optimizing golden eggs profit

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nerf
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Re: optimizing golden eggs profit

#121 Post by nerf » Tue Feb 01, 2011 3:51 pm

sorry, I do not know much English, so do not know much about the rules, I apologize if I did something wrong at the moment, now I ask you please someone upload the folder micromacro, eliminating the personal data of course

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jduartedj
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Re: optimizing golden eggs profit

#122 Post by jduartedj » Tue Feb 01, 2011 3:52 pm

I rest my case...
Thanks for reading! :D

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heinzk
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Re: optimizing golden eggs profit

#123 Post by heinzk » Mon Feb 07, 2011 2:47 pm

my problem:

the char feeds the hens till all are in the house. Then there is an endless loop, my char goes from house to hen spot (where no hens are) and back from hens to house all the time. Anyone wants to help :) ?

loves04021984
Posts: 1
Joined: Thu Dec 23, 2010 9:57 am

Re: optimizing golden eggs profit

#124 Post by loves04021984 » Mon Feb 07, 2011 5:14 pm

Hello
ever sorry for my english.
I have a problem I wanted gold egg farms.
want but that is not offered through the water courses and then stays and does nothing more but an error is not, what can that be?

until then tobi

alaonor
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Joined: Thu Jul 29, 2010 2:20 am

Re: optimizing golden eggs profit

#125 Post by alaonor » Thu Feb 10, 2011 7:13 am

All I get when I try to download files in first post is:
"Warning: require_once(../spamblock.php) [function.require-once]: failed to open stream: No such file or directory in /home/solarstr/public_html/phpBB3/common.php on line 19

Fatal error: require_once() [function.require]: Failed opening required '../spamblock.php' (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/solarstr/public_html/phpBB3/common.php on line 19"
Can someone please reupload them?

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lisa
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Re: optimizing golden eggs profit

#126 Post by lisa » Thu Feb 10, 2011 7:16 am

All files have the same issue, uploading them again probably won't help until the site is fixed.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

JackBlonder
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Re: optimizing golden eggs profit

#127 Post by JackBlonder » Thu Feb 10, 2011 8:09 am

I think Administrator is playing with a spamblocker for the board :D

yoshisucker
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Re: optimizing golden eggs profit

#128 Post by yoshisucker » Thu Feb 10, 2011 10:04 am

Beware of using this Bot!
All my Accounts got banned permanently after using it for only 2 days!
All i want to say is: It's not that safe than the most (me...) think!
Be careful.

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lisa
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Re: optimizing golden eggs profit

#129 Post by lisa » Thu Feb 10, 2011 10:08 am

yoshisucker wrote:Beware of using this Bot!
All my Accounts got banned permanently after using it for only 2 days!
All i want to say is: It's not that safe than the most (me...) think!
Be careful.
Yes they are targetting botters at the moment, a few posts already about it. Something to remember is that using a bot is against ToC and you should expect your accounts to get banned and if they don't then be happy.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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Administrator
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Re: optimizing golden eggs profit

#130 Post by Administrator » Thu Feb 10, 2011 11:46 am

All I get when I try to download files in first post is:
"Warning: require_once(../spamblock.php) [function.require-once]: failed to open stream: No such file or directory in /home/solarstr/public_html/phpBB3/common.php on line 19

Fatal error: require_once() [function.require]: Failed opening required '../spamblock.php' (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/solarstr/public_html/phpBB3/common.php on line 19"
Can someone please reupload them?
I think Administrator is playing with a spamblocker for the board :D
Sorry about that. After I wrote up a nice script to block the spammers from the Wiki and seen how effective it was (see here; tons of spam a day to...zero), I decided to try including it into the forums, as well. I just made a minor mistake in the require path that caused it to get screwy in certain situations. Should all be working now.

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jduartedj
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Re: optimizing golden eggs profit

#131 Post by jduartedj » Fri Feb 11, 2011 11:56 am

lisa wrote:
yoshisucker wrote:Beware of using this Bot!
All my Accounts got banned permanently after using it for only 2 days!
All i want to say is: It's not that safe than the most (me...) think!
Be careful.
Yes they are targetting botters at the moment, a few posts already about it. Something to remember is that using a bot is against ToC and you should expect your accounts to get banned and if they don't then be happy.
is this regarding teleport specifically of just offtopic?
Thanks for reading! :D

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rock5
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Re: optimizing golden eggs profit

#132 Post by rock5 » Fri Feb 11, 2011 12:03 pm

I wouldn't strictly say it's off topic. He's giving a warning about farming golden eggs and this thread is about farming golden eggs as well as using the teleport thing.

