then he goes invis , and apears again in a changed form

It was in the DB, I am sure. Found it in Item Preview one day. I just looked for it but they removed it.I'm a bit little curios about the buff "GM Hide" anyone found it in the DB?
I don't know and I don't know how I would start to look for this. I do not know much about scripting and I can't really work with cheat engine. Maybe basic things but not more ^.^Do GM's appear as type "player" like any other character? If so you could check for player and if they have that GM buff or their class is GM you could use that to see if they are nearby?
A friend of mine that used to play said you can use cheat engine to find the address of the GM class. Takes ages to find it though.
yesZZZZZ wrote: Do GM's appear as type "player" like any other character?
GM monitor checks the class and always has.ZZZZZ wrote:If so you could check for player and if they have that GM buff or their class is GM you could use that to see if they are nearby?
ah ok. Wasn't sure if it checked the actual player class or just checked for "GM" when inquiring the player, I haven't actually used gm detect myself.lisa wrote:GM monitor checks the class and always has.ZZZZZ wrote:If so you could check for player and if they have that GM buff or their class is GM you could use that to see if they are nearby?
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GMDetectNoPlayers(boolean)
It is for e.g when you are in KS so no other players should be around you. In case there is a player even it should be impossible its very very likely it is a GM. Remember the GM can change there class, level and maybe even name and the GMHide buff they can also click away.Ego95 wrote:But where is the sense of counting each player as gm? I think I didn't understand something![]()
[/quote]Ego95 wrote: And wouldn't it be more logical if GmDetectNoPlayers(true) would NOT detect all other players and false would detect them?
I have a WP chain, every WP-File calls "startGMDetect()".Cannot get log event for monitor 'GMdetect'. No such monitor name exists.
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WPFile1: startGMDetect(); do something; load WPFile2
WPFile2: startGMDetect(); do something; load WPFile3
WPFile3: startGMDetect(); LoginNextChar(); load WPFile1
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WPFile3: startGMDetect(); LoginNextChar(); startGMDetect(); load WPFile1
Thats what I already did, but got the same error.rock5 wrote:These monitors do not survive the changing of characters. Try restarting Gm monitor after you change character.
[edit] I now tried to use no startGMDetect in the last WP File where the char is changed, but somehow the monitor survived from an previous WP file and I also get the error.Rickster wrote: I already tiredwhich ended up in the same error.Code: Select all
WPFile3: startGMDetect(); LoginNextChar(); startGMDetect(); load WPFile1
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stopGMDetect()
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unregisterTimer("GMdetection")
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restartGMDetect()
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