PartyDPS wandering off and getting killed.

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Cindy
Posts: 237
Joined: Fri Sep 28, 2012 4:23 pm

PartyDPS wandering off and getting killed.

#1 Post by Cindy »

I solved the problem :)

Code: Select all

	<onLoad>
	settings.profile.options.WANDER_RADIUS = 0
	PartyHeals()

	</onLoad>
What would be nice if the bot would return the dps to the leader at the end of every fight.. i'm afraid to take my characters into an instance with the partydps being so adventurous
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beanybabe
Posts: 647
Joined: Wed Mar 06, 2013 1:27 am

Re: PartyDPS wandering off and getting killed.

#2 Post by beanybabe »

there is still one problem they will run off if the lead has the timer set to log after a certain time say 1 hour. After it logs the healbot will just keep running its current direction.

I think the assist bot needs to log out if other disappears.
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: PartyDPS wandering off and getting killed.

#3 Post by rock5 »

Can't you just send a command to the healer to log off with the party chat thingy?
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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: PartyDPS wandering off and getting killed.

#4 Post by lisa »

rock5 wrote:Can't you just send a command to the healer to log off with the party chat thingy?
You could for sure, they are using the profile thing though which just gets to a time and then logs itself out.

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<option name="LOGOUT_TIME" 			value="180" />
I have never tried it with any of the party bots, no idea if it would work or not with them.

Just had a look and it shouldn't check for the logout timer but it is easy enough to add in.

Code: Select all

function Party(heal)
	player:logoutCheck()
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