hmm,, don´t need the transportbook..
My way iss...
- recall to logar (uhh theres a skill for this )
- logar -> Veranas -> Silverfall -> Goblin
- Goblin -> Veranas -> (new) my event iron cook -> Malatinas Survival -> Course of Terror
- transport NPC to Treasure (stays in veranas) -> Ange Rasa
and if i wish to go back ,, i go to Ayren karavan -> obsidian -> veranas
I use the google translator, so do not be surprised if my english is funny
<!-- # 4 --><waypoint x="2296" z="1160" y="-2">
player:target_NPC(""Snoop the Stubborn"");
yrest(100);
sendMacro("ChoiceOption(2);");
yrest(100);
RoMScript("OnClick_RequestDialogAccept()");
waitForLoadingScreen();
player:update(); -- player update, then sometimes the x,y are not right, and u run anywhere zig zag bottish
</waypoint>
I use the google translator, so do not be surprised if my english is funny
Has anyone else had the problem that sometimes when it goes through the portal at the end of the room, it reappears in the next room but drops below the floor?
It's happened 3 times to me so far. I managed to recover it each time but only with some quick coding.
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Did you ever see it happen? Does it appear in the right place then drop or does it appear in the ground? I was thinking of adding the code at the waypoint or in the gotogate() function. I was thinking it could check the y value and if less than the floor value then teleport up.
I've only ever had it happen 3 times. It looks like it's not too easy when I did it manually. How successful is your code? Does it work every time or does it sometimes not work?
Why only 1 to 8 for y values? Isn't the floor about 18 high?
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Only needed 8 as you are already half way up out of the floor.
The unstick worked everytime after I added it, before I added the code it would just get to 10 unstick tries and then log out.
I suspect doing your looking down and moving a bit like you did in AT would probably even be enough, I did my unstick code to my CoT before we got AT working with going up and down, so was pretty raw and never bothered to change it since.
Remember no matter you do in life to always have a little fun while you are at it
Every time for me it's been at ground zero. First time I did fly() then tried my "looking down and moving a bit" trick. It didn't work. Also teleporting while flying didn't work. It kept spinging back. But if I timed a manual forward arrow keypress just when it showed it as above the floor, it would work. Last 2 times I noticed if I did a teleport only with no fly it seemed to work. I'll do that for now and see how it goes.
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if getZoneId() == 353 and player:target_NPC("Malatina") then
ChoiceOptionByName("I want to leave")
ChoiceOptionByName("Confirm")
waitForLoadingScreen()
yrest(3000)
end
This goes in the onLoad section of the next waypoint file.
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Hello all my first post so far.
I tried to use this wp but the game allways crashed after entering the room and start the swimhack.
I tried both wp and same result :\
ty
weed wrote:Hello all my first post so far.
I tried to use this wp but the game allways crashed after entering the room and start the swimhack.
I tried both wp and same result :\
ty
It crashes when it swims? Try updating your swim hack.
Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.