Mendoza Ayekin - Yellow mob

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lordmata
Posts: 18
Joined: Wed Feb 09, 2011 9:36 am

Mendoza Ayekin - Yellow mob

#1 Post by lordmata » Tue Nov 29, 2011 1:44 pm

Hi forum, i wanted to make a b-ot for farming weapon skill on NPC called Mendoza Ayekin but whatever combo of waypoint i make i just can't get it going after i leaves combat for the first time it just won't attack again.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"		value="85" />
		<option name="MP_LOW_POTION"	value="50" />
		<option name="HP_LOW_POTION"	value="40" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="0" />
		<option name="INV_MAX_SLOTS"		value="120" />	
		<option name="MANA_POTION" value="0" />
		<option name="ARROW_QUIVER" value="0" />
		<option name="THROWN_BAG" value="0" />
		<option name="POISON" value="0" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="false" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />
		<option name="MAX_TARGET_DIST"    value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="2" />
		<option name="TARGET_LEVELDIF_BELOW" value="30" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_ALL"   	  value="false" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="130" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />

		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Bug Cave" />
		<friend name="Bug_Cave" />
		<friend name="Kal'Turstand" />
		<friend name="Elite_Mob_Name2" />
		<friend name="Puppet Shaman" /> <!-- Elite, avoid him -->
		<friend name="Iron Teeth Sentry" /> <!-- Elite, avoid him -->
		<friend name="Hardskin Yasheedee" /> <!-- Elite, avoid him -->
		<friend name="Iron Teeth Archer" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Warlock" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Instructor" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Acolyte" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Mage" /> <!-- Elite, avoid him -->
		<friend name="Spirit Core" /> <!-- Elite, avoid him -->
		<friend name="Inferno Guard Dog" /> <!-- Elite, avoid him -->
		<friend name="Copper Gardener" /> <!-- Elite, avoid him -->
		<friend name="Fierce Gale" /> <!-- Elite, avoid him -->
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="Mendoza Ayekin" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_priest>
		<skill name="PRIEST_SOUL_SOURCE"   modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_HOLY_AURA"     modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
		<skill name="PRIEST_URGENT_HEAL"   modifier="" hotkey="VK_2" priority="100" hpper="30"  />
		<skill name="PRIEST_REGENERATE"    modifier="" hotkey="VK_6" priority="90" />
		<skill name="PRIEST_RISING_TIDE"   modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_FIREBALL"        modifier="" hotkey="VK_8" priority="70" />
		<skill name="PRIEST_WAVE_ARMOR"    modifier="" hotkey="VK_5" priority="40"  inbattle="true" />
		<!--skill name="PRIEST_SOUL_BOND"     hotkey="VK_T" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="ROGUE_SHADOWSTAB"          modifier="" hotkey="VK_1" priority="90" />
		<skill name="WARRIOR_SLASH"             modifier="" hotkey="VK_2" priority="80" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  modifier="" hotkey="VK_3" priority="100" />
		<skill name="WARRIOR_MOON_CLEAVE"       modifier="" hotkey="VK_4" priority="95" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_SHOT"        modifier="" hotkey="VK_2" priority="90" />
		<skill name="SCOUT_AUTOSHOT"    modifier="" hotkey="VK_4" priority="80" />
		<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_5" priority="70" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="VK_2" priority="90" />
		<skill name="ROGUE_LOW_BLOW"    modifier="" hotkey="VK_4" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FLAME"              modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="VK_2" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"  modifier="" hotkey="VK_3" priority="80" />
		<skill name="KNIGHT_DISARMAMENT"  modifier="" hotkey="VK_4" priority="90" />
		<skill name="KNIGHT_PUNISHMENT"   modifier="" hotkey="VK_2" priority="60" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"	modifier="" hotkey="VK_2" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"        modifier="" hotkey="VK_2" priority="90" hpper="30" />
		<skill name="DRUID_EARTH_ARROW"    modifier="" hotkey="VK_3" priority="80" />
	</skills_druid>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>
</profile>
my profile, and yes i checked for the level and the mob is 58 and i have 30 lvl difference. Anyone got a working waypoint for this? :)

BillDoorNZ
Posts: 446
Joined: Wed Aug 03, 2011 7:37 pm

Re: Mendoza Ayekin - Yellow mob

#2 Post by BillDoorNZ » Tue Nov 29, 2011 2:05 pm

you need to remember that not everyone knows who this NPC is and why you can use him to farm weapon skill.

