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MustHave
- Posts: 28
- Joined: Sat Jan 21, 2012 11:51 pm
- Location: 742, Evergreen Terrace, Springfield
#1
Post
by MustHave » Tue Jan 24, 2012 6:00 pm
I get only <UNKNOWN> if I try to set a waypoint with a merchant.
Any confirmation or am I just to dumb to do it?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Putting the name of the npc between the quotes also doesn't work.
Beer: The cause of, and solution to, all of life's problems.
Thnx to all of those who are working their ass off for us dumb asses
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MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
#2
Post
by MiesterMan » Tue Jan 24, 2012 7:10 pm
It looks like another patch was just put out. Took a while to install so it might have moved addresses around.
That could be why you're getting "unkowns" but what method are you using to target them? You only mentioned using quotes not what function you used. Post your code in code tags so we can see it please.
![Smile :)](./images/smilies/icon_e_smile.gif)
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Xmen
- Posts: 45
- Joined: Thu Jan 19, 2012 10:18 am
#3
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by Xmen » Tue Jan 24, 2012 7:21 pm
you have target NPC ???
--[[Hi @ll my english is very bad so I have translated the following text with google]]--
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MustHave
- Posts: 28
- Joined: Sat Jan 21, 2012 11:51 pm
- Location: 742, Evergreen Terrace, Springfield
#4
Post
by MustHave » Tue Jan 24, 2012 11:31 pm
I just use
Code: Select all
<!-- # 8 --><waypoint x="-9096" z="42378" y="403">
yrest(1000);
player:merchant("[color=#0040FF]<UNKNOWN>[/color]");
</waypoint>
.
I was used to set up my waypoints with the createpath useing the automatically method of setting the merchant function.
Beer: The cause of, and solution to, all of life's problems.
Thnx to all of those who are working their ass off for us dumb asses
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#5
Post
by lisa » Tue Jan 24, 2012 11:50 pm
You need to use the merchants/NPC/Billboard's name.
If you target a billboard it will come up as unknown because you can't actually have a billboard as your target.
So use the name of it you see on screen.
Like this.
Code: Select all
player:target_NPC("Guild Quest Board III");
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#6
Post
by rock5 » Wed Jan 25, 2012 1:31 am
To target the billboard, or any object you can't click to target, when using createpath, you can just point at it with the mouse and press the numpad "Del" key.
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MustHave
- Posts: 28
- Joined: Sat Jan 21, 2012 11:51 pm
- Location: 742, Evergreen Terrace, Springfield
#7
Post
by MustHave » Wed Jan 25, 2012 8:38 am
Well it was the option Number 4 and it is a vendor in Kampel no billbord.
I followed the steps from lisa's signature and all seems to work fine again.
Again thanks and a thousand of apologizes for my bad language skills and for disturbing for that stupid error.
Next time I will try more on my own to work out the problem.
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
Beer: The cause of, and solution to, all of life's problems.
Thnx to all of those who are working their ass off for us dumb asses
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