I changed the code, because pvp players are not stupid, they are red, make themself naked and attack you, and with the old code you kill them, and your reputation gets higher and higher, till you get a blue repu, then they farm you to death, because then you can drop everything. so if pvp is off, I don't want to attack any player, and if he attacks me, i do not want to kill him, simply ignore him. and the second if would be for the fairies from those "red" players, now the bot thinks its a mob and kills it, the pk player hates you for that and farms you for the next 10 hours xD
so I have to merge per svn and because I dont trust this system (i had previously some other projects, where the merges where not always the way iI wanted them to be), it would be nice to have a totally "green" checkout.
furthermore for the pvp option, if false or nil, totally disable it like the code i mentioned above, and with pvp on, I want to attack every player, not only pvplers

sounds bad, but is funny. thats what I have now. With the problems with the faries.
Code: Select all
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="220" />
<option name="COMBAT_STOP_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="5" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="400" />
I fully merged your changes from the player.lua you posted above into my file, doesn't work, it stops at ~220 and fights

with only 4 instant skills, no buffs or something else.