Hilfe

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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trofmoc
Posts: 17
Joined: Sat Dec 03, 2011 4:50 am

Hilfe

#1 Post by trofmoc » Sat Dec 03, 2011 4:58 am

hatte heute dieses problem

10:55am - ...am/Desktop/micromacro/scripts/rom/classes/player.lua:1530: attempt
to compare number with nil
kann mir da wer helfen ?

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Hilfe

#2 Post by rock5 » Sat Dec 03, 2011 5:38 am

In your profile, I think you have

Code: Select all

<option name="LOOT_PAUSE_AFTER"   value="" />

should be

Code: Select all

<option name="LOOT_PAUSE_AFTER"   value="0" />
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trofmoc
Posts: 17
Joined: Sat Dec 03, 2011 4:50 am

Re: Hilfe

#3 Post by trofmoc » Mon Dec 05, 2011 3:17 pm

ok danke hat funktioniert

jetzt hab ich aber noch anderes problem:

beim starten des botes greift mein char den gegner nicht an

blubsich
Posts: 7
Joined: Thu Oct 13, 2011 11:11 am

Re: Hilfe

#4 Post by blubsich » Mon Dec 05, 2011 6:32 pm

trofmoc wrote:ok danke hat funktioniert

jetzt hab ich aber noch anderes problem:

beim starten des botes greift mein char den gegner nicht an
In the Folder Micromacro/scripts/rom/profiles looking for the xxx.xml (xxx is the Char Name ) and there is the option. -1 the char attack only when an Attack on him, and 20 by above what is 20 Level higher, by below all what is from his Level unter him. Change there the Level what you whant.

German Version
Im Ordner Micromacro/scripts/rom/profiles sind deine Charnamen als .xml gespeichert. Suche dort die Option wie im Code angegeben. -1 heißt der Char greift nichts an, aber er erwiedert Angriffe auf ihn. 20 bei Above alles bis 20 Level über seinem eigenem Level, 20 bei below alles was 20 Level niedriger ist. Passe dort den Levelbereich an

Code: Select all

<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="-1" />
		<option name="TARGET_LEVELDIF_BELOW" value="-1" />

And the next Time please make a english Version to, it´s faster to help you. Not everyone spoke German here. ;)
German Version
Das nächste mal bitte auch eine englische Version, das macht es den Leuten einfacher zu helfen. Nicht alle sprechen nur Deutsch ;)

to agree with the prophecy

blub

trofmoc
Posts: 17
Joined: Sat Dec 03, 2011 4:50 am

Re: Hilfe

#5 Post by trofmoc » Tue Dec 06, 2011 4:47 am

oh da hab ich mich falsch ausgedrückt ich meinte er greift nicht mit normalen angriff an er steht nur vor mob und macht nichts

oh there I have wrong expressed myself I meant he does not reach with normal ones attacked in him stands only before mob and never mind

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Hilfe

#6 Post by Germangold » Tue Dec 06, 2011 5:29 am

post your profile.xml fully
tell use what class you are using

warden
mage
priest
whatever

trofmoc
Posts: 17
Joined: Sat Dec 03, 2011 4:50 am

Re: Hilfe

#7 Post by trofmoc » Tue Dec 06, 2011 7:46 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char    priest                -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="40" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="minstack" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="minstack" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="true" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="true" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="20" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="100" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="500" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"		value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->
		
		
		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/warrior                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->

blubsich
Posts: 7
Joined: Thu Oct 13, 2011 11:11 am

Re: Hilfe

#8 Post by blubsich » Tue Dec 06, 2011 11:03 am

Ok i thing i found the blemish. In your xml file don´t stand whit what the char attack. In your xml stand it´s a priest, if not in the default.xml are all classes inside. Sorry the english Version with the attacks i don´t know. But VK_2 for example Attack 1, and so on. And addept the priority with your attacks.

German Version
Fehler gefunden. Es steht nicht in deiner xml Datei wie der Bot angreifen soll. VK_2 zb mit reissender Flut belegen, und so weiter. Falls es kein Priester ist, schaue bitte in der default.xml, und passe sie entsprechend an. Passe auch die Priorität entsprechend deiner Angriffs Skills an.

Code: Select all

<skills_priest>
		<skill name="PRIEST_SOUL_SOURCE"   modifier="" hotkey="VK_4" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_HOLY_AURA"     modifier="" hotkey="VK_7" priority="100" inbattle="true" hpper="24" />
		<skill name="PRIEST_URGENT_HEAL"   modifier="" hotkey="VK_2" priority="100" hpper="30"  />
		<skill name="PRIEST_REGENERATE"    modifier="" hotkey="VK_6" priority="90" />
		<skill name="PRIEST_RISING_TIDE"   modifier="" hotkey="VK_3" priority="80" />
		<skill name="MAGE_FIREBALL"        modifier="" hotkey="VK_8" priority="70" />
		<skill name="PRIEST_WAVE_ARMOR"    modifier="" hotkey="VK_5" priority="40"  inbattle="true" />
		<!--skill name="PRIEST_SOUL_BOND"     hotkey="VK_T" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="VK_F" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>
to agree with the prophecy

Blub

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Hilfe

#9 Post by lisa » Tue Dec 06, 2011 12:08 pm

He only posted half of the profile, there is a lot missing including the end

</profile>
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

trofmoc
Posts: 17
Joined: Sat Dec 03, 2011 4:50 am

Re: Hilfe

#10 Post by trofmoc » Wed Dec 07, 2011 1:08 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char    priest                -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="40" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="minstack" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="minstack" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="true" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="true" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="20" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="100" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="500" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"		value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->
		
		
		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/warrior                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_BONE_CHILL"     	hotkey="" priority="110" inbattle="true" />
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="" priority="100" hpper="50"  />
		<skill name="PRIEST_REGENERATE"      	hotkey="VK_4" priority="90"  hpper="80" />
		<skill name="PRIEST_EXPLOSION_OF_FIGHTING_SPIRIT"     	hotkey="" priority="80" />
		<skill name="PRIEST_WAVE_ARMOR"      	hotkey="VK_7" priority="40"  inbattle="true" />
		<skill name="PRIEST_BATTLE_MONK_STANCE" hotkey="VK_3" priority="20" rebuffcut="60" inbattle="true" />
		<skill name="PRIEST_GRACE_OF_LIFE" 	hotkey="VK_5" priority="20" rebuffcut="30" inbattle="true" />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="" priority="100" inbattle="true" hpper="24" />
                <skill name="WARRIOR_SLASH"          	hotkey="VK_2" priority="90" />
		<!--skill name="PRIEST_SOUL_BOND"     	hotkey="" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" 	hotkey="" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
	</skills_warrior>


	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Hilfe

#11 Post by lisa » Wed Dec 07, 2011 6:55 pm

You have skills that have no HOTKEY value.

Code: Select all

<skill name="PRIEST_HOLY_AURA"          hotkey="" priority="100" inbattle="true" hpper="24" />
<skill name="PRIEST_EXPLOSION_OF_FIGHTING_SPIRIT"        hotkey="" priority="80" />
<skill name="PRIEST_URGENT_HEAL"        hotkey="" priority="100" hpper="50"  />
<skill name="PRIEST_BONE_CHILL"        hotkey="" priority="110" inbattle="true" />
replace

Code: Select all

hotkey=""
with

Code: Select all

hotkey="MACRO"
and please learn how to use code tags in your posts, I edited your posts the last 2 times...
Remember no matter you do in life to always have a little fun while you are at it ;)

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