Waypoint files from Germangold

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Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Waypoint files from Germangold

#1 Post by Germangold » Thu Jun 09, 2011 3:12 am

Dear Community!

i dedicated a lot of efford in RoM and also my waypoint
I will be releasing some of my work here


Harvesting Materials
http://pastebin.com/download.php?i=RELhS7pE
Just rename the text file into XML and save it under \script\rom\waypoints
Location: Howling Mountains
Filename: Alpha.xml
Note: Works for starter character
Image

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Waypoint files from Germangold

#2 Post by Germangold » Thu Jun 09, 2011 3:14 am

[Placeholder]

Harvesting Daily Quest Items

Various Interesting Waypoint Files

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rock5
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Location: Australia

Re: Waypoint files from Germangold

#3 Post by rock5 » Thu Jun 09, 2011 3:42 am

I'm sure a lot of people will appreciate it. Good for you.
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RicalEyl
Posts: 63
Joined: Fri Aug 13, 2010 2:38 pm

Re: Waypoint files from Germangold

#4 Post by RicalEyl » Thu Jun 09, 2011 1:31 pm

I kind of have that one already... did you upload it before?

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Waypoint files from Germangold

#5 Post by Germangold » Thu Jun 09, 2011 2:01 pm

RicalEyl wrote:I kind of have that one already... did you upload it before?
no never

kanta
Posts: 424
Joined: Thu Nov 11, 2010 4:08 pm

Re: Waypoint files from Germangold

#6 Post by kanta » Thu Jun 09, 2011 4:53 pm

RicalEyl wrote:I kind of have that one already... did you upload it before?
There's only so many (useful) paths that can be done in RoM. The difference between similar path waypoints will be the quality of the coding. Such as probability of getting stuck, if advanced functions are coded in or if it's just a basic path made with createpath (which seems a lot of people release). You would have to download the file and take a peek at the coding to know if it's the exact same thing you think it is.
Scout/Knight/Rogue 70/66/66

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Waypoint files from Germangold

#7 Post by Germangold » Fri Aug 05, 2011 5:05 pm

Zone Xaveria
Subzone Ruins Research Camp
Use it for lvling from 39 to 45
autosell path included
non aggro mobs

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="3407" z="12979" y="237" tag="upp">	</waypoint>
	<!-- #  2 --><waypoint x="3650" z="13143" y="227">	</waypoint>
	<!-- #  3 --><waypoint x="3627" z="13281" y="228">	</waypoint>
	<!-- #  4 --><waypoint x="3543" z="13340" y="230">	</waypoint>
	<!-- #  5 --><waypoint x="3447" z="13370" y="233">	</waypoint>
	<!-- #  6 --><waypoint x="3341" z="13344" y="228">	</waypoint>
	<!-- #  7 --><waypoint x="3246" z="13338" y="227">	</waypoint>
	<!-- #  8 --><waypoint x="3198" z="13414" y="222">	</waypoint>
	<!-- #  9 --><waypoint x="3117" z="13417" y="221">	</waypoint>
	<!-- # 10 --><waypoint x="3035" z="13411" y="221">	</waypoint>
	<!-- # 11 --><waypoint x="2972" z="13380" y="222">	</waypoint>
	<!-- # 12 --><waypoint x="2909" z="13322" y="221">	</waypoint>
	<!-- # 13 --><waypoint x="2844" z="13276" y="225">	</waypoint>
	<!-- # 14 --><waypoint x="2767" z="13257" y="232">	</waypoint>
	<!-- # 15 --><waypoint x="2710" z="13282" y="233">	</waypoint>
	<!-- # 16 --><waypoint x="2628" z="13318" y="227">	</waypoint>
	<!-- # 17 --><waypoint x="2525" z="13326" y="230">	</waypoint>
	<!-- # 18 --><waypoint x="2427" z="13319" y="238">	</waypoint>
	<!-- # 19 --><waypoint x="2346" z="13308" y="246">	</waypoint>
	<!-- # 20 --><waypoint x="2270" z="13288" y="246">	</waypoint>
	<!-- # 21 --><waypoint x="2195" z="13242" y="242">	</waypoint>
	
	-- return point
	<!-- # 22 --><waypoint x="2158" z="13181" y="238" tag="return">
	__WPL:setDirection(WPT_FORWARD);
	__WPL:setForcedWaypointType("NORMAL")
	
	--	wenn rucksack voll gehe npc
	if inventory:itemTotalCount(0) == 0 then    
		__WPL:setWaypointIndex(__WPL:findWaypointTag("repairs")); 	 
	end
	