I had a quick lookin (google) and see he is a green npc and you have to beat on him as part of a quest, after which you are supposed to make him drink som potion (for a quest I believe). Are you suggesting that instead of feeding him a pot, you just start beating on him again?

I assume you have tried doing it manually and it works like that?

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: Mendoza Ayekin - Yellow mob

#3 Post by kuripot » Tue Nov 29, 2011 5:49 pm

lordmata wrote:Hi forum, i wanted to make a b-ot for farming weapon skill on NPC called Mendoza Ayekin but whatever combo of waypoint i make i just can't get it going after i leaves combat for the first time it just won't attack again.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"		value="85" />
		<option name="MP_LOW_POTION"	value="50" />
		<option name="HP_LOW_POTION"	value="40" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="0" />
		<option name="INV_MAX_SLOTS"		value="120" />	
		<option name="MANA_POTION" value="0" />
		<option name="ARROW_QUIVER" value="0" />
		<option name="THROWN_BAG" value="0" />
		<option name="POISON" value="0" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="false" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />
		<option name="MAX_TARGET_DIST"    value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="2" />
		<option name="TARGET_LEVELDIF_BELOW" value="30" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_ALL"   	  value="false" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="130" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />

		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Bug Cave" />
		<friend name="Bug_Cave" />
		<friend name="Kal'Turstand" />
		<friend name="Elite_Mob_Name2" />
		<friend name="Puppet Shaman" /> <!-- Elite, avoid him -->
		<friend name="Iron Teeth Sentry" /> <!-- Elite, avoid him -->
		<friend name="Hardskin Yasheedee" /> <!-- Elite, avoid him -->
		<friend name="Iron Teeth Archer" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Warlock" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Instructor" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Acolyte" /> <!-- Elite, avoid him -->
		<friend name="Dark Rite Mage" /> <!-- Elite, avoid him -->
		<friend name="Spirit Core" /> <!-- Elite, avoid him -->
		<friend name="Inferno Guard Dog" /> <!-- Elite, avoid him -->
		<friend name="Copper Gardener" /> <!-- Elite, avoid him -->
		<friend name="Fierce Gale" /> <!-- Elite, avoid him -->
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="Mendoza Ayekin" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_priest>
		<skill name="PRIEST_SOUL_SOURCE"   modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_HOLY_AURA"     modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
		<skill name="PRIEST_URGENT_HEAL"   modifier="" hotkey="VK_2" priority="100" hpper="30"  />
		<skill name="PRIEST_REGENERATE"    modifier="" hotkey="VK_6" priority="90" />
		<skill name="PRIEST_RISING_TIDE"   modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_FIREBALL"        modifier="" hotkey="VK_8" priority="70" />
		<skill name="PRIEST_WAVE_ARMOR"    modifier="" hotkey="VK_5" priority="40"  inbattle="true" />
		<!--skill name="PRIEST_SOUL_BOND"     hotkey="VK_T" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="ROGUE_SHADOWSTAB"          modifier="" hotkey="VK_1" priority="90" />
		<skill name="WARRIOR_SLASH"             modifier="" hotkey="VK_2" priority="80" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  modifier="" hotkey="VK_3" priority="100" />
		<skill name="WARRIOR_MOON_CLEAVE"       modifier="" hotkey="VK_4" priority="95" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_SHOT"        modifier="" hotkey="VK_2" priority="90" />
		<skill name="SCOUT_AUTOSHOT"    modifier="" hotkey="VK_4" priority="80" />
		<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_5" priority="70" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="VK_2" priority="90" />
		<skill name="ROGUE_LOW_BLOW"    modifier="" hotkey="VK_4" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FLAME"              modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="VK_2" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"  modifier="" hotkey="VK_3" priority="80" />
		<skill name="KNIGHT_DISARMAMENT"  modifier="" hotkey="VK_4" priority="90" />
		<skill name="KNIGHT_PUNISHMENT"   modifier="" hotkey="VK_2" priority="60" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"	modifier="" hotkey="VK_2" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"        modifier="" hotkey="VK_2" priority="90" hpper="30" />
		<skill name="DRUID_EARTH_ARROW"    modifier="" hotkey="VK_3" priority="80" />
	</skills_druid>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>
</profile>
my profile, and yes i checked for the level and the mob is 58 and i have 30 lvl difference. Anyone got a working waypoint for this? :)


