course of terror WP
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- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: course of terror WP
I get that occasionally, but usually it is because the bot somehow manages to open the first chest twice. Thus it doesn't have the second special key to open the last chest. Either way, I get the same amount of loot from the chests.
Re: course of terror WP
I get this error at times when running cot_tele:
When I looked if was simply floating above the key to harvest, nothing attacking it and key-tile was clickable.
Code: Select all
Swimhack ACTIVATED!
Player Teleported to X: 4081 Z: 3586 Y: 75
Player Teleported to X: 3947 Z: 3810 Y: 75
Player Teleported to X: 3948 Z: 3810 Y: 57
We found Treasure Key and will harvest it.
Engaging enemy [Clown Spirit] in combat.
Use MACRO: MAGE_THUNDERSTORM => Clown Spirit (19808/19808)
Use MACRO: MAGE_PURGATORY_FIRE => Clown Spirit (13267/19808)
Use MACRO: MAGE_FIREBALL => * aborted *
Fight finished. Killed 1 Clown Spirit. (fight #1 / runtime 23173063 minutes)
Clearing target.
Player Teleported to X: 3961 Z: 3786 Y: 75
Player Teleported to X: 4013 Z: 3948 Y: 75
Player Teleported to X: 4014 Z: 3948 Y: 57
The game client did not crash.
7:43pm - [string "..."]:66: attempt to index local 'clown' (a nil value)
Re: course of terror WP
Sometimes the teleport upwards fails. It seems for me that is what happened to you but why the clown is nill I don't know.
Edit: ah okay now I see
to:
Edit: ah okay now I see
Code: Select all
function checkaggro()
repeat
player:update()
if player.Battling then
local clown = player:findEnemy(true)
player.X = clown.X player.Z = clown.Z -- Temporarily change player coords so we can find nearest seal to mob
local seal = player:findNearestNameOrId(102384)
player:target(seal) -- kills the summoning portal and not the ghost clown.
player:fight()
yrest(2000) -- give a couple of seconds for the clown to disappear.
player:update()
end
until not player.Battling
end
Code: Select all
function checkaggro()
repeat
player:update()
if player.Battling then
local clown = player:findEnemy(true)
if(clown)then
player.X = clown.X
player.Z = clown.Z -- Temporarily change player coords so we can find nearest seal to mob
end
local seal = player:findNearestNameOrId(102384)
player:target(seal) -- kills the summoning portal and not the ghost clown.
player:fight()
yrest(2000) -- give a couple of seconds for the clown to disappear.
player:update()
end
until not player.Battling
end
Jack-of-all-trades, but master-of-only of a few
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Re: course of terror WP
If you have aggro but there is no clown then what is attacking you? Or should I say, if nothing is attacking you and there is no clown then why do you have aggro?
I noticed that you just killed a clown. Maybe the battling flag just took a while to clear. So if you have aggro and there is no clown then there wont be a seal so you don't need to look for and attack the seal. I'd try this instead
I noticed that you just killed a clown. Maybe the battling flag just took a while to clear. So if you have aggro and there is no clown then there wont be a seal so you don't need to look for and attack the seal. I'd try this instead
Code: Select all
function checkaggro()
repeat
player:update()
if player.Battling then
local clown = player:findEnemy(true)
if(clown)then
player.X = clown.X
player.Z = clown.Z -- Temporarily change player coords so we can find nearest seal to mob
local seal = player:findNearestNameOrId(102384)
player:target(seal) -- kills the summoning portal and not the ghost clown.
player:fight()
yrest(2000) -- give a couple of seconds for the clown to disappear.
player:update()
end
end
until not player.Battling
end
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: course of terror WP
I want to do these title quests in cot automatically. so i have added some functions to the file. just beta version, can't test it really good. "destroy the barriers" seems more difficult so i need a little bit more time
quest: "Bringt die Fragmente des Clowngeistes in Euren Besitz" (sry don't know the questname in english; id: 424717; runesdatabase isn't available)
checkaggro doesn't work for me. it just kills the clowns and not the portal. the summon portal ID i get is 113108 but in the function checkaggro it's 102384?!
