Bah I'll have to find some time to do more testing =(rock5 wrote:BTW it dismounts me to cast the water fairy skill.
Warden pet class
Re: Warden pet class
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
Just had a quick look while riding on mount, after riding for a bit, approx 20 seconds, the pet icon completely disappears, at this point the pet pawn has no info at all, 1-2 seconds later the icon reappears and pet is by your side and pet pawn has all info again. Mine didn't try to summon water fairy while mounted though.
Maybe there is some info at the player address that says you have a pet summoned?
I'll see what I can find out.
Maybe there is some info at the player address that says you have a pet summoned?
I'll see what I can find out.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
this is my profile that i use in my warden/scout
in all waypoint i use my warden in botting but because my warden is below lvl 60 and my scout is above lvl 60 its better to use the scout in treasure hunt for now.. to prevent agro... but my problem is even my character is in scout mode he try to summon the pet that why it make my bot stop...
i dont know how to apply in summoning pet to prevent summoning when my character is in scout mode
Code: Select all
<skills_warden>
<skill name="WARDEN_VALIANT_SHOT" hotkey="MACRO" priority="140" />
<skill name="WARDEN_CENTAURS_ARROW" hotkey="MACRO" priority="130" />
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="50" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="MACRO" priority="30" inbattle="true" hpper="75" />
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="MACRO" priority="70" />
<skill name="SCOUT_SHOT" hotkey="MACRO" priority="60" />
<skill name="WARDEN_MOVEMENT_RESTRICTION" hotkey="MACRO" priority="80" />
<skill name="WARDEN_ANTI-MAGIC_ARROW" hotkey="MACRO" priority="100" />
<skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="120" inbattle="false" />
<skill name="WARDEN_SUMMON_CHIRON_THE_CENTAUR" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_PROTECTION_OF_NATURE" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_SAVAGE_POWER" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_ELVEN_PRAYER" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_MORALE_BOOST" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_ELVEN_GUIDANCE" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_EXPLOSION_OF_POWER" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_SUMMON_NATURE_CRYSTAL" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_THORNY_VINES" hotkey="MACRO" priority="40" />
<skill name="WARDEN_FRANTIC_BRIAR" hotkey="MACRO" priority="90" />
</skills_warden>
<skills_druid>
<skill name="DRUID_RECOVER" modifier="" hotkey="VK_2" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" modifier="" hotkey="VK_3" priority="80" />
</skills_druid>
<onLoad><![CDATA[
runicthorn()
startGMDetect()
if player.Class1 == 7 and player.Class2 == 2 then
registerTimer("summon", minutesToTimer(15),
function () player:cast("WARDEN_SUMMON_NATURE_CRYSTAL") end);
end
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat>
runicthorn2()
if 25 > (player.Pet.HP/player.Pet.MaxHP * 100) then
player:target( player.Pet )
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR")
yrest(1000)
end
if not player:hasBuff("Protection of Nature") then
player:cast("WARDEN_SUMMON_NATURE_CRYSTAL");
player:cast("WARDEN_PROTECTION_OF_NATURE");
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
end
if player:findNearestNameOrId(102102) then
local Evelyn = player:findNearestNameOrId(102102)
player:target(Evelyn)
player:fight()
end
</onLeaveCombat>
<onSkillCast><![CDATA[
if( arg1.Name == "WARDEN_SUMMON_NATURE_CRYSTAL" ) then
player:cast("WARDEN_PROTECTION_OF_NATURE");
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
end
if player.Class1 == 7 and player.Class2 == 2 then
player:cast("WARDEN_SAVAGE_POWER")
player:cast("WARDEN_ELVEN_PRAYER")
player:cast("WARDEN_MORALE_BOOST")
player:cast("WARDEN_ELVEN_GUIDANCE")
player:cast("WARDEN_EXPLOSION_OF_POWER");
end
]]></onSkillCast>
<onPreSkillCast>
target = player:getTarget();
if player.Class1 == 7 and target.Type == 2 and (not player.Battling) then
RoMScript("UsePetAction(6)")
yrest(1000) -- pause to let pet attack before bot
end
if( arg1.Name == "WARDEN_SUMMON_NATURE_CRYSTAL" ) then
player:cast("WARDEN_PROTECTION_OF_NATURE");
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
end
</onPreSkillCast>
</profile>
in all waypoint i use my warden in botting but because my warden is below lvl 60 and my scout is above lvl 60 its better to use the scout in treasure hunt for now.. to prevent agro... but my problem is even my character is in scout mode he try to summon the pet that why it make my bot stop...
i dont know how to apply
Code: Select all
if player.Class1 == 7 and player.Class2 == 2
Re: Warden pet class
Only real issue I see in your profile that might cause that is this part as it doesn't do any class checks.