the mobs is lvl 58??? and 30 lvl diff.. above or below??

Code: Select all

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="2" />   <-------------------- did you try this>>???
		<option name="TARGET_LEVELDIF_BELOW" value="30" />

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Mendoza Ayekin - Yellow mob

#4 Post by lisa » Tue Nov 29, 2011 7:18 pm

I know the npc/mob you mean. Basically you can stand there all day long slapping it and it never dies.
He does reset everynow and then though so you will probably need to do an update.
I doubt you could just use createpath to handle this as it would use the default code to fight and you want to make sure to not add him to the ignore list when he resets. His HP also gets to a point where it doesn't go down anymore and so the bot will assume he isn't taking any damage and will add him to ignore list because of that.

try something like this as a WP

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<onLoad>


	while(true) do
		player:target(player:findEnemy(nil,nil,nil,nil))
			if player:haveTarget() then
			RoMScript("UseSkill(1,1);");
			end
	end
		

	</onLoad>
</waypoints>
That will use just normal attacks.
you could try with

Code: Select all

player:target(player:findNearestNameOrId("Mendoza Ayekin"))
instead of the player:target code and see if that works too.
It won't heal though or use pots.
if you need to heal then you can add in

Code: Select all

player:update()
player:checkSkills(true);

That should get you on the right track anyway =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Mendoza Ayekin - Yellow mob

#5 Post by rock5 » Wed Nov 30, 2011 12:15 am

You could just try reseting the ignore variable after combat

Code: Select all

<onLeaveCombat>
    player.IgnoreTarget = 0
</onLeaveCombat>
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lordmata
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Re: Mendoza Ayekin - Yellow mob

#6 Post by lordmata » Wed Nov 30, 2011 9:53 am

working now, tnx alot you two :D

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Re: Mendoza Ayekin - Yellow mob

#7 Post by lordmata » Thu Dec 01, 2011 12:34 am

and after first night, realised a major fallback. After the dura on your weapon falls to 0 it counts as Unarmed combat. So is there anyway to trigger that Simple Repair Hammer from Malatina games on your weapon after the dura falls to 0?

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rock5
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Re: Mendoza Ayekin - Yellow mob

#8 Post by rock5 » Thu Dec 01, 2011 2:31 am

Something you should know. I'm pretty sure as dura falls so does the damage. So it's not just when it reaches zero that it does less damage.
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Re: Mendoza Ayekin - Yellow mob

#9 Post by lordmata » Sat Dec 03, 2011 11:48 am

well i don't really know, so i'm gonna listen to you :P kinda hoped that there was a syntax that could help me with that but guess it's fine as it is :) tnx a lot

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Re: Mendoza Ayekin - Yellow mob

#10 Post by rock5 » Sat Dec 03, 2011 12:39 pm

In regards to your question, try doing a search for 'simple repair hammer'. This has been asked a few times.
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Re: Mendoza Ayekin - Yellow mob

#11 Post by thanatos » Tue Dec 06, 2011 6:40 pm

would u like to post the final version plz?

thanks

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