quest: "Bringt die Fragmente des Clowngeistes in Euren Besitz" (sry don't know the questname in english; id: 424717; runesdatabase isn't available)
Code: Select all
function getfragments()
local sealAddress = 113111
local queststatus = getQuestStatus(424717)
local seal = player:findNearestNameOrId(sealAddress)
if seal then
-- goto seal
teleport(nil,nil,75) -- go up to height if 75
teleport(seal.X, seal.Z, 75) -- teleport to above seal
teleport(seal.X + 1, seal.Z, 57) -- teleport in range to click seal
-- click seal
repeat
player:target(seal)
yrest(100)
Attack()
yrest(1000)
player:update()
until player:findNearestNameOrId(113108) -- until portal appears
yrest(2000)
repeat
player:update()
if player.Battling then
local enemy = player:findNearestNameOrId("Clowngeist")
player:fight(enemy.Address)
player:loot()
yrest(2000) -- give a couple of seconds for the clown to disappear.
player:update()
end
yrest(2000)
queststatus = getQuestStatus(424717)
until queststatus == "complete"
checkaggro()
--local sum = player:findNearestNameOrId(113108)
--player:fight(sum.Address)
end
end
- Attachments
-
- cot_tele_modded.xml
- (13.71 KiB) Downloaded 276 times
Re: course of terror WP
It's possible the id has changed. How are you getting the id 113108?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: course of terror WP
start get_objectID.bat, joining cot, click seal and move mouse over the summon portal don't know, but it could be changed when they changed the lvl of the minigames?! i will verify it tomorrow ^^
Re: course of terror WP
Ok, did it with a another character. The ID is 102368, so it was my failure. Now I have to test why checkaggro() isn't working, although the ID is now right.
Re: course of terror WP
Well i worked well but showed some error in looting chests.
It looted left sided chests very well but failed on right side. A message popped up on MM.
It looted left sided chests very well but failed on right side. A message popped up on MM.
Satisfaction is the end of desire!!
Re: course of terror WP
At the top of the cot_tele waypoint, you need to change the options.
Currently that is what you have, and is the reason it ended as it did. That is the same with SurvivalR5, change the option at the top of the file.
Code: Select all
When_Finished = "end"
-- "end" to end script, "relog" to log next character, "charlist" to use the charlist and "waypointfilename" to load that waypointfile.
Re: course of terror WP
That doesn't explain why it only did one side though. If it keeps happening, let me know. It may have just been a glitch. If it keeps happening I'll have to add some print commands to find out what's happening.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: course of terror WP
How would you make a version of this without teleport? I want to make a script just for mages that should use thunderstorm to kill all tiles. It's just like I am doing manual. Problem is, that the tiles are not really mobs. I've just made some screenshots of the tiles with id but I dont't know how to start.
The two pictures on the right side show the key as a tile and as an object to collect which happens when you kill them. There are some title quests where you need to collect keys for example but it only works if you collect them, when they are tiles. Don't know if the bot can try to leave out specific mobs with thunderstorm. Primary I just want to get the shells so killing everything is more important.
The two pictures on the right side show the key as a tile and as an object to collect which happens when you kill them. There are some title quests where you need to collect keys for example but it only works if you collect them, when they are tiles. Don't know if the bot can try to leave out specific mobs with thunderstorm. Primary I just want to get the shells so killing everything is more important.
Re: course of terror WP
Isn't there one on the first page?
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My Tools : viewtopic.php?f=10&t=6226
My Reps:
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https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226
Re: course of terror WP
Yea, there is one which uses flyhack without teleporting, but I want to have a version without any hacks.
Re: course of terror WP
I really can't find whats wrong.
I've deleted the flys and teleports and edited the getallkeys function.
The thing is, that is does nothing after entering the room, where it normally should start using thunderstorm. I deleted the travel on top and my target distances are set up right, too. I also tried using rom/bot.lua debug, but it won't give me any additional info.
I've deleted the flys and teleports and edited the getallkeys function.
