My bot dont use their skill!!

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PJJ2000
Posts: 3
Joined: Mon Aug 22, 2011 4:32 pm

My bot dont use their skill!!

#1 Post by PJJ2000 »

Hello and sorry my bad english.

My bot only uses white attacks, not use the skills set... he moves to waypoints and attack mobs but do not use the skill only use white attacks. Why?
My classes are scout/rogue.
This is my profile:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="arrow" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="35" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="true" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEAL_PARTY"		value="true" /> --> 	<!-- Not implemented yet, coming soon -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->

	<skills_scout>
		<skill name="SCOUT_SHOT"          		hotkey="VK_2" priority="90" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="VK_5" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   		hotkey="VK_3" priority="70" />
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="VK_1" priority="95" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="VK_2" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="vk_3" priority="80" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="vk_4" priority="80" />
	</skills_rogue>


	<skills_knight>
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_MANA_RETURN"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_RESOLUTION"   	  	hotkey="MACRO" priority="60" />
		<skill name="KNIGHT_DISARMAMENT"   	  	hotkey="MACRO" priority="70" />
	</skills_knight>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
Thanks for all.
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: My bot dont use their skill!!

#2 Post by lisa »

The profile itself seems ok, first question, are the skills listed for scout in the action bar at the spots listed in your profile

Code: Select all

   <skills_scout>
      <skill name="SCOUT_SHOT"                hotkey="VK_2" priority="90" />
      <skill name="SCOUT_AUTOSHOT"            hotkey="VK_5" priority="80" />
      <skill name="SCOUT_WIND_ARROWS"         hotkey="VK_3" priority="70" />
      <skill name="SCOUT_COMBO_SHOT"           hotkey="VK_1" priority="95" />
   </skills_scout>
So is combo shot in the action bar in slot 1?

I personally use MACRO for all my skill hotkey now.
So it would look like this

Code: Select all

   <skills_scout>
      <skill name="SCOUT_SHOT"                hotkey="MACRO" priority="90" />
      <skill name="SCOUT_AUTOSHOT"            hotkey="MACRO" priority="80" />
      <skill name="SCOUT_WIND_ARROWS"         hotkey="MACRO" priority="70" />
      <skill name="SCOUT_COMBO_SHOT"           hotkey="MACRO" priority="95" />
   </skills_scout>
If you do that then you don't even need to have any skills in your action bar at all.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
bobdole
Posts: 152
Joined: Thu May 26, 2011 6:30 pm

Re: My bot dont use their skill!!

#3 Post by bobdole »

For many of us the script stopped working after update, for now I would suggest reverting back to rev 637 and all should be fine.
SpiralV
Posts: 72
Joined: Sat Jun 25, 2011 10:37 am
Location: Germany

Re: My bot dont use their skill!!

#4 Post by SpiralV »

bobdole wrote:For many of us the script stopped working after update, for now I would suggest reverting back to rev 637 and all should be fine.
I've checked revision 637, it doesn't work properly.
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: My bot dont use their skill!!

#5 Post by lisa »

I'm still using 634, havent had any issues.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
SpiralV
Posts: 72
Joined: Sat Jun 25, 2011 10:37 am
Location: Germany

Re: My bot dont use their skill!!

#6 Post by SpiralV »

lisa wrote:I'm still using 634, havent had any issues.
maybe you're not using the affected IDs
can you tell me what it prints

Code: Select all

print(GetIdName(530001))
if it does not return a string then update to 639 and replace memorytable.lua with

http://www.solarstrike.net/phpBB3/viewt ... 582#p25582

and try it again pls
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: My bot dont use their skill!!

#7 Post by lisa »

K did as you asked, it printed nil. updated as you asked, now it returns
Love you until the end of time

Still running without issues.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
PJJ2000
Posts: 3
Joined: Mon Aug 22, 2011 4:32 pm

Re: My bot dont use their skill!!

#8 Post by PJJ2000 »

Hi and thx for the help.
I'm using rev 640 and the bot works fine now. :D

Another question.
I have the skill create tendrils (set skill of set item brave and fierce). How i can use it? and not spend gold buying arrows.

For example:
On leave combat
IF tendrillar arrow in backpack < 500 Then
Use skill create tendrils
wait 4 seconds.
end.

The example is wrong but that's the idea.
Sorry my bad english again, I explained as best as I can.
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: My bot dont use their skill!!

#9 Post by lisa »

lisa wrote:K did as you asked, it printed nil. updated as you asked, now it returns
Love you until the end of time

Still running without issues.
Got a party new party member and it spammed id not found for 1745834653748 (not exact number) and just got stuck in the loop.

I've gone back to 634 now, running smooth again =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: My bot dont use their skill!!

#10 Post by rock5 »

lisa wrote:Got a party new party member and it spammed id not found for 1745834653748 (not exact number) and just got stuck in the loop.
Is that with revision 640? Although I think they are identical.
lisa wrote:I've gone back to 634 now, running smooth again =)
Why do you use 634? The original memorytables change was revision 638. Doesn't 637 work for you?
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User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: My bot dont use their skill!!

#11 Post by lisa »

I had been using 634 since it came out, just hadn't gotten round to updating and since I never had issues I just went with it.

Updated to what spiral sugguested, got the id not found when a party memeber joined. Updated to 640 and same thing. Not sure why a party member would cause this as I thought it was checking table in memory and not checking party members.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: My bot dont use their skill!!

#12 Post by rock5 »

The question is, what was it trying to get the address of, a pawn, a buff or something else? Where did it get that big id from? What loop did it get stuck in?
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SpiralV
Posts: 72
Joined: Sat Jun 25, 2011 10:37 am
Location: Germany

Re: My bot dont use their skill!!

#13 Post by SpiralV »

thats totally confuses me :?
there an easy way to check this, if you use the current version of memorytable.lua in revision 634.
you have to add

Code: Select all

function LoadTables()
end
PJJ2000
Posts: 3
Joined: Mon Aug 22, 2011 4:32 pm

Re: My bot dont use their skill!!

#14 Post by PJJ2000 »

PJJ2000 wrote:Hi and thx for the help.
I'm using rev 640 and the bot works fine now. :D

Another question.
I have the skill create tendrils (set skill of set item brave and fierce). How i can use it? and not spend gold buying arrows.

For example:
On leave combat

Code: Select all

              IF tendrillar arrow in backpack < 500 Then
                       Use skill create tendrils
                       wait 4 seconds.
              end.
The example is wrong but that's the idea.
Sorry my bad english again, I explained as best as I can.
I got this by adding at file consumables.xml:

Code: Select all

<!-- Arrows -->
<potion type="arrow" id="212754" name="" level="60" />

And editing profile pj:

Code: Select all

<onLeaveCombat><![CDATA[
	if inventory:getItemCount(212754) < 999 then
    		sendMacro("UseAction(x);") -- Hotkey with skill "create tendrils"
  		yrest(4000);	
	end

]]></onLeaveCombat>
It works fine!
Bye.
User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: My bot dont use their skill!!

#15 Post by rock5 »

Hm.. maybe I should add the arrows to svn.

Edit: Looks like the Magic Pattern Arrow wasn't fully added either.
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