Additional botting resources. Addons may be either for the game itself or for the RoM bot.
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Only post additional bot resources here. Please do not ask unrelated questions.
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Germangold
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
#1
Post
by Germangold » Thu Jun 09, 2011 3:12 am
Dear Community!
i dedicated a lot of efford in RoM and also my waypoint
I will be releasing some of my work here
Harvesting Materials
http://pastebin.com/download.php?i=RELhS7pE
Just rename the text file into XML and save it under \script\rom\waypoints
Location: Howling Mountains
Filename: Alpha.xml
Note: Works for starter character
![Image](http://img690.imageshack.us/img690/2122/alphao.jpg)
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Germangold
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
#2
Post
by Germangold » Thu Jun 09, 2011 3:14 am
[Placeholder]
Harvesting Daily Quest Items
Various Interesting Waypoint Files
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#3
Post
by rock5 » Thu Jun 09, 2011 3:42 am
I'm sure a lot of people will appreciate it. Good for you.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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RicalEyl
- Posts: 63
- Joined: Fri Aug 13, 2010 2:38 pm
#4
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by RicalEyl » Thu Jun 09, 2011 1:31 pm
I kind of have that one already... did you upload it before?
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Germangold
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
#5
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by Germangold » Thu Jun 09, 2011 2:01 pm
RicalEyl wrote:I kind of have that one already... did you upload it before?
no never
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kanta
- Posts: 424
- Joined: Thu Nov 11, 2010 4:08 pm
#6
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by kanta » Thu Jun 09, 2011 4:53 pm
RicalEyl wrote:I kind of have that one already... did you upload it before?
There's only so many (useful) paths that can be done in RoM. The difference between similar path waypoints will be the quality of the coding. Such as probability of getting stuck, if advanced functions are coded in or if it's just a basic path made with createpath (which seems a lot of people release). You would have to download the file and take a peek at the coding to know if it's the exact same thing you think it is.
Scout/Knight/Rogue 70/66/66
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Germangold
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
#7
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by Germangold » Fri Aug 05, 2011 5:05 pm
Zone Xaveria
Subzone Ruins Research Camp
Use it for lvling from 39 to 45
autosell path included
non aggro mobs
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<!-- # 1 --><waypoint x="3407" z="12979" y="237" tag="upp"> </waypoint>
<!-- # 2 --><waypoint x="3650" z="13143" y="227"> </waypoint>
<!-- # 3 --><waypoint x="3627" z="13281" y="228"> </waypoint>
<!-- # 4 --><waypoint x="3543" z="13340" y="230"> </waypoint>
<!-- # 5 --><waypoint x="3447" z="13370" y="233"> </waypoint>
<!-- # 6 --><waypoint x="3341" z="13344" y="228"> </waypoint>
<!-- # 7 --><waypoint x="3246" z="13338" y="227"> </waypoint>
<!-- # 8 --><waypoint x="3198" z="13414" y="222"> </waypoint>
<!-- # 9 --><waypoint x="3117" z="13417" y="221"> </waypoint>
<!-- # 10 --><waypoint x="3035" z="13411" y="221"> </waypoint>
<!-- # 11 --><waypoint x="2972" z="13380" y="222"> </waypoint>
<!-- # 12 --><waypoint x="2909" z="13322" y="221"> </waypoint>
<!-- # 13 --><waypoint x="2844" z="13276" y="225"> </waypoint>
<!-- # 14 --><waypoint x="2767" z="13257" y="232"> </waypoint>
