function LogNextToon(waypoint)
ChangeChar();
yrest(2000)
waitForLoadingScreen();
yrest(5000)
player:update();
if getZoneId() == 400 then
player:target_NPC("Housekeeper");
sendMacro("SpeakFrame_ListDialogOption(1, 1)"); -- leaving the house
waitForLoadingScreen(20);
yrest(5000)
end
if waypoint == nil then
if getZoneId() == 1 then
loadPaths("Dailies/BoarDaily");
elseif getZoneId() == 2 then
loadPaths("Dailies/Disease Cure");
elseif getZoneId() == 4 then
loadPaths("Dailies/AslanValley");
else
printf("Detected Zone: "..getZoneId().."\n");
player:sleep();
end
else
loadPaths(waypoint);
end
end
for some reason this worked fine, and now all of a sudden, it doesnt load the right profile, keeps using the first one i load, no changing to the userdefault one O.o
Sometimes if you use other options it messes up the functioning of the ChangeChar function. I don't remember which but I'm pretty sure you can't use the old LoginNextToon option with ChangeChar. So does it still do it if you restart the client?
Or maybe you decided to try the "fastLoginRelog" option in the loginxml addon file accountlogin.lua.
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I believe the name in the title is the name of the profile. So it wouldn't change unless you loaded a different profile. Do you think it would make more sense to use the characters name?
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if you are just talking about the details on the top of the MM window, that won't be changed with the ChangeChar, it is set in bot.lua you would need to change it in the changechar function.
I remember I had to move some of the code for the RC into the timed event to fix XP gain calculations but otherwise it still works the same. The reason the name doesn't change is because it isn't updated. It only ever uses the initial value given to it.
But if we change it to use "player.Name" then it will update as player.Name updates and is a really quick fix.
I just have 1 question. Does anyone know why it truncates the name to 4 characters then adds 4 useless stars **** to the name?
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That's annoying. People shouldn't really post pics of mm and it wont help if the profile name is visible from when it loads. But ok, 4 characters is usually enough to identify the character but I don't see why we need to waste space with 4 stars.
Hm.. Maybe I should mask the profile name when loading too?
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and i thought the bot always updated that top details?
It does update the other details but not the profile name. I'll change it to using 7 characters of the player.Name in my next commit then it should update.
Edit: I think I'll use 8 characters as it is now. If the name is 8 characters or less then it just uses that. If the name is more than 8 characters then it will use 7 characters plus 1 "*".
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I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.