Some Skills to be Fixed, post here if you want

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j19861986
Posts: 37
Joined: Sun Jan 16, 2011 1:01 am

Some Skills to be Fixed, post here if you want

#1 Post by j19861986 » Mon Feb 07, 2011 8:22 am

I have some skills that should be fixed, it is the cooldown times... With the Priest/Warrior
The fixes are (And I don't know if the skills has diff' cooldown on lvl):
From:

Code: Select all

	<skill name="PRIEST_POWER_BUILD_UP" mana="40" cooldown="30" casttime="1" type="buff" target="self" />
To:

Code: Select all

	<skill name="PRIEST_POWER_BUILD_UP" mana="40" cooldown="900" casttime="1" type="buff" target="self" />
That is is with my main character


From:

Code: Select all

	<skill name="PRIEST_BATTLE_MONK_STANCE" mana="20" cooldown="600" type="buff" target="self" />
To:

Code: Select all

	<skill name="PRIEST_BATTLE_MONK_STANCE" mana="20" cooldown="900" type="buff" target="self" />
That is also in my main character...

From:

Code: Select all

	<skill name="PRIEST_WAVE_ARMOR" aslevel="2" skilltab="4" skillnum="2" mana="60" manainc="6.0" range="180" cooldown="30" type="buff" target="friendly" />
To:

Code: Select all

	<skill name="PRIEST_WAVE_ARMOR" aslevel="2" skilltab="4" skillnum="2" mana="60" manainc="6.0" range="180" cooldown="60" type="buff" target="friendly" />
I think that is it, hope it will be helped :)

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Some Skills to be Fixed, post here if you want

#2 Post by lisa » Mon Feb 07, 2011 9:21 am

I think something important to note is the difference between cooldown and duration of a skill. There is no duration value in skills at the moment so all time values are being added in cooldown.
The difference between the 2 is this, cooldown is the time before you can use the skill again whereas duration is how long the "buff" stays active for.
Maybe it is time we looked into making a new value for duration and seperating the 2.
Generally if you are going solo then you would have the duration time set as cooldown time in the skills and the bot will run smoothly but i think people have been getting the 2 times mixed up which is why we see power build up as 30 seconds because that is the actual cooldown but the duration is 900 seconds.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Location: Australia

Re: Some Skills to be Fixed, post here if you want

#3 Post by rock5 » Mon Feb 07, 2011 7:54 pm

lisa wrote:I think something important to note is the difference between cooldown and duration of a skill. There is no duration value in skills at the moment so all time values are being added in cooldown.
The difference between the 2 is this, cooldown is the time before you can use the skill again whereas duration is how long the "buff" stays active for.
Maybe it is time we looked into making a new value for duration and seperating the 2.
Generally if you are going solo then you would have the duration time set as cooldown time in the skills and the bot will run smoothly but i think people have been getting the 2 times mixed up which is why we see power build up as 30 seconds because that is the actual cooldown but the duration is 900 seconds.
This is a really good point and actually I didn't realize there was no duration setting. Lol.

I'm currently working on making buff checking usable so 'duration' will be obsolete anyway. Then all the cooldown values can be changed to actual cooldown values.
http://www.solarstrike.net/phpBB3/viewt ... =21&t=2192
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lisa
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Re: Some Skills to be Fixed, post here if you want

#4 Post by lisa » Mon Feb 07, 2011 9:53 pm

Sounds like a good plan =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kx9488
Posts: 60
Joined: Wed Jan 26, 2011 6:27 pm

Re: Some Skills to be Fixed, post here if you want

#5 Post by kx9488 » Tue Feb 08, 2011 7:09 pm

the only buff that i am using currently is:

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<skill name="ROGUE_COMBAT_MASTER" concentration="30" cooldown="600" type="buff" target="self" />
i have noticed that the cooldown(duration) should be 900 seconds, but even though the buff shouldn't get lower than 5minutes (cooldown 10 minutes on a 15 min buff)

when it is time to recast it cancels the buff (same as right clicking the buff icon with your mouse to make it go away) and waites another 600 seconds to cast.

this is how i have it setup in my profile:

Code: Select all

<skill name="ROGUE_COMBAT_MASTER"  modifier="" hotkey="VK_8" Priority="100" />
... i could just be an idtiot and have it in there wrong.

p.s.

i'm curious about having a cooldown with a randomized range instead of casting it exactly every 600 or 900 seconds.... that is extremley hard to accomplish even twice in a row for a person actually playing the game.
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