Although, I would say this is not the place to discuss it. There seems to be few threads about the topic, so if anyone is inclined to talk about it please use one of the other relevant threads.
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jduartedj
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Re: optimizing golden eggs profit

#133 Post by jduartedj » Fri Feb 11, 2011 12:17 pm

Yeah that's what I though.

Anyway I've updated the waypoint file so now disabling delivery works and the bots isn't stuck in feeds after delivery.
Thanks for reading! :D

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sEbola
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Re: optimizing golden eggs profit

#134 Post by sEbola » Sat Mar 12, 2011 7:38 am

heinzk wrote:my problem:

the char feeds the hens till all are in the house. Then there is an endless loop, my char goes from house to hen spot (where no hens are) and back from hens to house all the time. Anyone wants to help :) ?
In line 124:

Code: Select all

		while player:target_Object("Ranch Hen",1250+lagtime,nil,true,coopHenEvalFunc) do -- Check for hens (112955)
change on:

Code: Select all

		while player:target_Object(112955,1250+lagtime,nil,true,coopHenEvalFunc) do -- Check for hens (112955)

sEbola
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Re: optimizing golden eggs profit

#135 Post by sEbola » Sat Mar 12, 2011 9:38 am

Because teleport function not always work, i suggest use that small code:

Code: Select all

function setSpeed(speed)
	local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
	if playerAddress ~= 0 then
		memoryWriteFloat(getProc(), playerAddress + 0x40, speed);
	end
end
function getSpeed()
	local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
	if playerAddress ~= 0 then
		return memoryReadFloat(getProc(), playerAddress + 0x40);
	else
		cprintf(cli.red, "Can't set player speed: playerAddress = nil");
		return nil; 
	end
end
Remember one thing: when player changes zone - speed is set to default value = 50 :)
On farm I using value 100 without problems.

heinzk
Posts: 12
Joined: Sun Jan 09, 2011 5:51 pm

Re: optimizing golden eggs profit

#136 Post by heinzk » Sat Mar 12, 2011 3:57 pm

thanks for it, i hope u got a nice day :)

but i have no idea where to put or how to use your funciton because of no understanding for all the story here :)

sEbola
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Re: optimizing golden eggs profit

#137 Post by sEbola » Sat Mar 12, 2011 6:42 pm

heinzk wrote:thanks for it, i hope u got a nice day :)

but i have no idea where to put or how to use your funciton because of no understanding for all the story here :)
of course... simplest way:
open file with waypoints, and in section <OnLoad> put functions, and in first waypoint set speed.
Everything should looks like this (bold is what is inserted):

<onLoad>
repeat questname=RoMScript("TEXT('Sys422386_name')"); yrest(500) until questname -- ie. "An Easy Lay?"
repeat npcname=RoMScript("TEXT('Sys114930_name')"); yrest(500) until npcname -- ie. "Jenna Miller"

function setSpeed(speed)
local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
if playerAddress ~= 0 then
memoryWriteFloat(getProc(), playerAddress + 0x40, speed);
end
end
function getSpeed()
local playerAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.charPtr_offset);
if playerAddress ~= 0 then
return memoryReadFloat(getProc(), playerAddress + 0x40);
else
cprintf(cli.red, "Can't set player speed: playerAddress = nil");
return nil;
end
end

</onLoad>
<!-- # 1 --><waypoint x="3981" z="3110" tag="Main">
setSpeed(100.0);
repeat queststate = getQuestStatus(questname); yrest(500) until queststate

TopaZ
Posts: 17
Joined: Mon Jan 25, 2010 5:29 pm

Re: optimizing golden eggs profit

#138 Post by TopaZ » Sun Mar 13, 2011 6:08 am

Hello. Bot did't teleport after 3.0.8 patch. Looks like offsets are changes. Is there a new offsets? Or updated teleport addon? Thx

Edit

Oh sry, my fail. Has fix it like Rock5 said to replace '0x9B8364' to 'addresses.staticbase_char' in addon_teleport.lua. Now works fine.

RicalEyl
Posts: 63
Joined: Fri Aug 13, 2010 2:38 pm

Re: optimizing golden eggs profit

#139 Post by RicalEyl » Mon Apr 11, 2011 9:57 am

I just died in there?

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rock5
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Re: optimizing golden eggs profit

#140 Post by rock5 » Mon Apr 11, 2011 9:35 pm

How did you manage that? :shock:
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