i got problem whit my pvp dyice..
in pvp im W/K and i made it for not target mobs,traps and pets... so problem is that when i got more then 1 enemy(players) he just switch from one target to another and no hit..
if some one want to see it http://rghost.net/40219440 <== MyFunctions tj lua file
w/k dyice starts on 517 line if you use notepad++
problem whit pvp diyce
Re: problem whit pvp diyce
Isn't there any dyice forum anywhere? I personallt know nothing about dyice.
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Re: problem whit pvp diyce
duno.. so i ask her,maybe some one know :d
my is prety good fo pve but for pvp i got that "small" problem
my is prety good fo pve but for pvp i got that "small" problem
Re: problem whit pvp diyce
Sounds to me you have an issue in the targeting section, i.e. the last 20-30 lines in your file, I guess it does a TargetNearestEnemy() every time you call it.
Based on your description I would guess you are trying to use the same macro both in pvp and pve?
This version expects a goat2 argument to the KillSequence macro to separate pvp/pve (check line 929). As for the ASon argument its overwritten directly in line 196 and therefore useless.
The goat2 argument is also used for specifying different macro types (line 279)
So, I guess this is patched together from different sources and the argument stuff hasnt been cleaned.
-dx
Based on your description I would guess you are trying to use the same macro both in pvp and pve?
This version expects a goat2 argument to the KillSequence macro to separate pvp/pve (check line 929). As for the ASon argument its overwritten directly in line 196 and therefore useless.
The goat2 argument is also used for specifying different macro types (line 279)
Code: Select all
--goat2: 0 = Buffs, 1 = Melee, 2 = Ranged, 3 = Cooldowns & Potions, 4 = Longer Cooldowns-dx
Re: problem whit pvp diyce
I'm using the same code to target players in siege war
everything works fine - may you have bad position lags so the player (target) is out of range - before diyce is able to attack him?
BTW: You are using "feint"? this skill is absolutely useless! also "shout" instead of cyclone may not the ideal rotation! - how old is your diyce script?
Last but not least look here - there was a diskussion about pvp zone-based targeting method!
Code: Select all
if goat2 == "pvp" then
if (not LockedOn) or (not enemy) then
for i=1,10 do TargetNearestEnemy()
if UnitIsPlayer("target") then
break
end
end
if not UnitIsPlayer("target") then
TargetUnit("")
end
end
else.....
BTW: You are using "feint"? this skill is absolutely useless! also "shout" instead of cyclone may not the ideal rotation! - how old is your diyce script?
Last but not least look here - there was a diskussion about pvp zone-based targeting method!
Re: problem whit pvp diyce
-maybe he swich cuz 1 is closer then other one ... hmmmmdx876234 wrote:Sounds to me you have an issue in the targeting section, i.e. the last 20-30 lines in your file, I guess it does a TargetNearestEnemy() every time you call it.
Based on your description I would guess you are trying to use the same macro both in pvp and pve?
This version expects a goat2 argument to the KillSequence macro to separate pvp/pve (check line 929). As for the ASon argument its overwritten directly in line 196 and therefore useless.
The goat2 argument is also used for specifying different macro types (line 279)So, I guess this is patched together from different sources and the argument stuff hasnt been cleaned.Code: Select all
--goat2: 0 = Buffs, 1 = Melee, 2 = Ranged, 3 = Cooldowns & Potions, 4 = Longer Cooldowns
-dx
-no, i got 2 macros 1 for pvp and 1 for pve
-yea,i pathchet from some diffrent sources
Re: problem whit pvp diyce
-i got him like 1 year ago but work on him senc thengloover wrote:I'm using the same code to target players in siege war
everything works fine - may you have bad position lags so the player (target) is out of range - before diyce is able to attack him?Code: Select all
if goat2 == "pvp" then if (not LockedOn) or (not enemy) then for i=1,10 do TargetNearestEnemy() if UnitIsPlayer("target") then break end end if not UnitIsPlayer("target") then TargetUnit("") end end else.....
BTW: You are using "feint"? this skill is absolutely useless! also "shout" instead of cyclone may not the ideal rotation! - how old is your diyce script?
Last but not least look here - there was a diskussion about pvp zone-based targeting method!
-when they kill wd/w as tank i started to play w/k onley in sw and i play k/s or k/wd(its private server) for pve.... soo i dont know lot of warrior skills :S but tx for tip i use it
-and tx for forum i read it,and maybe steal some thin from ther too