Coordinate system of the bot

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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C3PO
Posts: 109
Joined: Sun Jul 10, 2011 2:45 pm

Coordinate system of the bot

#1 Post by C3PO »

Hello,

maybe there is someone that could explain why the bot uses another coordinate system then the game and if there is a way to convert from one system to the other.
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Coordinate system of the bot

#2 Post by rock5 »

I'm not sure why but there was a discuscion about converting quite awhile back.
http://www.solarstrike.net/phpBB3/viewt ... 8639#p8639
There are also some functions but I doubt they still work.
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MiesterMan
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Re: Coordinate system of the bot

#3 Post by MiesterMan »

I recall running into this when I wanted to convert my ygather points to rombot points so I could make sure my scripts had all the nodes in it. I'd also considered making a "node scanner" to record waypoints for areas with a rombot script but this was before the commandline path had been published so I didn't have a good way of doing it.

In the end though, I opted for the manual method of adding waypoints with "waypoint finder" in my sig which is a lot less effective for finding ALL nodes.
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