I did some testing
in player.lua I added in a print inside function CPlayer:findNearestNameOrId(_objnameorid, ignore)
Code: Select all
if( obj ~= nil ) then
printf("Name "..obj.Name.." \n")
Code: Select all
Name Willow Wood
Name Elemental Cavy
Name
Name Willow Wood
Name Elemental Cavy
Name
Name Bandit
Name To Maidge's Farm
Name To Forsaken Academy
Name Bandit
i had already adjusted catchcavy to suit and also added in some print statements.
Code: Select all
_cavy = {"Golden Elemental Cavy","Elemental Cavy"}Code: Select all
if not cavy then return else printf("found a cavy\n") endReason I posted here and not in cavy topic is because I only used the cavy as an example I can control, they pop out regularly lol
So it makes no sence to me =(