Hello,
maybe there is someone that could explain why the bot uses another coordinate system then the game and if there is a way to convert from one system to the other.
Coordinate system of the bot
Re: Coordinate system of the bot
I'm not sure why but there was a discuscion about converting quite awhile back.
http://www.solarstrike.net/phpBB3/viewt ... 8639#p8639
There are also some functions but I doubt they still work.
http://www.solarstrike.net/phpBB3/viewt ... 8639#p8639
There are also some functions but I doubt they still work.
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- MiesterMan
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Re: Coordinate system of the bot
I recall running into this when I wanted to convert my ygather points to rombot points so I could make sure my scripts had all the nodes in it. I'd also considered making a "node scanner" to record waypoints for areas with a rombot script but this was before the commandline path had been published so I didn't have a good way of doing it.
In the end though, I opted for the manual method of adding waypoints with "waypoint finder" in my sig which is a lot less effective for finding ALL nodes.
In the end though, I opted for the manual method of adding waypoints with "waypoint finder" in my sig which is a lot less effective for finding ALL nodes.
My RoM Bot toys:
- Object Viewer: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2619
Teleporter Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2605
Waypoint Finder: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2616
Mail Functions: http://www.solarstrike.net/phpBB3/viewt ... =27&t=2612
Equipment Swapper(TempFixed): http://www.solarstrike.net/phpBB3/viewt ... =27&t=2571