To nail this I created a waypoint w. 2 points, both in bushes so I could verify overruns.
Mostly the bushes/waypoints are overrun, the character runs back, misses, runs back again, registeres a stuck, jumps, runs to side, finally perhaps hits waypoint and pauses there. Then for wp2 it does the same, except it might stop halfway before continuing. Once in a while it hits the waypoint straight on in first try and pauses before trying to go back.
It looks like lag but I have 41ms latency, 10-14 fps, the CPU goes at 90% when using fraps, otherwise w. rombot at 80%, normal gameplay at 60%. Network hardly loaded at all. Manual playing feels lagless.
Typically this results in something like the listing below in bot window. I've videoed it if it would help, just dont feel like putting it out here in public.
Best regards
Code: Select all
Moving to waypoint #1, (XXX)
Clearing target.
Unsticking player... at position XXX. Trial 3 from maximum 10 trials
Moving to waypoint #2, (XXX)
Clearing target.
Unsticking player... at position XXX. Trial 4 from maximum 10 trials
Moving to waypoint #2, (XXX)
Clearing target.
Unsticking player... at position XXX. Trial 5 from maximum 10 trials
Moving to waypoint #2, (XXX)
Distance break.
Moving to waypoint #2, (XXX)
Moving to waypoint #1, (XXX)
Clearing target.
Unsticking player... at position XXX. Trial 6 from maximum 10 trials
Moving to waypoint #1, (XXX)
Clearing target.
Unsticking player... at position XXX. Trial 7 from maximum 10 trials
Moving to waypoint #1, (XXX)
Clearing target.
Unsticking player... at position XXX. Trial 8 from maximum 10 trials
Moving to waypoint #1, (XXX)
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit