need help setting up eoj farm in tergothen bay john carter
Re: need help setting up eoj farm in tergothen bay john cart
yep, I assume by now you have run the bot as I said and now have prints that say exactly what the issue is.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: need help setting up eoj farm in tergothen bay john cart
erm.. how do i post it? screenshot the rombmot command and post it here?
Re: need help setting up eoj farm in tergothen bay john cart
You could do that, or you could copy and paste the text here. Check out the link in my signature on how to copy and paste in MM.kenzoloh92 wrote:erm.. how do i post it? screenshot the rombmot command and post it here?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
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Re: need help setting up eoj farm in tergothen bay john cart
Code: Select all
Loaded waypoint path eoj 1.xml
No return path with default naming eoj 1_return.xml found.
We use the normal waypoint path eoj 1.xml now.
Waypoint #54 is closer then #1. Hence we start with waypoint #54.
Moving to waypoint #54, (-27534, 24337)
[DEBUG] waypoint type RUN or TRAVEL. We don't target mobs.
Moving to waypoint #1, (-27527, 24360)
We try to find NPC John Carter:
We successfully target NPC John Carter and try to open the dialog window.
We try to find NPC John Carter:
We successfully target NPC John Carter and try to open the dialog window.
Continue to Clean up the Threats to the Fishing Village
[DEBUG] 1352609024 target is not attackable
Clearing target.
Moving to waypoint #2, (-27576, 24330)
[DEBUG] 1352647424 target lvl above/below profile settings without battling
Moving to waypoint #3, (-27636, 24298)
[DEBUG] 1352647424 target lvl above/below profile settings without battling
Clearing target.
Moving to waypoint #4, (-27649, 24236)
[DEBUG] 1352647424 target lvl above/below profile settings without battling
Moving to waypoint #5, (-27699, 24144)
Moving to waypoint #6, (-27757, 24072)
[DEBUG] waypoint type RUN or TRAVEL. We don't target mobs.
Moving to waypoint #7, (-27803, 24013)
[DEBUG] waypoint type RUN or TRAVEL. We don't target mobs.
Moving to waypoint #8, (-27839, 23973)
[DEBUG] waypoint type RUN or TRAVEL. We don't target mobs.
Moving to waypoint #9, (-27866, 23941)
Moving to waypoint #10, (-27907, 23903)
Moving to waypoint #11, (-27912, 23853)
Moving to waypoint #12, (-27991, 23875)
[DEBUG] 1052493824 target lvl above/below profile settings without battling
Clearing target.
Moving to waypoint #13, (-28080, 23905)
[DEBUG] 950274560 target lvl above/below profile settings without battling
Got aggro. Attacking aggressive enemies.
Engaging enemy [Ankes Warrior] in combat.
Too close. Backing up.
Use MACRO: ROGUE_DAY_OF_RAIN [DEBUG] gap between skilluse 29758, pcasting=fals
e
=> Ankes Warrior (114651/116821)
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 24
Use MACRO: ROGUE_ENLIVENED_BLAD[DEBUG] gap between skilluse 998, pcasting=false
=> * Failed to cast *
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
Too close. Backing up.
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 21
Use MACRO: ROGUE_ENLIVENED_BLAD[DEBUG] gap between skilluse 2896, pcasting=false
=> * Failed to cast *
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 19
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 10
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 19
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 10
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 19
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 10
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 19
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 10
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 10
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 10
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 18
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 9
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 17
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 8
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 7
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 7
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 7
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 16
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 7
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 15
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 7
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 15
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 6
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 15
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 6
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 15
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 6
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 14
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 6
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 14
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 6
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 14
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 5
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 14
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 5
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 13
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 5
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 13
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 5
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 13
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 4.7
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
[DEBUG] ONCOOLDOWN ROGUE_DAY_OF_RAIN 13
[DEBUG] ONCOOLDOWN ROGUE_ENLIVENED_BLADE 4.5
[DEBUG] PULLONLY ROGUE_COMBO_THROW
[DEBUG] PULLONLY ROGUE_THROW
Re: need help setting up eoj farm in tergothen bay john cart
Code: Select all
[DEBUG] 950274560 target lvl above/below profile settings without battling
Code: Select all
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
If the mobs are more than 3 levels above characters then increase ABOVE number.
