GM detection and banning chance reduction
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Re: GM detection and banning chance reduction
I got the message:
"Had a detection but the characters dont match up, probably a bug, ignoring it."
Can you make it to print out the characters name?
"Had a detection but the characters dont match up, probably a bug, ignoring it."
Can you make it to print out the characters name?
Re: GM detection and banning chance reduction
that means that the name had a character not in the list.
So it is saying that the section of memory where the name should be was all messed up and so it ignored it.
If you really want MM to try and print the messed up characters then change this line
to
Code: Select all
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'Ä', 'ä', 'Ç', 'ç', 'Ü', 'ü', 'Ö', 'ö', 'ë', 'ÿ', 'ñ',
If you really want MM to try and print the messed up characters then change this line
Code: Select all
printf("Had a detection but the characters dont match up, probably a bug, ignoring it.\n")
Code: Select all
printf("Had a detection but the characters dont match up, probably a bug, ignoring it "..name.."\n")
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: GM detection and banning chance reduction
Is it possible, to run GMDetect in the background while playing manual? If I start it with Commandline it does not seem to work
Re: GM detection and banning chance reduction
I believe it would require whatever is running to yield to it. The commandline doesn't yield. You could do some thing crude like like this with the commandline. It might work.
Another option might be to use RBAssist but that will automate some of your actions.
Code: Select all
GMDetect() repeat yrest(1000) until false
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
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Re: GM detection and banning chance reduction
you could just do a WP that starts gmdetect and then enters a loop, pretty much what the code rock posted does.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: GM detection and banning chance reduction
Lately I had some GMs visiting some servers. You can add them to the userfunction if you want to:
Code: Select all
"Reylyn","Mephriel","Salodeu","Eleandro",
Re: GM detection and banning chance reduction
Rocks solution is working perfectly. Thanks
The last weeks I'm experimenting with the userfunction but it really seems gm's are not detectible anymore. I wanted to run it in the background to test if they are detectable in Hide. If they are next to you and visible, then the userfunction is working. But when they are in GMHide there's nothing to do I think. It's much more than a rogue hide, more like a permanent invisible potion. So the last update with checking for the gmhide buff seems useless when you can't find the gm in memory.
What I've also noticed is, that if a gm is in gmhide and writes in say chat, you cannot see a speech bubble. You only see it in the chat window. I believe when using an invisible potion people will see a speech bubble if you write something. So it's also much more than a permanent invisible potion. Really annoying that you can't do anything about it -.- People like us, who are botting just want to have fun with that game like other players too. I have to say, the more the game goes down because of less players and the more expensive the game gets the more I am trying to bot something -.-
If anyone has some ideas how they could be detectable, please pm me. I've got also an idea but I don't know if it could work. Ideas I have had many. A few didn't work a few I cannot really try out because I am missing a lot of scripting skills. If you are german you can also pm me in german
The last weeks I'm experimenting with the userfunction but it really seems gm's are not detectible anymore. I wanted to run it in the background to test if they are detectable in Hide. If they are next to you and visible, then the userfunction is working. But when they are in GMHide there's nothing to do I think. It's much more than a rogue hide, more like a permanent invisible potion. So the last update with checking for the gmhide buff seems useless when you can't find the gm in memory.
What I've also noticed is, that if a gm is in gmhide and writes in say chat, you cannot see a speech bubble. You only see it in the chat window. I believe when using an invisible potion people will see a speech bubble if you write something. So it's also much more than a permanent invisible potion. Really annoying that you can't do anything about it -.- People like us, who are botting just want to have fun with that game like other players too. I have to say, the more the game goes down because of less players and the more expensive the game gets the more I am trying to bot something -.-
If anyone has some ideas how they could be detectable, please pm me. I've got also an idea but I don't know if it could work. Ideas I have had many. A few didn't work a few I cannot really try out because I am missing a lot of scripting skills. If you are german you can also pm me in german
Re: GM detection and banning chance reduction
It seems logical to me that any legitimate invisibility options available to players would not remove you from memory.
It seems equally logical that it would be a simple matter to have the server not send gm info to user clients, so they would not be in memory and so would not be detectable. I can't see any way of getting around that.
It seems equally logical that it would be a simple matter to have the server not send gm info to user clients, so they would not be in memory and so would not be detectable. I can't see any way of getting around that.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: GM detection and banning chance reduction
what should I do to reduce GM
Re: GM detection and banning chance reduction
Hi Lisa,
Where is the file..I cannot see it on the 1st page?
Where is the file..I cannot see it on the 1st page?
Tradition and Dogma are the killers of Innovation. challenge them and change them!
Re: GM detection and banning chance reduction
you are right, seems first post has been edited, I'll look at it when I get home.buchaneer wrote:Hi Lisa,
Where is the file..I cannot see it on the 1st page?
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: GM detection and banning chance reduction
latest version by blubblab is here
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: GM detection and banning chance reduction
Many thanks Lisa
Tradition and Dogma are the killers of Innovation. challenge them and change them!
- Lamkefyned
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- Location: Spain
Re: GM detection and banning chance reduction
hello, how I can make a gm is detected when I unplug and spend 15 minutes to connect me again?
-- EDIT --
Since I got it xD
-- EDIT --
Since I got it xD
If you think something is right just because everyone else believes,you're not thinking.
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- Joined: Tue Jun 09, 2015 8:30 am
Re: GM detection and banning chance reduction
the bot detects now every player as a gm, how can i turn it off?
Re: GM detection and banning chance reduction
topic was started 4 years ago and the last post was 9 months ago, pretty good chance this no longer works as intended.little_Fan wrote:the bot detects now every player as a gm, how can i turn it off?
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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- Posts: 12
- Joined: Tue Jun 09, 2015 8:30 am
Re: GM detection and banning chance reduction
yeah but would you take a look and help to get it work again?
Re: GM detection and banning chance reduction
I am sure it detects each player as GM because of the Level. On the official servers, actually level is capped at 92.
Just change it to 93:
Just change it to 93:
Code: Select all
local gmMinLevel = 93;
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- Posts: 12
- Joined: Tue Jun 09, 2015 8:30 am
Re: GM detection and banning chance reduction
oooh yeah that seems legit, didn´t think about that, thank you
Re: GM detection and banning chance reduction
This userfunction doesn't work as it used to because they have changed how they do things, locking topic.
If blubblab wants to continue he can make up a new topic for it.
His latest file posted is here
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549
If blubblab wants to continue he can make up a new topic for it.
His latest file posted is here
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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