if (not player:hasBuff("506687")) then
inventory:useItem(207203);
end
if (not player:hasBuff("506686")) then
inventory:useItem(207202);
end
if (not player:hasBuff("506684")) then
inventory:useItem(207200);
end
Thnx! Put them in allready and updated the 2 scripts (not the full run)
Its not about cheating. Its about being smarter than the game...
if StopAtBoss == "Iron Warrior" then
sendMacro("LeaveParty();");
etc....
end
But your idea is a good one to. You are saying the script could ask a question as to which boss to fight to. I think you would need a multiple option question and then check for a key press. Try
BossNumber = 0
repeat
print("Choose which boss you want to fight to:"
print(" 1. Boss One")
print(" 2. Boss Two")
-- etc
if keyPressedLocal ( kry.VK_1) then
BossNumber = 1
elseif keyPressedLocal ( kry.VK_2) then
BossNumber = 2
-- etc...
end
until BossNumber > 0
Something like that and you'd put it in the <onLoad> section of the waypoint file.
Then you can check the value of BossNumber before engaging bosses.
so people can see their input and fix if they hit the wrong key.
I like the idea, I just made a WP that left party just before first boss regardless of bag space, stating which boss to stop at is a much better idea though =)
Remember no matter you do in life to always have a little fun while you are at it
You all 3 doing a great work, just to mentione it!
On the script where it runs to the Adept, there is a problem with the "Cask"s. When I'm standing on the point to reset I get the try to destroy them, but becouse that's not working the script is stucked. I have added the cask to the "don't attack" part in my profile and the script runs without problems.
I have another idea if you are on the part with the choosing options. You have discoused of the posibility to get home and back for the Lucky potions. There could be a posibility the script uses a HomeSweetHome stone to get home and back if you choose at the start to do it. Check out all your housemaids will be a much more intresting try becouse we haven't them on the same place and that makes imposible to use your waypoints, but anyway the option should be awailable for the ones who will manage to change them.
If we buy the stones as they are on sale they cost around 13k gold. With just one run the stone pays off. And if you have your maid at the normal 50 you will get 9 potions, that holds for 9x2=18h => more or less 25 runs. If you get 25% more items (bescouse some part of the lucky potion highers the gear drop not the number of items) you will get at last 1kk gold more. And the investment in the HomeSweetHome stones has payed off.
Another idea not realy related to this work but it seems I have all 3 major scriptwriters on one post...
If somehow Frogster is going to folow the way we walk they can see an exact patern. My question is if there is a way to randomize the waypoints by a few dots like +-5 in that case there is with this big waypointscript no chance to get the same waypoints paths twice in 1kkk runs.
The same techniqe would also be posible to use in the Gold Egg farming script.
WAYPOINT_DEVIATION: A 'random' offset applied to each waypoint in your path giving it less of a bot-like appearance; suggested value of 50. Lower value means you stick closer to your normal path; 0 means no deviation.
Or do 2 or more paths to ks and change those every time. So after first one we change variable to 2 and it would select another waypoint. After last it will go back to one.
heh, i feel flattered but you only have 2 pro's in here, and im not one of it just a starter that likes to code a bit.
But, i allready have such thing in my wishlist. if not possible to code then i will make 3 different ways to ks.
Its not about cheating. Its about being smarter than the game...
Giram wrote:WAYPOINT_DEVIATION: A 'random' offset applied to each waypoint in your path giving it less of a bot-like appearance; suggested value of 50. Lower value means you stick closer to your normal path; 0 means no deviation.
Or do 2 or more paths to ks and change those every time. So after first one we change variable to 2 and it would select another waypoint. After last it will go back to one.
Exactly what i mean
Its not about cheating. Its about being smarter than the game...
"attempt to compare number with string" that says it all. The number being returned from io.read is a string so "until StopAtBoss > 0" doesn't work. Try
What I do for this is have the asking for userinput a function and after the user input have it check for the value you want, 1-6 and if not any of those numbers then do the function again. if user input is 1-6 then continue.
You won't get any errors that way.
Just to point out from the image, it errored out when you input 1 because of the calculations but the bit after is because you entered 1 again and it tried to run a script 1.lua
Remember no matter you do in life to always have a little fun while you are at it
The simplest way is if you have xBar to use the implemented command.... the main problem is I dont remember it... others may be more helpful if not search Google for it.
Edit:
I got it:
Giram wrote:Here is invitebyfriend addon if someone wants to try this. ComeOneIn works as well too for invites.
Usage for this addon is /ibf status | friend | guild | custom | all | debug
and maybe something else. It will print commands when you start client or use /ibf status and shows if auto accepts are deactivated or activated.
For friend it will accept if char is in friend list, guild will accept all guildies, for custom i don't know what it does and all accepts all.