Code: Select all
function getallkeys()
local tileList = {113108,113109,113110,113111,113113,} -- all other objects in cot
local seals = {113112,112959} -- seal tile and killed seal
local lastSealAddress = 0
repeat
local tile = player:findNearestNameOrId(tileList)
if tile then
repeat
player:target(tile)
yrest(300)
player:cast("MAGE_THUNDERSTORM")
until not tile
end
player:update()
local seal = player:findNearestNameOrId(seals, lastSealAddress)
if seal then
-- click seal
local keys = inventory:itemTotalCount(203027)
repeat
player:target(seal)
yrest(100)
Attack()
yrest(1000)
player:update()
until player:findNearestNameOrId(113106) or inventory:itemTotalCount(203027) == keys + 1 -- until a key appears
-- Remember last seal
lastSealAddress = seal.Address
if not inventory:itemTotalCount(203027) == keys + 1 then
repeat
player:target_Object(113106,nil,nil,true) -- harvests key
until inventory:itemTotalCount(203027) == keys + 1
yrest(500)
end
end
until gotAllKeys()
end
Re: course of terror WP
I actually started playing on the Arcadia private server and was trying out CoT with this waypoint.
But every time the bot activates swimhack the char dis immediately.
There is no damage log.
The bot teleports fine into the dungeon, talks to Malatina, gets started and passes the first door to start.
Then activates swimhack, dies immediately and makes 3 teleport steps after being dead.
As far as i see it happens before the char even moves.
In Lyliya minigame swimhack makes no problem, so i have no idea where the problem actually is.
Arcadia gives a version number of 7.x, whereas official RoM is at 6.x
Does anyone play on Arcadia and have the same issues, or plays there and has NO issues in CoT ?
I have actual swimhack, and CoT WP works fine on official servers.
Also i remember the first time i did CoT on Arcadia it worked fine, char was about lvl 30.
Now char is lvl 52 and for 3 days in a row i get the same problem.
But every time the bot activates swimhack the char dis immediately.
There is no damage log.
The bot teleports fine into the dungeon, talks to Malatina, gets started and passes the first door to start.
Then activates swimhack, dies immediately and makes 3 teleport steps after being dead.
As far as i see it happens before the char even moves.
In Lyliya minigame swimhack makes no problem, so i have no idea where the problem actually is.
Arcadia gives a version number of 7.x, whereas official RoM is at 6.x
Does anyone play on Arcadia and have the same issues, or plays there and has NO issues in CoT ?
I have actual swimhack, and CoT WP works fine on official servers.
Also i remember the first time i did CoT on Arcadia it worked fine, char was about lvl 30.
Now char is lvl 52 and for 3 days in a row i get the same problem.
Re: course of terror WP
If I remember correctly the official servers made it so if in siege war and you used fly hack it would kill you immediately, maybe this server has implemented the same thing for CoT map?
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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Re: course of terror WP
Possible. But i am wondering why it worked ion first day, then.
I checked again and i have an item from malatina in bag so it was no dream.
Ok, you can say they possibly implemented this "feature" right this weekend.....
Is there any way to avoid this happen ?
I checked again and i have an item from malatina in bag so it was no dream.
Ok, you can say they possibly implemented this "feature" right this weekend.....
Is there any way to avoid this happen ?
Re: course of terror WP
I tested the Minigames and the following seem to have this "feature" activated.
Malatina Survival
Malatina CoT
Sascilia Minigame
Starting swimhack kills your character immediately.
So, are there any waypoints without swimhack, or any workaround for that "evil feature" ?
Malatina Survival
Malatina CoT
Sascilia Minigame
Starting swimhack kills your character immediately.
So, are there any waypoints without swimhack, or any workaround for that "evil feature" ?
Re: course of terror WP
you could theoretically teleport above the plates/ just walk in Malatina Survival
and Malatina CoT. Sascilia Minigame is very much undoable with out it, it would be extreme complex like gobo.( I think gobo is easier)
What about the decoration mini-game?
and Malatina CoT. Sascilia Minigame is very much undoable with out it, it would be extreme complex like gobo.( I think gobo is easier)
What about the decoration mini-game?
Jack-of-all-trades, but master-of-only of a few
My Reps:
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My Tools : viewtopic.php?f=10&t=6226
My Reps:
https://github.com/BlubBlab/Micromacro-with-OpenCV (My version of MM2 with OpenCV and for MS Visual Studio)
https://github.com/BlubBlab/rom-bot (rombot with no stop WP and advanced human emulation mode and some other extensions)
https://github.com/BlubBlab/Micromacro-2-Bot-Framework ( A work in progress )
My Tools : viewtopic.php?f=10&t=6226
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