gloover
Posts: 304 Joined: Wed Jul 07, 2010 4:31 am
#1
Post
by gloover » Fri Aug 19, 2011 12:56 pm
Hey guys,
anyone knows how to unsummon the Newbie Pet.
I've already tried with
Code: Select all
sendMacro("UseItemByName('Newbie Pet Egg');");
and
but nothing of them wanna work.
Rock, please help me again.
thx in advance.
rock5
Posts: 12173 Joined: Tue Jan 05, 2010 3:30 am
Location: Australia
#2
Post
by rock5 » Fri Aug 19, 2011 1:53 pm
Both of those commands worked for me to summon and return the Newbie Pet.
What happend when you tried those commands?
Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
How to: copy and paste in micromacro
________________________
Quote:
“They say hard work never hurt anybody, but I figure, why take the chance.”
gloover
Posts: 304 Joined: Wed Jul 07, 2010 4:31 am
#3
Post
by gloover » Fri Aug 19, 2011 2:24 pm
That is the clue: nothing happens!
I've added this in my waypoint file between 2 waypoints
Code: Select all
<!-- # 1 --><waypoint x="31841" z="3494" y="1">
setSpeed(59.0);
inventory:useItem(207051);
</waypoint>
but without any result.
lisa
Posts: 8332 Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia
#4
Post
by lisa » Sat Aug 20, 2011 2:20 am
well first thing, are you sure you actually go to waypoint #1, bot goes to closest by default so if you are closer to #2 it will start at #2.
Secondly the newbie pet doesn't usually appear as soon as you log in, So if you are using an autologin next char you will need a delay before trying to get rid of the newbie pet.
I personally use this code
Code: Select all
local pet = player:findNearestNameOrId(113199)
if pet then inventory:useItem(207051); end -- get rid of the annoying newbie pet
Works 100% for me but if you are in a public area it may detect other people's newbie pets.
gloover
Posts: 304 Joined: Wed Jul 07, 2010 4:31 am
#5
Post
by gloover » Sun Aug 21, 2011 3:10 am
Damn rookie mistake - U've right lisa, the bot has indeed skiped this waypoint from time to time, so I've include your suggestion to unsummon the pet on millers ranch. Now it works fine.
thank you very much.