How to use bot without waypoint? (Random move)

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sersam
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How to use bot without waypoint? (Random move)

#1 Post by sersam » Sat Oct 13, 2012 7:13 am

Hi, I want to make random waypoint values. For exp, bot will go forward until stick somewhere. When stick, will select random target (waypoint) on behind bot. Bot will kill mobs encounters while these events.

Is it possible?

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rock5
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Re: How to use bot without waypoint? (Random move)

#2 Post by rock5 » Sat Oct 13, 2012 7:23 am

Have you tried "wander"? It comes up as the first option of the waypoint list although it isn't a waypoint file. It basically runs around an area a certain distance from your starting point and kills stuff it encounters.
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Re: How to use bot without waypoint? (Random move)

#3 Post by AngelDrago » Wed Aug 07, 2013 8:28 am

i think this goes in here before i start a new topic...

I have tried the wander but it does not kill anything that does not have agro where the animal has a yellow name on top. it has been set in the profile to kill anything from 1 to 80.. any idea why its doing this? thanks

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Re: How to use bot without waypoint? (Random move)

#4 Post by rock5 » Wed Aug 07, 2013 8:51 am

It has to be something in your profile. Could we have a look at it?
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Re: How to use bot without waypoint? (Random move)

#5 Post by AngelDrago » Wed Aug 07, 2013 12:02 pm

Sure i included it in here...
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Re: How to use bot without waypoint? (Random move)

#6 Post by rock5 » Wed Aug 07, 2013 12:36 pm

You have AUTO_ELITE_FACTOR set to 0. This makes all mobs appear to be elites. I assume this was on purpose so you can use <preCodeOnElite>. To have it not ignore 'elites' you need to set PARTY to true.

I'm not sure but having empty names in 'friends' and 'mobs' might cause an issue. I'd delete those lines.

That's all I see at the moment.
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Re: How to use bot without waypoint? (Random move)

#7 Post by AngelDrago » Wed Aug 07, 2013 2:05 pm

Thank you Rock5 i will take your recommendation and fix it and i will keep you informed on this. And thank you again for the help

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Re: How to use bot without waypoint? (Random move)

#8 Post by AngelDrago » Thu Aug 08, 2013 12:29 am

ok did what you recommended and its still not working it just not targeting to kill in the aria in wander also i created a waypoint without the target_object it will still not kill anything ...any idea?

Also i noticed that i have not seen for a long time when the bot runs the cursor will become your weapon what i mean it shows your weapon and if you click wrong you will throw it away... like i said i have not seen this one for long time.

After re testing it again and this time i used player:target_Object i got this result for you...
Welcome to rom bot! press END to quit
RoM Bot Version 3.29, Revision 761

Code: Select all

Loaded waypoint path Faded Test.xml
No return path with default naming Faded Test_return.xml found.
We use the normal waypoint path Faded Test.xml now.
Waypoint #22 is closer then #1. Hence we start with waypoint #22.
GM detection started
We changed the option 'AUTO_ELITE_FACTOR' from '5' to '1000'.
Moving to waypoint #22, (829, 10560)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Snake] in combat.
Use MACRO: ROGUE_SHADOWSTAB    =>   Snake (0/1)
Fight finished. Killed 1 Snake. (fight #1 / runtime 0 minutes)
Durability:79.99
Clearing target.
Moving to waypoint #22, (829, 10560)
Moving to waypoint #1, (851, 10294)
Stopping waypoint: Target acquired.
Engaging enemy [Snake] in combat.
Moving in | Suggested range: 50 | Distance: 183
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Moving to waypoint #1, (851, 10294)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Beetle] in combat.
Moving in | Suggested range: 50 | Distance: 107
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Moving to waypoint #1, (851, 10294)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Snake] in combat.
Moving in | Suggested range: 50 | Distance: 124
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Clearing target.
Moving to waypoint #1, (851, 10294)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Beetle] in combat.
Moving in | Suggested range: 50 | Distance: 119
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Engaging enemy [Beetle] in combat.
Moving in | Suggested range: 50 | Distance: 133
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Moving to waypoint #1, (851, 10294)
Stopping waypoint: Target acquired.
Engaging enemy [Snake] in combat.
Moving in | Suggested range: 50 | Distance: 178
Clearing target.
Moving in | Suggested range: 50 | Distance: 98
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Moving to waypoint #1, (851, 10294)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Beetle] in combat.
Moving in | Suggested range: 50 | Distance: 135
Clearing target.
Target lost.
Clearing target.
Current fight aborted.
Durability:79.99
Engaging enemy [Beetle] in combat.
Moving in | Suggested range: 50 | Distance: 95
Clearing target.
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
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rock5
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Re: How to use bot without waypoint? (Random move)

#9 Post by rock5 » Thu Aug 08, 2013 4:02 am

Get rid of the target_Objects. That's not going to work.