<!-- # 15 --><waypoint x="2710" z="13282" y="233"> </waypoint>
<!-- # 16 --><waypoint x="2628" z="13318" y="227"> </waypoint>
<!-- # 17 --><waypoint x="2525" z="13326" y="230"> </waypoint>
<!-- # 18 --><waypoint x="2427" z="13319" y="238"> </waypoint>
<!-- # 19 --><waypoint x="2346" z="13308" y="246"> </waypoint>
<!-- # 20 --><waypoint x="2270" z="13288" y="246"> </waypoint>
<!-- # 21 --><waypoint x="2195" z="13242" y="242"> </waypoint>
-- return point
<!-- # 22 --><waypoint x="2158" z="13181" y="238" tag="return">
__WPL:setDirection(WPT_FORWARD);
__WPL:setForcedWaypointType("NORMAL")
-- wenn rucksack voll gehe npc
if inventory:itemTotalCount(0) == 0 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("repairs"));
end
</waypoint>
<!-- # 23 --><waypoint x="2136" z="13103" y="235"> </waypoint>
<!-- # 24 --><waypoint x="2147" z="13031" y="234"> </waypoint>
<!-- # 25 --><waypoint x="2205" z="12981" y="221"> </waypoint>
<!-- # 26 --><waypoint x="2293" z="12946" y="220"> </waypoint>
<!-- # 27 --><waypoint x="2362" z="12917" y="226"> </waypoint>
<!-- # 28 --><waypoint x="2438" z="12886" y="228"> </waypoint>
<!-- # 29 --><waypoint x="2511" z="12878" y="229"> </waypoint>
<!-- # 30 --><waypoint x="2605" z="12878" y="230"> </waypoint>
<!-- # 31 --><waypoint x="2678" z="12892" y="232"> </waypoint>
<!-- # 32 --><waypoint x="2750" z="12915" y="232"> </waypoint>
<!-- # 33 --><waypoint x="2820" z="12910" y="235"> </waypoint>
<!-- # 34 --><waypoint x="2884" z="12874" y="236"> </waypoint>
<!-- # 35 --><waypoint x="2962" z="12855" y="240"> </waypoint>
<!-- # 36 --><waypoint x="3048" z="12853" y="252"> </waypoint>
<!-- # 37 --><waypoint x="3103" z="12849" y="250"> </waypoint>
<!-- # 38 --><waypoint x="3151" z="12848" y="252"> </waypoint>
<!-- # 39 --><waypoint x="3195" z="12854" y="267"> </waypoint>
<!-- # 40 --><waypoint x="3256" z="12861" y="259"> </waypoint>
<!-- # 41 --><waypoint x="3332" z="12870" y="237"> </waypoint>
<!-- # 42 --><waypoint x="3392" z="12877" y="236"> </waypoint>
<!-- # 43 --><waypoint x="3459" z="12885" y="228"> </waypoint>
<!-- # 44 --><waypoint x="3524" z="12893" y="226">
__WPL:setWaypointIndex(__WPL:findWaypointTag("upp")); </waypoint>
-- npc
<!-- # 1 --><waypoint x="2045" z="13268" y="233" >__WPL:setWaypointIndex(__WPL:findWaypointTag("return")); </waypoint>
<!-- # 1 --><waypoint x="2045" z="13268" y="233" tag="repairs"> __WPL:setForcedWaypointType("TRAVEL"); </waypoint>
<!-- # 2 --><waypoint x="1998" z="13273" y="243"> </waypoint>
<!-- # 3 --><waypoint x="1933" z="13278" y="268"> </waypoint>
<!-- # 4 --><waypoint x="1865" z="13282" y="293"> </waypoint>
<!-- # 5 --><waypoint x="1797" z="13281" y="310"> </waypoint>
<!-- # 6 --><waypoint x="1597" z="13261" y="321"> </waypoint>
<!-- # 7 --><waypoint x="1533" z="13269" y="322"> </waypoint>
<!-- # 8 --><waypoint x="1474" z="13285" y="328"> </waypoint>
<!-- # 9 --><waypoint x="1409" z="13295" y="326"> </waypoint>
<!-- # 10 --><waypoint x="1354" z="13299" y="326"> </waypoint>
<!-- # 11 --><waypoint x="1273" z="13310" y="316">
player:merchant("Lieferantin.der");
-- replace npc name with your designated language here
__WPL:setDirection(WPT_BACKWARD);
</waypoint>
</waypoints>
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grande
- Posts: 261
- Joined: Tue Jun 28, 2011 4:46 pm
#8
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by grande » Sat Feb 04, 2012 1:44 pm
Hi Germangold,
Have anything for 17-20? thx
![Smile :-)](./images/smilies/icon_e_smile.gif)
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Germangold
- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
#9
Post
by Germangold » Sat Feb 04, 2012 2:20 pm
dude...
17-20
go grind some easy mobs in "coast of opportunity"
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