Also please use code tags for things like that data, I'll edit your post and then you can see how it should look =)
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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- Joined: Tue Apr 22, 2014 1:20 am
Re: need help setting up eoj farm in tergothen bay john cart
oh i see.. so that is the problem.. but what value should i change it to? i'm fighting lvl68 and 69 mobs in that area.
noted lisa, i will always rmb to use code tag next time. =)
noted lisa, i will always rmb to use code tag next time. =)
Re: need help setting up eoj farm in tergothen bay john cart
well if I assume you are lvl 85 then just make the BELOW number to be 25.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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- Posts: 17
- Joined: Tue Apr 22, 2014 1:20 am
Re: need help setting up eoj farm in tergothen bay john cart
wow!!! it works! my character finally attacks mobs on its own =DDD
words cant express how happy i'm ^^
thanks lisa and rock5 for ur guiding me! u guys rock!
words cant express how happy i'm ^^
thanks lisa and rock5 for ur guiding me! u guys rock!
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- Posts: 17
- Joined: Tue Apr 22, 2014 1:20 am
Re: need help setting up eoj farm in tergothen bay john cart
sorry to bother again, i discover a much better wp for the tb eoj quest from this forum which is as below
however, it always give me an error of everytime when i run it. can u help me with it?
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
-- MAIN WORK BY LORDNIKA --
-- EDIT BY MURMANOV --
-- ENJOY IT :) --
--[[ NPC ID's ]]--
mob1 = GetIdName(105799) -- NPC "Ankes-Bober"
mob2 = GetIdName(105798) -- NPC "Ankes-Krieger"
mob3 = GetIdName(105848) -- NPC "Ankes-Agent"
mob4 = GetIdName(105843) -- NPC "Ankes-Heiler"
john = GetIdName(119061) -- NPC "John Carter"
--[[ Quest ID's ]]--
questname_1 = GetIdName(424623) -- Quest "Beseitigt weitere Gefahren f\129r das Fischerdorf";
questname_2 = GetIdName(424624) -- Quest "Immediate Relief";
--[[ Object ID's ]]--
box = GetIdName(119486) -- Object "Gefangener der Diebe"
function EventTimer()
repeat
TBES = RoMScript('getevmessage()')
until (TBES == "|cffffff80Regional event now restarting!|r")
printf("Am inceput !");
end
function Check_Quest()
queststate = getQuestStatus(questname_1);
if queststate == "complete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Finish"));
changeOptionFriendMob("mob", mob1, "Remove");
changeOptionFriendMob("mob", mob2, "Remove");
changeOptionFriendMob("mob", mob3, "Remove");
changeOptionFriendMob("mob", mob4, "Remove");
end
end
</onload>
<!-- # 1 --><waypoint x="-27527" z="24360" y="-83">
player:target_NPC(john)
AcceptQuestByName(questname_1)
RoMScript("OnClick_QuestListButton(3, 1)")
repeat
player:target_NPC(john);
AcceptQuestByName(questname_1)
RoMScript("OnClick_QuestListButton(1, 1)");
cprintf(cli.white, questname_1.."\n");
until getQuestStatus(questname_1) ~= "accepted"
</waypoint>
<!-- # 2 --><waypoint x="-27576" z="24330" y="-80"> </waypoint>