Since the scout side will never have the buff it will constantly try to cast the skill to summon nature crystal.
You can remove this part of your profile by the way, just have the skill WARDEN_PROTECTION_OF_NATURE in your warden profile skills and make sure it isn't set autouse false.
try this
Code: Select all
if not player:hasBuff("Protection of Nature") then
player:cast("WARDEN_SUMMON_NATURE_CRYSTAL");
player:cast("WARDEN_PROTECTION_OF_NATURE");
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
end
You can remove this part of your profile by the way, just have the skill WARDEN_PROTECTION_OF_NATURE in your warden profile skills and make sure it isn't set autouse false.
try this
Code: Select all
<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="50" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="MACRO" priority="30" inbattle="true" hpper="75" />
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="MACRO" priority="70" />
<skill name="SCOUT_SHOT" hotkey="MACRO" priority="60" />
<skill name="WARDEN_MOVEMENT_RESTRICTION" hotkey="MACRO" priority="80" />
<skill name="WARDEN_ANTI-MAGIC_ARROW" hotkey="MACRO" priority="100" />
<skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="120" inbattle="false" />
<skill name="WARDEN_SUMMON_CHIRON_THE_CENTAUR" hotkey="MACRO" priority="90" />
<skill name="WARDEN_PROTECTION_OF_NATURE" hotkey="MACRO" priority="100" />
<skill name="WARDEN_SAVAGE_POWER" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_ELVEN_PRAYER" hotkey="MACRO" priority="90" />
<skill name="WARDEN_MORALE_BOOST" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_ELVEN_GUIDANCE" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_EXPLOSION_OF_POWER" hotkey="MACRO" priority="1" autouse="false" />
<skill name="WARDEN_THORNY_VINES" hotkey="MACRO" priority="40" />
<skill name="WARDEN_FRANTIC_BRIAR" hotkey="MACRO" priority="90" />
</skills_warden>
<onLoad><![CDATA[
runicthorn()
startGMDetect()
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat>
runicthorn2()
if player:findNearestNameOrId(102102) then
local Evelyn = player:findNearestNameOrId(102102)
player:target(Evelyn)
player:fight()
end
</onLeaveCombat>
<onSkillCast><![CDATA[
if player.Class1 == 7 and player.Class2 == 2 then
player:cast("WARDEN_SAVAGE_POWER")
player:cast("WARDEN_ELVEN_PRAYER")
player:cast("WARDEN_MORALE_BOOST")
player:cast("WARDEN_ELVEN_GUIDANCE")
player:cast("WARDEN_EXPLOSION_OF_POWER");
end
]]></onSkillCast>
<onPreSkillCast>
target = player:getTarget();
if player.Class1 == 7 and target.Type == 2 and (not player.Battling) then
RoMScript("UsePetAction(6)")
yrest(1000) -- pause to let pet attack before bot
end
</onPreSkillCast>
</profile>
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
Going to set water fairy to only summon if mounted in the pet.lua, so it won't matter how the function is called it won't summon if mounted.
Something like this
I'll look into warden pets aswell, if other code is calling checkskills() then it bypasses the check for if mounted.
Something like this
Code: Select all
if pet.Id ~= 102105 then -- Water Fairy
if not player.Mounted() then
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key); yrest(500)
sendMacro("CastSpellByName(\""..GetIdName(493268).."\")")
print("Summoning "..GetIdName(102105))
end
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
What's happening with waterfairy()? I still have those changes I made. I tried reverting pet.lua but it still doesn't work properly. It doesn't stop when casting. It travels too far past waypoints for some reason and tries to unstick after summoning.
Should I commit my version that fixes these issues? I don't know If I posted it before but here is my version.
Should I commit my version that fixes these issues? I don't know If I posted it before but here is my version.
Code: Select all
function waterfairy()
if player.Class1 ~= CLASS_PRIEST or player.Class2 ~= CLASS_SCOUT then
return -- can't have a water fairy if class is wrong
end
petupdate()
if pet.Id ~= 102105 then -- Water Fairy
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key); yrest(500)
sendMacro("CastSpellByName(\""..GetIdName(493268).."\")")
print("Summoning "..GetIdName(102105))
repeat
yrest(1000)
player:update()
until not player.Casting
petupdate()
local icon,active,autoCastAllowed = RoMScript("GetPetActionInfo(5)")
if active == true then
sendMacro("UsePetAction(5)")
end
player.LastDistImprove = os.time(); -- global, because we reset it whil skill use
end
if not pet:hasBuff(503736) then -- Frost Halo
sendMacro("UsePetAction(6)")
yrest(500)
end
if not pet:hasBuff(503753) then -- Conceal
sendMacro("UsePetAction(7)")
yrest(500)
end
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
That is almost the same as what I have, I added in a check for if mounted and instead of using player.Casting I used the memoryread for it, so no need to update entire player pawn.
