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<skill name="MAGE_THUNDERSTORM" hotkey="MACRO" priority="100" inbattle="false" mobcount="3"/>
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<skill name="MAGE_THUNDERSTORM" hotkey="MACRO" priority="100" inbattle="false" mobcount="3"/>
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<!-- # 142 --><waypoint x="2050" z="3274">
local aggrotarget = player:findEnemy(true);
while aggrotarget~= nil and aggrotarget.Alive do
player:target(aggrotarget);
player:fight();
player:update();
aggrotarget = player:findEnemy(true);
end
changeProfileOption("LOOT_ALL", false)
changeProfileOption("LOOT", false)
yrest(1000)
sendMacro("LeaveParty();");
waitForLoadingScreen();
yrest(3000)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
</waypoint>
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changeProfileOption("COMBAT_DISTANCE", 170)
changeProfileOption("MAX_TARGET_DIST", 180)
I have a small issue with thunderstorm: in certain situations the mouse position to place the aiming circle seems to be wrong. These seems to be the case if the char and the mob are in a certain distance, combined with a certain camera angle. This leads to the situation that the char does not look towards the mob that should be killed, but in the opposite direction and probably the aiming circle is being placed wrong (it can't be seen anywhere). Usually the bot aborts using thunderstorm, because mob does not take damage. Then a different spell is being used (lightning, flame etc.) that hits the mob.That's right. You can put an other window in the forefround, but if you minimize the client it won't be able to cast thunderstorm
Thanks lisa.lisa wrote:If it is getting to that part of the waypoint and leaving party it means it thinks there is nothing to kill within the set range, so maybe just need to increase that range before that last waypoint and it might fix your issue.
Seems I don't even have that WP on this PC so I can't do it for you, so yeah just try to increase the value a couple of waypoints before that leaving party waypoint.
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changeProfileOption("COMBAT_DISTANCE", 170) changeProfileOption("MAX_TARGET_DIST", 180)
Yes it does.Jandrana wrote:If there is an obstruction, the problem should also occur in manual play?
yep been offline more than 10 hours now, seems they broke something.Gripen wrote:Thank You Darling I will test the new waypoint immediately after the Unscheduled Maintenace.
offline (for 644 min)
rev 757 shouldn't be too oldWell, it should be able to, unless you are using a very old client and bot.
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