----===== new revision of Patch 4.0.6.2483 =====----
----===== new revision of Patch 4.0.6.2483 =====----
DONT Expect RoM to Work 100% .
"Dear Runes of Magic Community,
as previously announced in Tuesdays’ maintenance news we were awaiting a new revision of Patch 4.0.6.2483 to address a number of issues, e.g. the hole in the ground when fighting the end boss within Kawaks’ Tomb. This revision has received clearance and will be patched on Thursday, 22nd December 2011 from 7:00h CET to 12:00h CET."
https://forum.runesofmagic.com/showthre ... &p=3826897
"Dear Runes of Magic Community,
as previously announced in Tuesdays’ maintenance news we were awaiting a new revision of Patch 4.0.6.2483 to address a number of issues, e.g. the hole in the ground when fighting the end boss within Kawaks’ Tomb. This revision has received clearance and will be patched on Thursday, 22nd December 2011 from 7:00h CET to 12:00h CET."
https://forum.runesofmagic.com/showthre ... &p=3826897
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Most of the address seem to have only moved -0x10
I do not have all what's needed to complete it but I can confirm that actionbarptr, moneyptr, inventorybagids, staticequipbase all moved by -0x10
Might helps you patch it faster
I do not have all what's needed to complete it but I can confirm that actionbarptr, moneyptr, inventorybagids, staticequipbase all moved by -0x10
Might helps you patch it faster
Re: ----===== new revision of Patch 4.0.6.2483 =====----
all done just do svn update
and yup majority of them moved -0x10
=)
and yup majority of them moved -0x10
=)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
-
- Posts: 107
- Joined: Mon Nov 22, 2010 10:17 am
Re: ----===== new revision of Patch 4.0.6.2483 =====----
well thats gotta be some kind of "back up and running" speed record.
<3 lisa
<3 lisa
Re: ----===== new revision of Patch 4.0.6.2483 =====----
lol I messed up 2 addresses, Rock picked it up.
I only spent about 15 minutes on it, busy with other stuff atm.
fixed the 2 addresses in latest revision.
I only spent about 15 minutes on it, busy with other stuff atm.
fixed the 2 addresses in latest revision.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: ----===== new revision of Patch 4.0.6.2483 =====----
You should have in your signature "Completed addresses update after a patch in 15 minutes, a new record for me lol".
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: ----===== new revision of Patch 4.0.6.2483 =====----
LMAO
bit of an inside joke there, made me laugh
bit of an inside joke there, made me laugh
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Hello,
I have done an svn update for this new patch. and my waypoint arent flying anymore... does there need to be a swimhack update?
I have done an svn update for this new patch. and my waypoint arent flying anymore... does there need to be a swimhack update?
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Have you got V 2.0 ?
I updated the address so it should work, I didn't test it though so it may not.
-=== Edit ===--
Tested it it works fine for me, just update the userfunction.
I updated the address so it should work, I didn't test it though so it may not.
-=== Edit ===--
Tested it it works fine for me, just update the userfunction.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: ----===== new revision of Patch 4.0.6.2483 =====----
same here. bot starts flying, but when moving it drops back to the ground. it does not matter wether to move or to teleport.klassik1 wrote:Hello,
I have done an svn update for this new patch. and my waypoint arent flying anymore... does there need to be a swimhack update?
i have this problem in malatinas course of terror, that runs me into some trouble von dropping to ground in there
ric
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Do you have the latest swim hack? I believe it's at version 2.0 now.
http://www.solarstrike.net/phpBB3/viewt ... 410#p24410
http://www.solarstrike.net/phpBB3/viewt ... 410#p24410
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: ----===== new revision of Patch 4.0.6.2483 =====----
same problem here .. and yes i have latest swick hack ,
and anotehr problem is when it finisch survivalr5 it normaly gois to cot.tele.. bot always crashes allot between 2 malatinas.. and sometimes inside survival.
i think its a problem with flychack.. but not sure,,
@rock5 : it crashes really allot and mainly in the loading screen when the bot leave the malatinas it always crashes
testet on 5 pc
and anotehr problem is when it finisch survivalr5 it normaly gois to cot.tele.. bot always crashes allot between 2 malatinas.. and sometimes inside survival.
i think its a problem with flychack.. but not sure,,
@rock5 : it crashes really allot and mainly in the loading screen when the bot leave the malatinas it always crashes
testet on 5 pc
- Sithlord512589
- Posts: 36
- Joined: Thu Mar 04, 2010 9:21 am
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Same behavior of teleport to me.
Starting Survival and after each port the char sinks to the floor....strange.
Did they turn the Anti-Anti-Grav-Compesator ?!
And on leaving survival games crashes as described above....coincedence? the twilight zone? or may Bugs of Magic
Okay after updating userfunctions (teleport especialy) all runs without a prob. 3 Thumbs up !!!
Starting Survival and after each port the char sinks to the floor....strange.
Did they turn the Anti-Anti-Grav-Compesator ?!
And on leaving survival games crashes as described above....coincedence? the twilight zone? or may Bugs of Magic
Okay after updating userfunctions (teleport especialy) all runs without a prob. 3 Thumbs up !!!
Last edited by Sithlord512589 on Sun Dec 25, 2011 10:43 am, edited 1 time in total.
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
german client, Server Europe
Thankful User of the other peoples mindwork
Re: ----===== new revision of Patch 4.0.6.2483 =====----
yes i have the lates swim hack. and i can also report lots of game client crashes, when porting in and out of mala and also during the mini games when using swim hack.
maybe the client or server somehow keeps the content change off adresses under surveillance?
ric
maybe the client or server somehow keeps the content change off adresses under surveillance?
ric
Re: ----===== new revision of Patch 4.0.6.2483 =====----
No idea why you are all having issues.