Yeah I have about 6 or 7 files that are not default at the moment so I'm not going to commit anything until I get it all running the way I want, so if you are doing a commit go for it 
Code: Select all
function waterfairy()
if player.Class1 ~= CLASS_PRIEST or player.Class2 ~= CLASS_SCOUT then
return -- can't have a water fairy if class is wrong
end
petupdate()
if pet.Id ~= 102105 then -- Water Fairy
if not player.Mounted then
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key); yrest(500)
sendMacro("CastSpellByName(\""..GetIdName(493268).."\")")
print("Summoning "..GetIdName(102105))
end
repeat
yrest(1000)
until not (memoryReadRepeat("int", getProc(), player.Address + addresses.pawnCasting_offset) ~= 0);
petupdate()
local icon,active,autoCastAllowed = RoMScript("GetPetActionInfo(5)")
if active == true then
sendMacro("UsePetAction(5)")
end
player.LastDistImprove = os.time(); -- global, because we reset it while skill use
end
if not pet:hasBuff(503736) then -- Frost Halo
sendMacro("UsePetAction(6)")
yrest(500)
end
if not pet:hasBuff(503753) then -- Conceal
sendMacro("UsePetAction(7)")
yrest(500)
end
end

Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
The memory read is a good idea but mine isn't dismounting to cast at the moment. Some changes must have been done in the past that fixes it.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
I think I did it because I was going to look at adding the mount check in other places instead of just bot.lua where it does potion and skills check. Since other things like rbassist and also party bot do their own skill checks, So they would dismount to summon the fairy.
Normal bot usage it shouldn't dismount though.
Normal bot usage it shouldn't dismount though.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
That's right, I forgot about that.
The way you did it,though, is not so good. If mounted it doesn't stop, doesn't cast and doesn't print "Summoning", which is good. But then it waits for casting to end, does another petupdate(), a RoMScript GetPetActionInfo and maybe a sendMacro UsePetAction. It should only be doing these things if it castes the summon. So it should all be in the if statement.
The way you did it,though, is not so good. If mounted it doesn't stop, doesn't cast and doesn't print "Summoning", which is good. But then it waits for casting to end, does another petupdate(), a RoMScript GetPetActionInfo and maybe a sendMacro UsePetAction. It should only be doing these things if it castes the summon. So it should all be in the if statement.
Code: Select all
if not player.Mounted then
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key); yrest(500)
sendMacro("CastSpellByName(\""..GetIdName(493268).."\")")
print("Summoning "..GetIdName(102105))
repeat
yrest(1000)
until not (memoryReadRepeat("int", getProc(), player.Address + addresses.pawnCasting_offset) ~= 0);
petupdate()
local icon,active,autoCastAllowed = RoMScript("GetPetActionInfo(5)")
if active == true then
sendMacro("UsePetAction(5)")
end
player.LastDistImprove = os.time(); -- global, because we reset it while skill use
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
Actually even better is to use
Code: Select all
if player.Mounted then
return
end
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
how can i set my warden to activate FRANTIC_BRIAR the AOE when i recieved multi damage.. example in goblin.... when evelyn appear and the other elemental mobs will come.. i want to use FRANTIC_BRIAR to kill them...
Re: Warden pet class
easiest way would be to add a check for evelyn into your profile on skill cast and if she is there then cast the aoe. This won't be checking how many mobs are attacking you though.
That is the simplest code I can think of to do what you want. It would be better if you used the Id of the mob instead.
Would be even better if you did a check for how many mobs were attacking you at the time. There is a few posts I recall that had code for checking if being attacked by multiple mobs at once. A forum search will probably get something.
Code: Select all
<onSkillCast>
evelyn = player:findNearestNameOrId("Evelyn")
if evelyn then
player:cast("WARDEN_FRANTIC_BRIAR")
end
</onSkillCast>
Would be even better if you did a check for how many mobs were attacking you at the time. There is a few posts I recall that had code for checking if being attacked by multiple mobs at once. A forum search will probably get something.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
I've been thinking about this issue where if the pet becomes out of range the bot recasts the summon. I was thinking that if it goes out of range it will eventually come near again or reappear next to you. So maybe we could use a timer. First time it doesn't detect the pet it starts a timer. When the timer reaches 15-30 seconds and still no pet then summon. If the pet comes back into range before the timer runs out, it resets the timer.
