Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

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brujilla
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#21 Post by brujilla » Tue Oct 18, 2011 7:07 am

This error /script/memorytable.lua:7: bad argument#2 to ´memoryReadIntPtr`<number excepted, got a nil> what happen?

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lisa
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#22 Post by lisa » Tue Oct 18, 2011 7:10 am

removed file, please use SVN update and SVN revert.
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bokagavrilov
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#23 Post by bokagavrilov » Tue Oct 18, 2011 7:12 am

nope it doesnt work too give the error /script/memorytable.lua:7: bad argument#2 to ´memoryReadIntPtr`<number excepted, got a nil>

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lisa
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#24 Post by lisa » Tue Oct 18, 2011 7:14 am

Ohh well it will just have to wait until rock or myself can get in game to find the missing addresses.
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brujilla
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#25 Post by brujilla » Tue Oct 18, 2011 7:16 am

yes, the same error. But thank you lisa for your help.

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OneofMany
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#26 Post by OneofMany » Tue Oct 18, 2011 7:23 am

After applying all ur changes to addresses i get:

Code: Select all

!! Notice: !!
The game may have been updated or altered.
 It is recommended that you run rom/update.lua

2:21pm - ...tibot/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument
 #2 to 'memoryReadIntPtr' (number expected, got nil)
Its not about cheating. Its about being smarter than the game...

rooster1620
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#27 Post by rooster1620 » Tue Oct 18, 2011 8:16 am

lisa wrote:Ohh well it will just have to wait until rock or myself can get in game to find the missing addresses.
I would help you guys out, but i havent taught myself how to yet!

Hetrix
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#28 Post by Hetrix » Tue Oct 18, 2011 8:22 am

Take ur time Lisa & Rock5 :)

When the addresses are updated etc, am I doing the correct order of the updating?
First, I update the rom folder by SVN update.
Second, I update the micromacro by typing rom/update.lua or rom/svnupdate.lua?

Thx ;)

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OneofMany
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#29 Post by OneofMany » Tue Oct 18, 2011 8:39 am

Gotta love ppl dedicated to their hobby :)

you should put a donate button on this site!
Its not about cheating. Its about being smarter than the game...

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lisa
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#30 Post by lisa » Tue Oct 18, 2011 9:19 am

Removed files, please update with SVN
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

bokagavrilov
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#31 Post by bokagavrilov » Tue Oct 18, 2011 9:22 am

lisa wrote:Ok all you chicken farmers, use these 2 files for now.

I still have more addresses to find but this works in millers.

Same story as before patch, make sure you have latest version of Micromacro and update to latest bot revision, then just save these 2 files to your rom folder replacing the existing 2 files.

This is just for people botting millers, DON'T use these if you do anything else in game as it probably won't work properly and I don't want to see 50 posts from people saying the bot doesn't use skills..

I will do a commit once all addresses are found.

thank u lisa ;) now im going to test it x)

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lisa
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#32 Post by lisa » Tue Oct 18, 2011 9:45 am

Rock if you are there I can't remember how to find the charClassInfoBase, it's driving me cazy lol
I remember last time I messed it up by adding/subtracting offsets I wasn't meant to.

I am sure it was easy but I just can't remember it.
Remember no matter you do in life to always have a little fun while you are at it ;)

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bokagavrilov
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#33 Post by bokagavrilov » Tue Oct 18, 2011 9:52 am

lisa wrote:Rock if you are there I can't remember how to find the charClassInfoBase, it's driving me cazy lol
I remember last time I messed it up by adding/subtracting offsets I wasn't meant to.

I am sure it was easy but I just can't remember it.
wish i could help ya :(

btw no probs till now with the chickens ;)

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rock5
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#34 Post by rock5 » Tue Oct 18, 2011 9:56 am

charClassInfoBase = 0x9D7458
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brujilla
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#35 Post by brujilla » Tue Oct 18, 2011 9:57 am

Lollll lisa, you are the best, thank you. Rancho Miller perfect for now

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rock5
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#36 Post by rock5 » Tue Oct 18, 2011 10:02 am

eggPetBaseAddress = 0x9E5080
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lisa
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#37 Post by lisa » Tue Oct 18, 2011 10:04 am

rock5 wrote:charClassInfoBase = 0x9D7458
LOL I actually have that, I can't even remember how I did it but I know I tested and it works fine. Ohh except stance wasn't working, not sure what happened there.
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rock5
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#38 Post by rock5 » Tue Oct 18, 2011 10:21 am

itemSetSkillsBase = 0x9E6C38

Not 100 percent sure on this, but I think it's right. Only have 1 set skill so it's hard to test.

I saw stance had a value so thought it was right. Isn't it just an offset of player.Address? The offset would have to have changed for it to be wrong.

Just tested them. They seem to be working fine.
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lisa
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#39 Post by lisa » Tue Oct 18, 2011 10:22 am

Ahh I remember now, I did -10 from old address, seemed like a lot did that lol

only 1 address left
itemSetSkillsBase =


I am going to stop there, I don't see the address as essential tonight.
Commiting changes and heading to bed.

K commiting that address aswell, thanks =)
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Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

#40 Post by lisa » Tue Oct 18, 2011 10:33 am

Not to bad, updated and slightly tested within 5 hours.

Please do the usual now everyone

SVN update
SVN Revert

and continue on as if nothing happened =)
Remember no matter you do in life to always have a little fun while you are at it ;)

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