lisa wrote:IronWolf wrote:any chance some1 can help me out with understanding how to activate the speed hack using an ingame macro, if that is even possible,
Nope can't be done because you can't "alter" the memory using in game functions.
thats a bloody shame
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well since the search disliking me, im afraid i must ask abit more
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lisa wrote:On the topic for speedhack there is a WP which allows you to enable and disable the hacks with just a keypress.
i've searched the topic for some time, and when found it discovered it has not few pages, at the moment of writing the post i cant search for it again so if you have the file or a link to the message it will be highly appritiated thought if not, i will find it myself when i get that search banning removed
lisa wrote:You could also start the bot with WP commandline and then type in the function call at the prompt.
thats also a great option, i did some searching and found that commandline is a waypoint comes with the bot, managed to activate it and then tried running the waypoint file at couple of variations, none of which worked, this is the waypoint file:
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
speed();
<onLoad>
RunningSpeed = 100
-- Apply speed hack
local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
if playerAddress ~= 0 then
memoryWriteFloat(getProc(), playerAddress + 0x40, RunningSpeed);
end
</onLoad>
</waypoints>
i tried using a number instead of "RunningSpeed" variable and calling the memoryReadIntPtr instead of using local playerAddress, but that didnt work, would love your help again, thank you very much.
***the code in here i took from a file in this forum, sadly i dont remember the post owner name, so all respect to you unknown donators, my apologies for not remembering.. it was quite a while...***