What do you think?
What do you think?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
That should work fine for water fairy since it is basically just a buff and not essential to the characters survival.
pretty sure warden pets don't do the same as water fairy in that respect, it would need testing.
pretty sure warden pets don't do the same as water fairy in that respect, it would need testing.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
Isn't warden pets the same? Doesn't it try to resummon if it goes out of range. I'm pretty sure my wd/s resummoned it's Chiron the Centaur when it ports in cot. It will be easy enough to test. Might have to make a special case when using the pet buff so it resummons its assist pet immediately.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
Yeah I meant that the water fairy icon completely dissappears, pretty sure the warden pet just gets out of range but the icon stays on screen.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Warden pet class
Nah it disappears too. Maybe you just didn't get far enough.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Warden pet class
I probably just wasn't watching properly or just forgot lol
I very very very rarely play warden.
I very very very rarely play warden.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 30
- Joined: Wed Jun 01, 2011 6:07 am
Summon Warden pet with Pet Buff
lisa wrote:Actually I simplified the pet usage to its bare minimum.
You don't need all those player:cast() anymore.
Just set up your profile with the pet and buff you want.
In your case you want the oak walker buff.and to summon chironCode: Select all
<skill name="WARDEN_POWER_OF_THE_OAK" hotkey="MACRO" priority="90" />
If you have those in your profile and no other summon or buff skills then it will redo the buff when needed and always have chiron summoned.Code: Select all
<skill name="WARDEN_SUMMON_CHIRON_THE_CENTAUR" hotkey="MACRO" priority="90" />
So remove the summon oak walker from profile or change it to autouse="false"but you don't need it in your profile anymore.Code: Select all
<skill name="WARDEN_SUMMON_OAK_WALKER" hotkey="MACRO" priority="90" autouse="false" />
Now I might be a little lost with this one.
when I start my character this is what i get when i summon oak walker
Code: Select all
Use MACRO: WARDEN_SUMMON_OAK_WADid not find any crashed game clients.
3:58pm - ...Sr/Desktop/RomBot 2011/scripts/rom/classes/skill.lua:553: attempt to
call global 'petupdate' (a nil value)
Code: Select all
<onSkillCast><![CDATA[
target = player:getTarget();
if target.Id == 103169 then
if sendMacro("madman.Time") >= 1 then
player:clearTarget();
printf("Running\n")
yrest(4000)
end
end
player:updateBuffs()
if( arg1.Name == "WARDEN_SUMMON_OAK_WALKER" ) then
player:cast("WARDEN_POWER_OF_THE_OAK");
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
yrest(7000)
end
if( arg1.Name == "WARDEN_SUMMON_SPIRIT_OF_THE_OAK" ) then
player:cast("WARDEN_HEART_OF_THE_OAK");
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
yrest(7000)
end
icon, auto = RoMScript("GetPetActionInfo(7)")
if not auto then
keyboardPress( key.VK_7, key.VK_CONTROL );
yrest(50);
end
if arg1.Name =="WARDEN_POWER_OF_THE_WOOD_SPIRIT" then
yrest(100);
player:cast("SCOUT_JOINT_BLOW");
end
and this is in my WP
Code: Select all
<!-- # 1 --><waypoint x="1793" z="2880" y="433">
if not player:hasBuff("POWER OF THE OAK") then
player:cast("WARDEN_SUMMON_OAK_WALKER");
yrest(100);
player:update()
end
if (player.PetPtr) == 0 then
yrest(100);
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
player:rest(7);end
if not player:hasBuff("Unbridled Enthusiasm") then
inventory:useItem("UNBRIDLED_ENTHUSIASM")
end
if (player.PetPtr) == 0 then
yrest(100);
player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR");
yrest(7000);player:update();
end
changeProfileOption("EGGPET_ENABLE_ASSIST", false);
</waypoint>
But if there is an better way to check for POWER OF THE OAK buff then summon the Centaur pet if i don't have it,
and also summon the Centaur if i have the buff but not the Centaur pet???
I would love any help I can get at this time...
Last edited by emmanuel04 on Tue Jan 17, 2012 11:10 pm, edited 1 time in total.
Who is online
Users browsing this forum: Google [Bot] and 1 guest