	</waypoint>
	<!-- # 23 --><waypoint x="2136" z="13103" y="235">	</waypoint>
	<!-- # 24 --><waypoint x="2147" z="13031" y="234">	</waypoint>
	<!-- # 25 --><waypoint x="2205" z="12981" y="221">	</waypoint>
	<!-- # 26 --><waypoint x="2293" z="12946" y="220">	</waypoint>
	<!-- # 27 --><waypoint x="2362" z="12917" y="226">	</waypoint>
	<!-- # 28 --><waypoint x="2438" z="12886" y="228">	</waypoint>
	<!-- # 29 --><waypoint x="2511" z="12878" y="229">	</waypoint>
	<!-- # 30 --><waypoint x="2605" z="12878" y="230">	</waypoint>
	<!-- # 31 --><waypoint x="2678" z="12892" y="232">	</waypoint>
	<!-- # 32 --><waypoint x="2750" z="12915" y="232">	</waypoint>
	<!-- # 33 --><waypoint x="2820" z="12910" y="235">	</waypoint>
	<!-- # 34 --><waypoint x="2884" z="12874" y="236">	</waypoint>
	<!-- # 35 --><waypoint x="2962" z="12855" y="240">	</waypoint>
	<!-- # 36 --><waypoint x="3048" z="12853" y="252">	</waypoint>
	<!-- # 37 --><waypoint x="3103" z="12849" y="250">	</waypoint>
	<!-- # 38 --><waypoint x="3151" z="12848" y="252">	</waypoint>
	<!-- # 39 --><waypoint x="3195" z="12854" y="267">	</waypoint>
	<!-- # 40 --><waypoint x="3256" z="12861" y="259">	</waypoint>
	<!-- # 41 --><waypoint x="3332" z="12870" y="237">	</waypoint>
	<!-- # 42 --><waypoint x="3392" z="12877" y="236">	</waypoint>
	<!-- # 43 --><waypoint x="3459" z="12885" y="228">	</waypoint>
	<!-- # 44 --><waypoint x="3524" z="12893" y="226">
		__WPL:setWaypointIndex(__WPL:findWaypointTag("upp")); 	</waypoint>
	
	-- npc
	<!-- #  1 --><waypoint x="2045" z="13268" y="233" >__WPL:setWaypointIndex(__WPL:findWaypointTag("return")); 	</waypoint>
	<!-- #  1 --><waypoint x="2045" z="13268" y="233" tag="repairs">	__WPL:setForcedWaypointType("TRAVEL");	</waypoint>
	<!-- #  2 --><waypoint x="1998" z="13273" y="243">	</waypoint>
	<!-- #  3 --><waypoint x="1933" z="13278" y="268">	</waypoint>
	<!-- #  4 --><waypoint x="1865" z="13282" y="293">	</waypoint>
	<!-- #  5 --><waypoint x="1797" z="13281" y="310">	</waypoint>
	<!-- #  6 --><waypoint x="1597" z="13261" y="321">	</waypoint>
	<!-- #  7 --><waypoint x="1533" z="13269" y="322">	</waypoint>
	<!-- #  8 --><waypoint x="1474" z="13285" y="328">	</waypoint>
	<!-- #  9 --><waypoint x="1409" z="13295" y="326">	</waypoint>
	<!-- # 10 --><waypoint x="1354" z="13299" y="326">	</waypoint>
	<!-- # 11 --><waypoint x="1273" z="13310" y="316">		
		player:merchant("Lieferantin.der");
		-- replace npc name with your designated language here
		__WPL:setDirection(WPT_BACKWARD);	
		</waypoint>
</waypoints>

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grande
Posts: 261
Joined: Tue Jun 28, 2011 4:46 pm

Re: Waypoint files from Germangold

#8 Post by grande » Sat Feb 04, 2012 1:44 pm

Hi Germangold,

Have anything for 17-20? thx :-)

Germangold
Posts: 276
Joined: Thu Oct 22, 2009 3:58 am

Re: Waypoint files from Germangold

#9 Post by Germangold » Sat Feb 04, 2012 2:20 pm

dude...
17-20

go grind some easy mobs in "coast of opportunity"

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grande
Posts: 261
Joined: Tue Jun 28, 2011 4:46 pm

Re: Waypoint files from Germangold

#10 Post by grande » Sat Feb 04, 2012 2:24 pm

what's with the tude, dude? hah... Found some help: http://www.rompros.com/waypoints/3086-l ... oints.html

Oh yeah, sorta need that lvl 20 to port over to heff/COO for the account

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