I think there might be a confusion about TARGET_LEVELDIF_ABOVE/BELOW. You have these set to 1 and 90. What this means is it will attack mobs 1 level above the players level and 90 levels below the characters level. Are the Fungus levels above the player level by more than 1? Also to stop attacking critters make TARGET_LEVELDIF_BELOW a little less than the players level.
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AngelDrago
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Re: How to use bot without waypoint? (Random move)

#10 Post by AngelDrago » Thu Aug 08, 2013 2:45 pm

So i have tried another waypoint that i created from scratch and here is the result i also changed the lvl difference from 1 to 10 and the below from 80 to 50 and here is the result as you can see it goes after the first one and than it stops. I also notices that the camera just moves with the moved of the target

Code: Select all

Loaded waypoint path Static.xml
No return path with default naming Static_return.xml found.
We use the normal waypoint path Static.xml now.
Waypoint #39 is closer then #1. Hence we start with waypoint #39.
Got aggro. Attacking aggressive enemies.
Engaging enemy [Red Scavenger Bear] in combat.
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
Clearing target.
Got aggro. Attacking aggressive enemies.
Engaging enemy [Red Scavenger Bear] in combat.
Use MACRO: DRUID_EARTH_ARROW   =>   Red Scavenger Bear (5525/5525)
Use MACRO: DRUID_EARTH_ARROW   =>   Red Scavenger Bear (669/5525)
Use MACRO: DRUID_EARTH_ARROW   =>   * Failed to cast *
Fight finished. Killed 1 Red Scavenger Bear. (fight #1 / runtime 0 minutes)
Clearing target.
Moving to waypoint #39, (11447, 10708)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Red Scavenger Bear] in combat.
Use MACRO: DRUID_EARTH_ARROW   =>   Red Scavenger Bear (5525/5525)
Use MACRO: DRUID_EARTH_ARROW   =>   Red Scavenger Bear (5525/5525)
Use MACRO: DRUID_EARTH_ARROW   =>   Red Scavenger Bear (687/5525)
Use MACRO: DRUID_EARTH_ARROW   =>   * Failed to cast *
Fight finished. Killed 2 Red Scavenger Bear. (fight #2 / runtime 0 minutes)
Clearing target.
Moving to waypoint #39, (11447, 10708)
Moving to waypoint #40, (11288, 10655)
Stopping waypoint: Target acquired.
Engaging enemy [Red Scavenger Bear] in combat.
Moving in | Suggested range: 200 | Distance: 220
Current fight aborted.
Target too far away; not looting.
Clearing target.
Moving to waypoint #40, (11288, 10655)
Moving to waypoint #41, (10961, 10495)
Stopping waypoint: Target acquired.
Engaging enemy [Largehorned Shadow Deer] in combat.
Moving in | Suggested range: 200 | Distance: 212
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
Moving to waypoint #41, (10961, 10495)
Moving to waypoint #42, (10831, 10437)
Stopping waypoint: Target acquired.
Engaging enemy [Largehorned Shadow Deer] in combat.
Moving in | Suggested range: 200 | Distance: 210
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
We overrun waypoint #42, skip it and move on to #43
Moving to waypoint #43, (10720, 10358)
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
Stopping waypoint: Target acquired before moving.
Engaging enemy [Rabbit] in combat.
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
Moving to waypoint #43, (10720, 10358)
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
Stopping waypoint: Target acquired before moving.
Engaging enemy [Red Scavenger Bear] in combat.
Moving in | Suggested range: 200 | Distance: 222
Current fight aborted.
Target too far away; not looting.
Clearing target.
Moving to waypoint #43, (10720, 10358)
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
Stopping waypoint: Target acquired.
Engaging enemy [Largehorned Shadow Deer] in combat.
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
Moving to waypoint #43, (10720, 10358)
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Largehorned Shadow Deer because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
We ignore Rabbit because it's on the mob ignore list.
Stopping waypoint: Target acquired.
Engaging enemy [Rabbit] in combat.
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit

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lisa
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Re: How to use bot without waypoint? (Random move)

#11 Post by lisa » Thu Aug 08, 2013 5:11 pm

test using the default profile and see what happens.

