Its like I have cast an AOE or something..... It happens so fast I can't tell who actually hits first?? It seems to make him join the fight zone.
Running to next mob B4 first one killed??
Running to next mob B4 first one killed??
SSSoooo, I'm busy attacking the guys around Yuri, who incidently is on my friends list. My Oakey is helping, then all of a sudden, my char stops attacking the initial attack and targets Yuri. My Oakey is busy killing the first guy, so obviously I die WTF..... Can I fix this somehow??
Its like I have cast an AOE or something..... It happens so fast I can't tell who actually hits first?? It seems to make him join the fight zone.
Its like I have cast an AOE or something..... It happens so fast I can't tell who actually hits first?? It seems to make him join the fight zone.
Last edited by whome on Tue Jul 19, 2011 7:23 pm, edited 2 times in total.
Re: Friends List
Sometimes if you kill 1 or 2 mobs really close to a yellow fast enough you can agro it and it will attack you. I'm not exactly sure how you can avoid it. Maybe steer clear or Yuri?
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Re: Friends List
Some of the monsters are social. When under attack, they will request help from nearby monsters, which will attack you even if they are passive. The best example of this is the deer in Ystra.
Re: Friends List
Works like this.
Some mobs like in ystra do a verbal call for help, if any mobs of same type in range they will come and assist the one calling.
Other mobs are "linked" so attacking 1 will agro the rest of the group regardless of distance.
Only 1 sure fire way to avoid getting multiple agro is to kill the mob in 1 shot, if you can do that you will never agro anything else regardless of how the game has it set up. For some reason 1 shotting mobs gets passed any triggers that are set up.
Scouts can solo instances by using snipe on trash, if snipe is enough to 1 shot them.
Bosses are an entirely different story, they are mini events and have their own set of rules.
Some mobs like in ystra do a verbal call for help, if any mobs of same type in range they will come and assist the one calling.
Other mobs are "linked" so attacking 1 will agro the rest of the group regardless of distance.
Only 1 sure fire way to avoid getting multiple agro is to kill the mob in 1 shot, if you can do that you will never agro anything else regardless of how the game has it set up. For some reason 1 shotting mobs gets passed any triggers that are set up.
Scouts can solo instances by using snipe on trash, if snipe is enough to 1 shot them.
Bosses are an entirely different story, they are mini events and have their own set of rules.
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Friends List
After watching for a time, I saw it was actually my character targetting another before the first was even dead. Is there a way to pause after each kill?? I need to pause a sec or two before targetting the next mob.....
Re: Running to next mob B4 first one killed??
Sorry, don't like bumping, but I edited text and not sure if my editing has been read.... I couldn't find how to pause after each kill so I don't run to the next before the first is killed..... sorry 
Re: Running to next mob B4 first one killed??
in profile
Code: Select all
<onLeaveCombat><![CDATA[
yrest(2000) -- 2000 is 2 seconds, 3000 is 3 seconds
]]></onLeaveCombat>
Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Running to next mob B4 first one killed??
How can I pause after I send in my warden pet? This isnt working............
Code: Select all
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
player:update()
player:cast("MAGE_LIGHTNING)"
yrest(3000)
end
]]></onSkillCast>Re: Running to next mob B4 first one killed??
Code: Select all
<onSkillCast><![CDATA[
if arg1.Name == "MAGE_LIGHTNING" then
yrest(3000)
end
]]></onSkillCast>Remember no matter you do in life to always have a little fun while you are at it 
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Running to next mob B4 first one killed??
Thanks Lisa, ill give it a go