consumable:     arrow
skilltab:       2
maxuse: 0
LastCastTime:   table: 03D561A0
        low:    0
        high:   0
skillnum:       2
Nature: 0
priority:       100
MaxManaPer:     100
ReqBuffCount:   0
Target: 0
Level:  60
hotkey: MACRO
rebuffcut:      0
Toggled:        false
ReqBuffTarget:  player
pullonly:       false
Psi:    0
Blocking:       false
Toggleable:     false
BuffName:
ReqBuffName:
MobCount:       1
NoBuffName:
Name:   SCOUT_SHOOT
Address:        562328908
pull:   false
BaseItemAddress:        408787968
Energy: 0
Id:     494070
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User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Another Skill Question for Mages

#3 Post by rock5 »

I just tested purgatory fire with mobcount="2" and it did work. Of course I'm using RC2 but the mobcount feature hasn't been changed as far as I know. The problem with Purgatory Fire is that it has a short range. Most often if you run up to a group of mobs, only the one you have targeted will be in range. To truly test it, pause the script, aggro a couple of mobs, wait for the mobs to come in close then resume the script. Then it should use Purgatory Fire. That's assuming, of course, that Purgatory Fire is first in the priority list.
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