How to make it attack with only 1 waypoint.

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jason404
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Joined: Fri Feb 19, 2010 10:11 am

How to make it attack with only 1 waypoint.

#1 Post by jason404 » Tue Feb 08, 2011 9:02 pm

I was wondering how would I make the bot attack nearby monsters with only 1 waypoint script?

Example:
<waypoints>
<!-- # 1 --><waypoint x="2264" z="3076" y="60"> </waypoint>
</waypoints>

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lisa
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Re: How to make it attack with only 1 waypoint.

#2 Post by lisa » Tue Feb 08, 2011 9:27 pm

aslong as there are mobs within range and all your settings are correct it should do that already.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

jason404
Posts: 29
Joined: Fri Feb 19, 2010 10:11 am

Re: How to make it attack with only 1 waypoint.

#3 Post by jason404 » Tue Feb 08, 2011 9:28 pm

It doesnt i've tried. It just forcus trying to head to that waypoint and not attack monsters nearby.

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lisa
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Re: How to make it attack with only 1 waypoint.

#4 Post by lisa » Tue Feb 08, 2011 9:37 pm

Then you have some settings that arn't working for what you want to do. can you post your profile within Code tags, thanks.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

jason404
Posts: 29
Joined: Fri Feb 19, 2010 10:11 am

Re: How to make it attack with only 1 waypoint.

#5 Post by jason404 » Wed Feb 09, 2011 6:53 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="85" />
		<option name="MP_LOW_POTION"	value="0" />
		<option name="HP_LOW_POTION"	value="80" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="15" />
		<option name="MP_REST" value="15" />

<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="99" />
		<option name="MANA_POTION" value="0" />
		<option name="ARROW_QUIVER" value="1" />
		<option name="THROWN_BAG" value="0" />
		<option name="POISON" value="99" />
		<option name="INV_AUTOSELL_ENABLE" value="true" />
		<option name="INV_AUTOSELL_FROMSLOT" value="8" />
		<option name="INV_AUTOSELL_TOSLOT" value="60" />
		<option name="INV_AUTOSELL_QUALITY" value="white,green" />
		<option name="INV_AUTOSELL_IGNORE" value="Spirit Herb, Arrow, II, III, Disenchant, Infinite Herb, Infinite Elemental Stone, Sand Dune Ring, Blend Rune, POISON" />
		<option name="DEBUG_AUTOSELL" value="true" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="arrow" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="MAX_FIGHT_TIME"     value="15" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="90" />
		<option name="ANTI_KS"            value="true" />
		<option name="MAX_TARGET_DIST"    value="250" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="59" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 		value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="220" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> <!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:4:4" /> <!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="false" />
		<option name="CLOSE_WHEN_STUCK"		value="false" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="1" /> <!-- Log out after this many deaths -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<skills_scout>
		<skill name="SCOUT_WIND_ARROWS" modifier="" hotkey="VK_6" priority="130" />
		<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="VK_J" priority="80" />
		<skill name="ROGUE_BLIND_STAB"    modifier="" hotkey="VK_K" priority="70" />
		<skill name="SCOUT_WEAK_SPOT"        modifier="" hotkey="VK_1" priority="110" />
		<skill name="SCOUT_SHOT"        modifier="" hotkey="VK_2" priority="90" />
		<skill name="SCOUT_AUTOSHOT"    modifier="" hotkey="VK_3" priority="80" />
		<skill name="SCOUT_COMBO_SHOT"    modifier="" hotkey="VK_4" priority="120" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_PREMEDITATION"        modifier="" hotkey="VK_8" priority="200" />
		<skill name="SCOUT_SHOT"        modifier="" hotkey="VK_V" priority="90" />
		<skill name="SCOUT_VAMPIRE_ARROWS"        modifier="" hotkey="VK_J" priority="85" />
		<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="VK_2" priority="80" />
		<skill name="SCOUT_JOINT_BLOW" modifier="" hotkey="VK_3" priority="75" />
		<skill name="ROGUE_BLIND_STAB"    modifier="" hotkey="VK_4" priority="70" />
		<skill name="ROGUE_LOW_BLOW"    modifier="" hotkey="VK_5" priority="65" />
		<skill name="ROGUE_WOUND_ATTACK"    modifier="" hotkey="VK_6" priority="60" />
		<skill name="ROGUE_SPRINT"    modifier="" hotkey="VK_9" priority="70" />
		<skill name="ROGUE_ASSASSINS_RAGE"    modifier="" hotkey="VK_L" priority="95" />
		<skill name="ROGUE_POISON"    modifier="" hotkey="VK_K" priority="90"/>
	</skills_rogue>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: How to make it attack with only 1 waypoint.

#6 Post by lisa » Wed Feb 09, 2011 7:10 pm

Doesn't appear to be any reason in your profile for it not to attack.

Any extra code in the waypoint that might prevent it from attacking?

Are the mobs within the range of 200 of your waypoint?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: How to make it attack with only 1 waypoint.

#7 Post by rock5 » Thu Feb 10, 2011 2:26 am

Awhile back Administrator added code that checks the distance of the mob to the line from your precious waypoint to your next. I wonder what happens when they are the same? Maybe try creating 2 waypoints and see if that works eg.

Code: Select all

<waypoints>
<!-- # 1 --><waypoint x="2264" z="3076" y="60"> </waypoint>
<!-- # 1 --><waypoint x="2264" z="3076" y="60"> </waypoint>
</waypoints>
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rock5
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Re: How to make it attack with only 1 waypoint.

#8 Post by rock5 » Thu Feb 10, 2011 2:51 am

Actually it looks like the problem is because they are exactly the same it causes some sort of divide by zero error. You need 2 points and they need to be different, even if my 1 point.
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rock5
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Re: How to make it attack with only 1 waypoint.

#9 Post by rock5 » Thu Feb 10, 2011 3:20 am

Actually never mind. I just committed a fix in rev 574. Just update your rom bot.
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