Crash Report
Crash Report
Hey all.
Those crashes I'm getting ingame seems to be when Im playing for more than 4-5 hours. Then the games crashes and I need to restart it. Same issue is when Im botting mobs, the game crashes and it kills my character if I dont press, "Send or Cancel" which I dont because I'm AFK under the botting period. So I'm wondering if there is a script or code that can catch this crash report and automatically press "Cancel" when it occurs so it dont kill my character?
Thanks! / Hx
Those crashes I'm getting ingame seems to be when Im playing for more than 4-5 hours. Then the games crashes and I need to restart it. Same issue is when Im botting mobs, the game crashes and it kills my character if I dont press, "Send or Cancel" which I dont because I'm AFK under the botting period. So I'm wondering if there is a script or code that can catch this crash report and automatically press "Cancel" when it occurs so it dont kill my character?
Thanks! / Hx
Re: Crash Report
I wish this too. I think htere was a bit of a discussion about this but nothing became of it. I think the administrator said something along the lines of 'she couldn't identify the application that caused the error box'.
Maybe we can revisit this Administrator?
Maybe we can revisit this Administrator?
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Re: Crash Report
Actually I think we were able to kill off the game if it had an error, but the problem was having it automatically restart the client and login. I should still have the code around here to restart the client, but, having it login and select character are still a problem.
Re: Crash Report
But the first propblem is when it crashes, if the game doesn't close, then the server thinks your still online and your character dies. So first priority is to kill the client process as soon as a crash occurs.
A solution to auto logging in would be great but it's another issue entirely.
So can you implement auto terminating of the process when it crashes?
A solution to auto logging in would be great but it's another issue entirely.
So can you implement auto terminating of the process when it crashes?
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Re: Crash Report
Perhaps I can look into it if I get a chance.rock5 wrote:But the first propblem is when it crashes, if the game doesn't close, then the server thinks your still online and your character dies. So first priority is to kill the client process as soon as a crash occurs.
A solution to auto logging in would be great but it's another issue entirely.
So can you implement auto terminating of the process when it crashes?
Re: Crash Report
BTW. What's the purpose of this folder "ROM general" as apposed to the regular "Runes of Magic" folder?
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Re: Crash Report
Nearly everything in the RoM forum is specific to botting. This is for pretty much anything to do with the game, including information on quests, dungeons, general information, whatever.
Re: Crash Report
So topics related to rom but not Botting? Maybe a more descriptive name? Like "RoM - Non botting related topics"?
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Re: Crash Report
The subtitle says:rock5 wrote:So topics related to rom but not Botting? Maybe a more descriptive name? Like "RoM - Non botting related topics"?
Does this show under whichever theme you have selected?Talk about anything in Runes of Magic. This does not need to pertain to botting.
Re: Crash Report
Ah.. Didn't notice that.
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Re: Crash Report
Don't feel too bad. I have a feeling that 99% of the other visitors to this site don't, either.rock5 wrote:Ah.. Didn't notice that.
Re: Crash Report
I'm glad that I'm not alone about this. Well I hope we/you can find a solution.
Last night I tested to change the graphics and audio etc to the minimal resoultion. I also pressed Ctrl + Z to hide the actionbar etc for less lagg. Didnt have a crash under those 7 hours of mob farming. Will do some more tests when I get home.
If we can get the client to close while the Crash occur its pretty enough for me, I dont need the autologging and restarting client. But it would be a bonus if you can make that work
Last night I tested to change the graphics and audio etc to the minimal resoultion. I also pressed Ctrl + Z to hide the actionbar etc for less lagg. Didnt have a crash under those 7 hours of mob farming. Will do some more tests when I get home.
If we can get the client to close while the Crash occur its pretty enough for me, I dont need the autologging and restarting client. But it would be a bonus if you can make that work
Re: Crash Report
If admin can find the start client code mentioned I should be able to come up with something.
Have a few ideas already forming =)
Have a few ideas already forming =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Crash Report
Thats great =)lisa wrote:If admin can find the start client code mentioned I should be able to come up with something.
Have a few ideas already forming =)
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Re: Crash Report
You know, this is actually possibly easier than we might have thought. All you need to do is detect the crash window (findWindow("Crash Report"), getWindowClassName("#32770")) and then just kill the task (classes/player.lua:2843).
Seems to work.
Seems to work.
Re: Crash Report
Thats great, will you publish the code in short or do you have some testings left? =)
And could you learn me where I need to put this code or it comes in a separate file that need to go under a specific folder?
/ Hx
And could you learn me where I need to put this code or it comes in a separate file that need to go under a specific folder?
/ Hx
Re: Crash Report
If you multiclient though how would you know which client crashed?Administrator wrote:You know, this is actually possibly easier than we might have thought. All you need to do is detect the crash window (findWindow("Crash Report"), getWindowClassName("#32770")) and then just kill the task (classes/player.lua:2843).
Seems to work.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: Crash Report
You kill the crash report process, which would take the client with it.
Re: Crash Report
I guess what I meant to ask was
If you multi client and multibot.
If 1 of the clients crashed all of the bots would detect the window pop up, so need to decide which bot is still running fine with a client and which actually crashed and only the one that crashed kill the crash report.
I guess easiest way would be to add any code into the
function error
I can't seem to find it though, is it part of micromacro.exe ?
If you multi client and multibot.
If 1 of the clients crashed all of the bots would detect the window pop up, so need to decide which bot is still running fine with a client and which actually crashed and only the one that crashed kill the crash report.
I guess easiest way would be to add any code into the
function error
I can't seem to find it though, is it part of micromacro.exe ?
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: Crash Report
If you kill the Crash Report window, it closes the paired game client automatically. There is no need to figure out which client it came from.
error() is a Lua function. But, there is a callback. I think in functions.lua, there's something like function onErrorCallback().
error() is a Lua function. But, there is a callback. I think in functions.lua, there's something like function onErrorCallback().
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