Ok so I have a very simple WP which walks tot he NPC in varanas that teleports you to sascilia steppes, where AT is.
Issue is that occasionally when new char logs it does this.
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Ranged skill found: SCOUT_SHOT
Changing to character 1 account 3.
Player address changed: 0x36655F00
No ranged skills specified in profile; Turning COMBAT_RANGED_PULL off.
Maximum range of range attack skills is less than COMBAT_DISTANCE 200. Reducing
COMBAT_DISTANCE setting to 50.
Loaded waypoint path varat.xml
No return path with default naming varat_return.xml found.
We use the normal waypoint path varat.xml now.
Loaded waypoint path varat.xml
No return path with default naming Vines_return.xml found.
We use the normal waypoint path varat.xml now.
Clearing target.
Moving to waypoint #1, (4952, -1899)
Clearing target.
Unsticking player... at position 0,0. Trial 1 from maximum 10 trials
Moving to waypoint #1, (4952, -1899)
Clearing target.
Unsticking player... at position 0,0. Trial 2 from maximum 10 trials
Moving to waypoint #1, (4952, -1899)
Clearing target.
does that mean it thinks the character is at coords 0,0 ?? not even close to it's actual coords.
Notice at the start of what I posted it hss.
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Loaded waypoint path varat.xml
No return path with default naming varat_return.xml found.
We use the normal waypoint path varat.xml now.
Loaded waypoint path varat.xml
No return path with default naming Vines_return.xml found.
Normal print looks like this
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Loaded waypoint path varat.xml
No return path with default naming varat_return.xml found.
We use the normal waypoint path varat.xml now.
Moving to waypoint #1, (4952, -1899)
Moving to waypoint #2, (5112, -2085)
Moving to waypoint #3, (5218, -2231)
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<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
yrest(5000)
player:update()
</onload>
<!-- # 1 --><waypoint x="4952" z="-1899" y="103"> </waypoint>
<!-- # 2 --><waypoint x="5112" z="-2085" y="103"> </waypoint>
<!-- # 3 --><waypoint x="5218" z="-2231" y="103"> </waypoint>
<!-- # 4 --><waypoint x="5286" z="-2204" y="103">
player:target_NPC("Kat Ro")
AcceptQuestByName()
yrest(2000)
player:target_NPC("Kat Ro")
sendMacro("ChoiceOption(2);")
waitForLoadingScreen(20)
if getZoneId() == 2 or getZoneId() == 1002 then player:sleep() end
loadPaths("AT")
</waypoint>
</waypoints>
I am wondering if there is some residue left from the previous WP which is causing it issues?
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SetCharList(CharList)
unregisterTimer("GMdetection");
LoginNextChar()
yrest(5000)
player:update()
loadPaths("varat");
Either way it is happening once every 6 or 7 chars.