stuck report

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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wd777
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stuck report

#1 Post by wd777 » Sat Nov 27, 2010 9:36 am

Can someone pls tell me how to trigger stuck report after a particular waypoint

j19861986
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Re: stuck report

#2 Post by j19861986 » Tue Mar 01, 2011 12:06 am

It would help if there was a "Stuck Report" in bot...
I only have one pc... with less disk space

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rock5
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Re: stuck report

#3 Post by rock5 » Tue Mar 01, 2011 12:21 am

What's a "Stuck report"?
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j19861986
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Re: stuck report

#4 Post by j19861986 » Tue Mar 01, 2011 12:33 am

You press "esc", you will end up in head menu and you can see "stuck report"... (you can press it)
It will make you spawn to the closest respawn point, without having debt...
Try it, and you will see what I mean...
Without having a party, it is still possible to spawn at respawn point...
I would appreciate if you make it possible in bot to stuck report...

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rock5
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Re: stuck report

#5 Post by rock5 » Tue Mar 01, 2011 1:09 am

Wouldn't the devs get annoyed if it's abused? Supposedly, every time it's used it sends a report so if your script continuously sends a stuck report multiple times in the same place the devs would probably investigate and find you botting. I wouldn't use it myself.

But if you still want to use it you can use the game function SendWedgePointReport(). I was going to post a link to the page on the theromwiki web site but it's being flagged as spam. So just go there and search for it if you want more info on it.

Use it like this in your waypoint

Code: Select all

RoMScript("SendWedgePointReport()")
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j19861986
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Re: stuck report

#6 Post by j19861986 » Tue Mar 01, 2011 1:19 am

Can you make it wander at the last point before RoMScript("SendWedgePointReport()")???

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rock5
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Re: stuck report

#7 Post by rock5 » Tue Mar 01, 2011 1:42 am

j19861986 wrote:Can you make it wander at the last point before RoMScript("SendWedgePointReport()")???
You could probably get it into wander mode but I'm not sure how you could execute a command afterwards. It might be easier to just do a random move.

Code: Select all

local farest = 50 -- The farest distance you want to go
local randX = player.X + math.random(farest * 2) - farest
local randZ = player.Z + math.random(farest * 2) - farest
player.moveTo(CWaypoint(randX, randZ), true)
RoMScript("SendWedgePointReport()")
That should work I think. No guarantee is made, though, that you still wouldn't attract the devs attention.
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j19861986
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Re: stuck report

#8 Post by j19861986 » Tue Mar 01, 2011 3:17 am

I got an error regarding the random location
look at the picture in attachment

I would like to have a fix to random location
Attachments
I got an error: player.lua:1669 attempt to index local 'waypoint' (a boolean value)
I got an error: player.lua:1669 attempt to index local 'waypoint' (a boolean value)

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rock5
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Re: stuck report

#9 Post by rock5 » Tue Mar 01, 2011 4:01 am

Sorry, mis-type. "player.moveTo" should be "player:moveTo"
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lisa
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Re: stuck report

#10 Post by lisa » Fri Mar 04, 2011 8:53 pm

the "stuck report" doesn't just send you to the GY, it does actually make a report which the GM's read, they check the coords where the character was when the report was filed and they look into it.

It would be very foolish to place yourself on the GM radar like that.
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