Shot becomes Shoot for some reason (scout/warden)

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l3fromage
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Shot becomes Shoot for some reason (scout/warden)

#1 Post by l3fromage »

I just lvled up SCOUT_ENTLING_OFFERING ( scout/warden elite), and i noticed that my scout was not using shot anymore, when i checked the tooltip of the skill ... the once Shot became Shoot, and the position of hte skill was different in the Scout skill list. I changed to warden primary, and the skill went back to Shot. Then i went back to scout and it came back to Shoot. I think shoot has a different skill ID than Shot and that's why the bot can't figure it out which skill to cast. Can you please give me some tips on how to solve this problem ? :)
Thank you, and keep it up:X.
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rock5
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Re: Shot becomes Shoot for some reason (scout/warden)

#2 Post by rock5 »

Skills use the name for identification. The only way I can think to make it work is to add "Shoot" to the skills database. Just copy "Shot", change the name and id, add it to your profil and it should work. Try,

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	<skill name="SCOUT_SHOOT" id="494070" consumable="1" range="200" cooldown="2" type="damage" target="enemy" />
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lisa
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Re: Shot becomes Shoot for some reason (scout/warden)

#3 Post by lisa »

100% correct, I prob should have added this a while back.
I added it to the elite section of database myself

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	<skill name="SCOUT_SHOOT" id="494070" consumable="1" range="180" cooldown="2" type="damage" target="enemy" />
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l3fromage
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Re: Shot becomes Shoot for some reason (scout/warden)

#4 Post by l3fromage »

go go solar strike :) ... thx guys :X
l3fromage
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Re: Shot becomes Shoot for some reason (scout/warden)

#5 Post by l3fromage »

And sorry for the double post ... but i got one more question ... how do i make Snipe trigger only at the beginning of the combat ? :D the pull thing does not work for me :/

edit:
ok i got it ... this works for me :
<skill name="SCOUT_SNIPE" modifier="" hotkey="VK_1" priority="100" maxuse="1" targethpper ="!99" />
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MiesterMan
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Re: Shot becomes Shoot for some reason (scout/warden)

#6 Post by MiesterMan »

l3fromage wrote:And sorry for the double post ... but i got one more question ... how do i make Snipe trigger only at the beginning of the combat ? :D the pull thing does not work for me :/

edit:
ok i got it ... this works for me :
<skill name="SCOUT_SNIPE" modifier="" hotkey="VK_1" priority="100" maxuse="1" targethpper ="!99" />
That'll be the pullonly attribute. It will only use the skill if you're not in combat (I think).

Code: Select all

<skill name="SCOUT_SNIPE"      modifier="" hotkey="VK_1" priority="100" pullonly="true" />
You might not want to go with the targethpper ="!99" attribute as you could end up in combat with more than one monster and it could try to use snipe if it finds a new target with 100% hp (I'd say it would be a rare case considering cooldown but you never know).
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lisa
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Re: Shot becomes Shoot for some reason (scout/warden)

#7 Post by lisa »

Unfortunately the pullonly is set up for melee only characters that have a ranged skill. So it would only use it to do initial pull but not during fight. It has no affect to ranged characters

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-- use only in pull phase (only for melees with ranged pull attacks)
I think we could probably add in a profile option to make a skill the skill used to do initial pull, I have been thinking about it for a while.
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rock5
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Re: Shot becomes Shoot for some reason (scout/warden)

#8 Post by rock5 »

What's wrong with making it the first skill and having maxuse="1"?
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lisa
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Re: Shot becomes Shoot for some reason (scout/warden)

#9 Post by lisa »

It doesn't always set first skill to be the one to pull. an example

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	<skills_scout>
		<skill name="SCOUT_AUTOSHOT"    		hotkey="MACRO" priority="80" />	
		<skill name="SCOUT_SHOT"       			hotkey="MACRO" priority="60" />
		<skill name="SCOUT_WIND_ARROWS" 		hotkey="MACRO" priority="70" />
		<skill name="SCOUT_COMBO_SHOT" 			hotkey="MACRO" priority="85" />
		<skill name="SCOUT_ARROW_OF_ESSENCE" 	hotkey="MACRO" priority="70" />
		<skill name="SCOUT_FROST_ARROW" 		hotkey="MACRO" priority="70" />		
	</skills_scout>

Code: Select all

MACRO Test: ok
Ranged skill found: SCOUT_COMBO_SHOT
[DEBUG] CPU Frequency 1948.31
table: 041E5878
So it skipped autoshot, shot, windarrows before deciding to use comboshot.
My guess is it has more to do with priority. So set high priority and then maybe maxuse.
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MiesterMan
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Re: Shot becomes Shoot for some reason (scout/warden)

#10 Post by MiesterMan »

lisa wrote:Unfortunately the pullonly is set up for melee only characters that have a ranged skill. So it would only use it to do initial pull but not during fight. It has no affect to ranged characters
Really? I've been using pullonly on my scout's snipe for like ever... :oops:
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rock5
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Re: Shot becomes Shoot for some reason (scout/warden)

#11 Post by rock5 »

lisa wrote:My guess is it has more to do with priority. So set high priority and then maybe maxuse.
Of course, priority is the order in which it casts. It actually sorts them in priority order when it loads them.
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