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pman
- Posts: 59
- Joined: Thu Jul 28, 2011 10:44 am
#1
Post
by pman » Tue Mar 06, 2012 9:37 am
hi, I have a problem, I looked through the code but I didn't find the problem...
Problem:
Most of the time when a mob spawns the bot finds the target, but sometimes a mob spawn, and I think the bot drops the target, or doesn't find it. Then a second mob spawns, bot kills it and then finally it finds the first mob.
have a nice day

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pman
- Posts: 59
- Joined: Thu Jul 28, 2011 10:44 am
#2
Post
by pman » Tue Mar 06, 2012 9:47 am
2nd bug I noticed: sometimes (very rare) it kills but doesn't loot the mob (in range)
3rd bug: sometimes (very rare) the bot gets aggro from anywhere, then the char starts running straight through the map
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#3
Post
by lisa » Tue Mar 06, 2012 9:56 pm
pman wrote:3rd bug:
That has been around for a very long time, the client says the mob still exists but it is very very very far away.
pman wrote:2nd bug
Try turning on some debugging options, it might reveal why.
pman wrote:Problem:
Try turning on some debugging options, it might reveal why.
=)
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#4
Post
by rock5 » Wed Mar 07, 2012 4:19 am
pman wrote:2nd bug
Try setting
Code: Select all
<option name="LOOT_AGAIN" value="xxxx" />
in your profile, where "xxxx" is how long after the first attempt it should try again (in ms).
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pman
- Posts: 59
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#5
Post
by pman » Thu Mar 15, 2012 6:56 am
lisa wrote:pman wrote:3rd bug:
That has been around for a very long time, the client says the mob still exists but it is very very very far away.
so when the bot checks the target distance it has to make sure, that the target is in max target dist range, so there must be a bug, or not?
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Romplayer
- Posts: 120
- Joined: Wed Jan 11, 2012 10:07 am
#6
Post
by Romplayer » Fri Mar 16, 2012 6:35 am
rock5 wrote:pman wrote:2nd bug
Try setting
Code: Select all
<option name="LOOT_AGAIN" value="xxxx" />
in your profile, where "xxxx" is how long after the first attempt it should try again (in ms).
Can I set Loot again to = nil? So it won't try to loot again?
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rock5
- Posts: 12173
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- Location: Australia
#7
Post
by rock5 » Fri Mar 16, 2012 7:00 am
Romplayer wrote:Can I set Loot again to = nil? So it won't try to loot again?
If you don't have the setting, it wont loot again.
If you don't want to delete the line, the bot checks to see if it is a number value greater than 0. So "0" or "nil", for example, will disable it without having to delete the line. Just note that nil without quotes wont work because the xml reader expects strings for all values.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
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pman
- Posts: 59
- Joined: Thu Jul 28, 2011 10:44 am
#8
Post
by pman » Sun Mar 25, 2012 12:34 pm
pman wrote:Problem:
Most of the time when a mob spawns the bot finds the target, but sometimes a mob spawn, and I think the bot drops the target, or doesn't find it. Then a second mob spawns, bot kills it and then finally it finds the first mob.
tried to debug it, the bot thinks that the mob is a player the first time...
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