Works perfectly for me, tested on EU and Aus servers.
Code: Select all
Player Teleported to X: 4081 Z: 3586 Y: 75
Player Teleported to X: 4080 Z: 3741 Y: 75
Player Teleported to X: 4081 Z: 3741 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4081 Z: 3741 Y: 75
Player Teleported to X: 3947 Z: 3810 Y: 75
Player Teleported to X: 3948 Z: 3810 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 3948 Z: 3810 Y: 75
Player Teleported to X: 4013 Z: 3879 Y: 75
Player Teleported to X: 4014 Z: 3879 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4014 Z: 3879 Y: 75
Player Teleported to X: 3947 Z: 3948 Y: 75
Player Teleported to X: 3948 Z: 3948 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 3948 Z: 3948 Y: 75
Player Teleported to X: 4080 Z: 3948 Y: 75
Player Teleported to X: 4080 Z: 3974 Y: 30
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Been working perfectly for me too. And I've been running them every day. I do 5-6 characters. My rotation currently consists of survival, cot_tele, clearbag script(bank,mailbox,merchant) and multiteleports to do dailies in Xaviera. All up takes about 2-3 hours.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: ----===== new revision of Patch 4.0.6.2483 =====----
shame on me! i was workinig with swim hack 1.9 ...
i will use 2.0 today and see if everything is ok then.
ric
i will use 2.0 today and see if everything is ok then.
ric
Re: ----===== new revision of Patch 4.0.6.2483 =====----
I still have issues since that update, I tried everything but not solved yet. Game client crashes on Miller's Ranch rock5 script (for example), or bot itself crashes while running all waypoint files, during doing simple tasks like walking from waypoint to waypoint.
Miller's Ranch issue I posted in it's topic.
There's a log from rombot crash when running my own simple waypoint file:
"Target HP below 4000 - triggered cast MAGE_FIREBALL" this message is from my profile, tag <onPreSkillCast>.
Miller's Ranch issue I posted in it's topic.
There's a log from rombot crash when running my own simple waypoint file:
Code: Select all
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired.
Engaging enemy [Fruit Cactus] in combat.
Use MACRO: MAGE_FLAME => Fruit Cactus (4402/4402)
Use MACRO: MAGE_FIREBALL => Fruit Cactus (0/4402)
Fight finished. Killed 2 Fruit Cactus. (fight #2 / runtime 0 minutes)
Clearing target.
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Flower Cactus] in combat.
Use MACRO: MAGE_FLAME => Flower Cactus (4158/4158)
Use MACRO: MAGE_FIREBALL => Flower Cactus (0/4158)
Fight finished. Killed 1 Flower Cactus. (fight #3 / runtime 0 minutes)
Clearing target.
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Highland Iguana] in combat.
Use MACRO: MAGE_FLAME => Highland Iguana (4539/4539)
Use MACRO: MAGE_FIREBALL => Highland Iguana (0/4539)
Target HP below 4000 - triggered cast MAGE_FIREBALL
Use MACRO: MAGE_FLAME => * Failed to cast *
Fight finished. Killed 1 Highland Iguana. (fight #4 / runtime 1 minutes)
Clearing target.
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Needle Cactus] in combat.
Use MACRO: MAGE_FLAME => Needle Cactus (4082/4082)
Use MACRO: MAGE_FIREBALL => Needle Cactus (0/4082)
Fight finished. Killed 1 Needle Cactus. (fight #5 / runtime 1 minutes)
Clearing target.
Did not find any crashed game clients.
5:11am - ...:/Programs/micromacro/scripts/rom/classes/player.lua:260: Error in
emory reading
Re: ----===== new revision of Patch 4.0.6.2483 =====----
Hmm if it is crashing when not targeting objects like in millers then the issue can't be the new targeting function.
It is also going atleast a minute before crashing, that print shows it killing 5 mobs.
You could do a simple test of using default profile.
rom/bot path:*** profile:Default
obviously change the path name to what ever script you were using and see if there is any change.
If it works then the issue is in profile, if it still crashes then the issue is elsewhere.
Do you have just 1 character or does it crash for a few characters?
Does it crash if you just play game normally without bot?
Also yeah this is a better topic to use for your issue rather then millers topic, since it crashes outside of millers aswell.
It is also going atleast a minute before crashing, that print shows it killing 5 mobs.
You could do a simple test of using default profile.
rom/bot path:*** profile:Default
obviously change the path name to what ever script you were using and see if there is any change.
If it works then the issue is in profile, if it still crashes then the issue is elsewhere.
Do you have just 1 character or does it crash for a few characters?
Does it crash if you just play game normally without bot?
Also yeah this is a better topic to use for your issue rather then millers topic, since it crashes outside of millers aswell.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: ----===== new revision of Patch 4.0.6.2483 =====----
No. I can walk everythere, do everything, Millers as well, no crashing. Only in Varanas or when teleporting, but this is known RoM issue.lisa wrote:Does it crash if you just play game normally without bot?
I am running on default profile, it's working so far! Thank you lisa:)lisa wrote:Hmm if it is crashing when not targeting objects like in millers then the issue can't be the new targeting function.
It is also going atleast a minute before crashing, that print shows it killing 5 mobs.
You could do a simple test of using default profile.
rom/bot path:*** profile:Default
obviously change the path name to what ever script you were using and see if there is any change.
If it works then the issue is in profile, if it still crashes then the issue is elsewhere.
Millers - every character I tried, with default profile or custom, crashing game, unresolved.lisa wrote:Do you have just 1 character or does it crash for a few characters?
This character with it's custom profile - crashing bot a lot.
Rest of characters work mostly fine.
Can I send there (or PM you) my custom profile for this character? Maybe something is wrong there?
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