Code: Select all

rom/bot profile:default
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

AngelDrago
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Re: How to use bot without waypoint? (Random move)

#12 Post by AngelDrago » Fri Aug 09, 2013 2:18 am

still no go...if it does not get aggro it will not attack at all just running around in circles..lol

i also did a new install of the micromacro and rom just to be sure its not something broken...

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rock5
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Re: How to use bot without waypoint? (Random move)

#13 Post by rock5 » Fri Aug 09, 2013 2:42 am

It looks like there might be things in the way between the player and the targets.

You have to realize that even though your path may give you a clear shot at the target at some point, if there is an obstruction between you and the target when it first detects the target then it will get added to the ignore list and wont attack the target when it finally has the clear shot. If this is happening, usually you have to reduce the MAX_TARGET_DIST so that it gets closer and detects the target at the right time. You may even have to adjust certain waypoints to avoid obstacles and approach targets with a clear line of sight.
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Re: How to use bot without waypoint? (Random move)

#14 Post by AngelDrago » Fri Aug 09, 2013 3:16 am

Adjusted the MAX_TARGET_DIST from been 225 to 150 and it didn't work and than to 50 same effect...

created 2 new waypoint one with player:target_Object and the other one without so i went to place where i know the their are together and this is the result from it...

Code: Select all

Loaded waypoint path Crimson.xml
No return path with default naming Crimson_return.xml found.
We use the normal waypoint path Crimson.xml now.
Waypoint #2 is closer then #1. Hence we start with waypoint #2.
Moving to waypoint #2, (11849, 10900)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Crimson Pukari] in combat.
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
Moving to waypoint #2, (11849, 10900)
Stopping waypoint: Target acquired.
Engaging enemy [Crimson Pukari] in combat.
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
We overrun waypoint #2, skip it and move on to #1
Moving to waypoint #1, (12188, 10633)
We ignore Crimson Pukari because it's on the mob ignore list.
Stopping waypoint: Target acquired before moving.
Clearing target.
Moving to waypoint #1, (12188, 10633)
We ignore Crimson Pukari because it's on the mob ignore list.
We ignore Crimson Pukari because it's on the mob ignore list.
We ignore Crimson Pukari because it's on the mob ignore list.
We ignore Crimson Pukari because it's on the mob ignore list.
We ignore Crimson Pukari because it's on the mob ignore list.
We ignore Crimson Pukari because it's on the mob ignore list.
We ignore Crimson Pukari because it's on the mob ignore list.
Stopping waypoint: Target acquired.
Engaging enemy [Crimson Pukari] in combat.
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
i used my profile and also the default.xml it just stand there and the camera is fallowing the foe

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Re: How to use bot without waypoint? (Random move)

#15 Post by rock5 » Fri Aug 09, 2013 3:59 am

Are you sure the version of the bot you are using matches the client version you are using? Is your bot corrupted perhaps? Do any of the bot files haves red or yellow icons next to them in Explorer?
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Re: How to use bot without waypoint? (Random move)

#16 Post by AngelDrago » Fri Aug 09, 2013 8:00 am

thank you for replying Rock5 everything is with a green check this wired because i never had this problem before it started out just recently. I did removed it and reedit again also it says rev 761

do you have a later rev? that i could try..let me know

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Re: How to use bot without waypoint? (Random move)

#17 Post by rock5 » Fri Aug 09, 2013 8:27 am

I don't know. It could be anything. It seems that you tried everything so it should be working. You don't have ExtraActionBars addon installed, do you?
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Re: How to use bot without waypoint? (Random move)

#18 Post by AngelDrago » Fri Aug 09, 2013 8:38 am

yes i have... the one that come with ROM...

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Re: How to use bot without waypoint? (Random move)

#19 Post by rock5 » Fri Aug 09, 2013 9:06 am

I'm talking about the addon, http://www.curse.com/addons/rom/extraactionbars.

If you have that installed then remove it. It doesn't work well with the bot.
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Re: How to use bot without waypoint? (Random move)

#20 Post by AngelDrago » Sat Aug 10, 2013 2:38 am

no i do not have that installed... is there a beta of the bot that come out soon so i can try? Hmmm to think maybe... it's that...

Thanks to you i have figured out i did something different of late and it was i installed this addon it's called ZZInfoBar v.3 as it workes just fine on my laptop with my old XBar3... maybe this helps

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