<!-- # 3 --><waypoint x="-27636" z="24298" y="-66"> </waypoint>
<!-- # 4 --><waypoint x="-27649" z="24236" y="-21"> </waypoint>
<!-- # 5 --><waypoint x="-27699" z="24144" y="17"> </waypoint>
<!-- # 6 --><waypoint x="-27757" z="24072" y="1" type="TRAVEL">
changeOptionFriendMob("mob", mob1, "Add");
changeOptionFriendMob("mob", mob2, "Add");
changeOptionFriendMob("mob", mob3, "Add");
changeOptionFriendMob("mob", mob4, "Add");
</waypoint>
<!-- # 7 --><waypoint x="-27803" z="24013" y="0"> </waypoint>
<!-- # 8 --><waypoint x="-27839" z="23973" y="0"> </waypoint>
<!-- # 9 --><waypoint x="-27866" z="23941" y="2"> </waypoint>
<!-- # 10 --><waypoint x="-27907" z="23903" y="2"> </waypoint>
<!-- # 11 --><waypoint x="-27986" z="23883" y="2"> </waypoint>
<!-- # 12 --><waypoint x="-28033" z="23897" y="8"> </waypoint>
<!-- # 13 --><waypoint x="-28005" z="23935" y="0"> </waypoint>
<!-- # 14 --><waypoint x="-27973" z="23978" y="2" tag="Start"> </waypoint>
<!-- # 15 --><waypoint x="-28001" z="24017" y="1"> Check_Quest() </waypoint>
<!-- # 16 --><waypoint x="-28046" z="24042" y="3"> Check_Quest() </waypoint>
<!-- # 17 --><waypoint x="-28120" z="23999" y="7"> Check_Quest() </waypoint>
<!-- # 18 --><waypoint x="-28147" z="23952" y="11"> Check_Quest() </waypoint>
<!-- # 19 --><waypoint x="-28185" z="23913" y="3"> Check_Quest() </waypoint>
<!-- # 20 --><waypoint x="-28235" z="23911" y="2"> Check_Quest() </waypoint>
<!-- # 21 --><waypoint x="-28289" z="23922" y="1"> Check_Quest() </waypoint>
<!-- # 22 --><waypoint x="-28338" z="23951" y="8"> Check_Quest() </waypoint>
<!-- # 23 --><waypoint x="-28354" z="24002" y="9"> Check_Quest() </waypoint>
<!-- # 24 --><waypoint x="-28338" z="24052" y="6"> Check_Quest() </waypoint>
<!-- # 25 --><waypoint x="-28292" z="24084" y="0"> Check_Quest() </waypoint>
<!-- # 26 --><waypoint x="-28237" z="24098" y="0"> Check_Quest() </waypoint>
<!-- # 27 --><waypoint x="-28136" z="24099" y="5"> Check_Quest() </waypoint>
<!-- # 28 --><waypoint x="-28040" z="24095" y="-4"> Check_Quest() </waypoint>
<!-- # 29 --><waypoint x="-27948" z="24092" y="-3" tag="Finish"> </waypoint>
<!-- # 30 --><waypoint x="-27862" z="24089" y="-2"> </waypoint>
<!-- # 31 --><waypoint x="-27789" z="24106" y="2"> </waypoint>
<!-- # 32 --><waypoint x="-27726" z="24145" y="13"> </waypoint>
<!-- # 33 --><waypoint x="-27655" z="24213" y="-8"> </waypoint>
<!-- # 34 --><waypoint x="-27597" z="24273" y="-70"> </waypoint>
<!-- # 35 --><waypoint x="-27555" z="24323" y="-82"> </waypoint>
<!-- # 36 --><waypoint x="-27540" z="24340" y="-83" type="TRAVEL">
player:target_NPC(john)
CompleteQuestByName(questname_1)
RoMScript("OnClick_QuestListButton(3, 1)")
--yrest(200)
repeat
--quest2 = RoMScript("CheckQuest(424624)");
player:target_NPC(john);
AcceptQuestByName(questname_2)
RoMScript("OnClick_QuestListButton(1, 1)")
cprintf(cli.white, questname_2.."\n")
until getQuestStatus(questname_2) ~= "accepted"
</waypoint>
<!-- # 37 --><waypoint x="-27563" z="24326" y="-81" type="RUN"> </waypoint>
<!-- # 38 --><waypoint x="-27618" z="24300" y="-71" type="RUN"> </waypoint>
<!-- # 39 --><waypoint x="-27635" z="24293" y="-65" type="RUN"> </waypoint>
<!-- # 40 --><waypoint x="-27649" z="24237" y="-22" type="RUN"> </waypoint>
<!-- # 41 --><waypoint x="-27673" z="24187" y="4" type="RUN"> </waypoint>
<!-- # 42 --><waypoint x="-27712" z="24137" y="16" type="RUN"> </waypoint>
<!-- # 43 --><waypoint x="-27761" z="24081" y="1" type="RUN"> </waypoint>
<!-- # 44 --><waypoint x="-27799" z="24022" y="0" type="RUN"> </waypoint>
<!-- # 45 --><waypoint x="-27817" z="24014" y="0" type="RUN" tag="Start2">
player:target_Object(box);
player:harvest();
</waypoint>
<!-- # 46 --><waypoint x="-27855" z="23964" y="1" type="RUN"> </waypoint>
<!-- # 47 --><waypoint x="-27875" z="23944" y="4" type="RUN"> </waypoint>
<!-- # 48 --><waypoint x="-27889" z="23930" y="5" type="RUN">
player:target_Object(box);
player:harvest();
if getQuestStatus(questname_2) == "incomplete" then
__WPL:setWaypointIndex(__WPL:findWaypointTag("Start2"))
-- else cprintf(cli.green, questname_2.."\n")
end
</waypoint>
<!-- # 49 --><waypoint x="-27866" z="23952" y="3" type="TRAVEL"> </waypoint>
<!-- # 50 --><waypoint x="-27808" z="24010" y="0" type="TRAVEL"> </waypoint>
<!-- # 51 --><waypoint x="-27749" z="24069" y="1" type="TRAVEL"> </waypoint>
<!-- # 52 --><waypoint x="-27687" z="24146" y="14" type="TRAVEL"> </waypoint>
<!-- # 53 --><waypoint x="-27627" z="24216" y="-15" type="TRAVEL"> </waypoint>
<!-- # 54 --><waypoint x="-27572" z="24286" y="-73" type="TRAVEL"> </waypoint>
<!-- # 55 --><waypoint x="-27534" z="24337" y="-84" type="TRAVEL">
repeat
player:target_NPC(john);
CompleteQuestByName(questname_2);
RoMScript("OnClick_QuestListButton(1, 1)")
cprintf(cli.white, questname_2.."\n")
until getQuestStatus(questname_2) == "not accepted"
</waypoint>
</waypoints>
Code: Select all
2014-04-28 01:12:20 - [string "..."]:2: attempt to call global 'changeOptionFrie
ndMob' (a nil value)
Re: need help setting up eoj farm in tergothen bay john cart
Ok so now you know how to turn on debugging, now you need to learn to forum search.
Doing forum search for changeoptionfriendmob got me this result.
Doing forum search for changeoptionfriendmob got me this result.
rock5 wrote:The error message says changeOptionFriendMob is nil. In other words it doesn't exist. If you search here for changeOptionFriendMob you will see that it is a function from one of Lisas userfunctions. http://www.solarstrike.net/phpBB3/viewt ... 721#p35721. You obviously don't have it installed.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: need help setting up eoj farm in tergothen bay john cart
I happen to notice that it uses "getevmessage()" in the EventTimer function. I don't recognize that function so I'm assuming it's from a custom addon so it probably wont work. Something similar can probably be done with bot functions. I should really look into making an event check userfunction that incorporates everything I've learnt about monitoring the regional event from answering users questions about it.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
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