Mer-Ki-Vah wrote:yes, and try everything out .. before you ask.
Yes , just remove this : --
removed it (--) but still the same.. im still stuck on the same loop
My bot always leaves party and goes out just when i enter the KS instance. I'm stuck in this loop
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I'm IN.
Party member 1 has the name of *****
Use MACRO: PRIEST_URGENT_HEAL => ***** (22845/27310)
Use MACRO: PRIEST_REGENERATE => ***** (27310/27310)
Clearing target.
Moving to waypoint #26, (4706, 896)
We changed the option 'QUICK_TURN' from 'true' to 'true'.
We changed the option 'MAX_TARGET_DIST' from '200' to '50'.
Speed set to how you like it, fast.
Moving to waypoint #27, (4710, 901)
Moving to waypoint #28, (4687, 910)
Moving to waypoint #29, (4565, 911)
Use MACRO: MAGE_PURGATORY_FIRE => <UNKNOWN> (1000/1000)
Loot distance = 53 ------- Loot name= Ousul Salamander
Player Teleported to X: 4503 Z: 932
Clearing target.
Picking up sigil "Healing Sigil"
Loot distance = 76 ------- Loot name= Ousul Poison Frog
Player Teleported to X: 4560 Z: 939
Clearing target.
Loot distance = 15 ------- Loot name= Ousul Salamander
Player Teleported to X: 4578 Z: 916
Clearing target.
Speed set to how you like it, normal.
Clearing target.
Use MACRO: Executing RoMScript "LeaveParty()".
Player address changed: 0x49A31900
Ranged skill found: MAGE_THUNDERSTORM
This is the whole part
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RoM windows size is 898x686, upper left corner at 445,30
Loading profile ****.xml
Testing 'ingamefunctions' macro. If it gets stuck here, please update the 'inga
efunctions' by copying the 'ingamefunctions' folder from 'rom/devtools' to the
ames 'interface/addons' folder.
MACRO Test: ok
Ranged skill found: MAGE_THUNDERSTORM
[DEBUG] CPU Frequency 2864.58
Waypoint files from C:/micromacro/scripts/ks:
0: wander 7: 1-10Pi../l3-4_bear_re 14: 1-10Pi../l7t_7-9_boa
1: 1-10Pi../l10t_classha 8: 1-10Pi../l3t_3-4_bear 15: 1-10Pi../l9-10_bugs.
2: 1-10Pi../l10t_postbox 9: 1-10Pi../l4t_5-7_beet 16: 1-10Pi../l9-10_bugs_
3: 1-10Pi../l1t_start.xm 10: 1-10Pi../l4t_logar.xm 17: 1-10Pi../l9t_9-10_bu
4: 1-10Pi../l2-3_wolf.xm 11: 1-10Pi../l5-7_beetle. 18: CommandLine.xml
5: 1-10Pi../l2-3_wolf_re 12: 1-10Pi../l7-9_boar.xm 19: KS.xml
6: 1-10Pi../l3-4_bear.xm 13: 1-10Pi../l7-9_boar_re 20: KS2.xml
7: 1-10Pi../l3-4_bear_re 14: 1-10Pi../l7t_7-9_boar
Enter the number of the path you want to use and press Enter > 20
You chose 20
Loaded waypoint path KS2.xml
No return path with default naming KS2_return.xml found.
We use the normal waypoint path KS2.xml now.
Waypoint #181 is closer then #1. Hence we start with waypoint #181.
GM detection started
KS farming START .......jiiihaaaa
Speed set to how you like it, normal.
We changed the option 'INV_AUTOSELL_FROMSLOT' from '1' to '4'.
We changed the option 'TARGET_LEVELDIF_BELOW' from '10' to '32'.
We changed the option 'AUTO_ELITE_FACTOR' from '5' to '2500'.
We changed the option 'MAX_TARGET_DIST' from '225' to '200'.
We changed the option 'COMBAT_DISTANCE' from '200' to '200'.
We changed the option 'LOOT_IN_COMBAT' from 'true' to 'true'.
We changed the option 'LOOT_DISTANCE' from '300' to '150'.
We changed the option 'LOOT_ALL' from 'true' to 'true'.
Use MACRO: Executing RoMScript "BagFrame:IsVisible()".
Moving to waypoint #181, (-15134, 11548)
Forced waypoint type 'TRAVEL' set by user.
Speed set to how you like it, normal.
Megyek kipakolok,eladom a cuccost.
Clearing target.
Moving to waypoint #182, (-15457, 11649)
Moving to waypoint #183, (-15840, 11742)
Moving to waypoint #184, (-16147, 11816)
Moving to waypoint #185, (-16413, 11881)
Moving to waypoint #186, (-16615, 11687)
Moving to waypoint #187, (-16603, 11485)
Moving to waypoint #188, (-16629, 11343)
We changed the option 'INV_AUTOSELL_TOSLOT' from '180' to '180'.
We changed the option 'INV_AUTOSELL_QUALITY' from 'white,green,blue,purple' to
white,green,blue,purple'.
We changed the option 'INV_AUTOSELL_ENABLE' from 'true' to 'true'.
We changed the option 'INV_AUTOSELL_IGNORE' from 'Monster Cards,Rare Magic Ston
,Herb of Hope' to 'Moa'.
Use MACRO: Executing RoMScript "BagFrame:IsVisible()".
We try to find NPC Pancer:
We successfully target NPC Pancer and try to open the dialog window.
The Bank is empty
A bank void
We try to find NPC Pancer:
We successfully target NPC Pancer and try to open the dialog window.
Clearing target.
Moving to waypoint #1, (-16643, 11386)
Forced waypoint type 'TRAVEL' set by user.
I 'm S T A R T I N G
I invited altChar : ****
Moving to waypoint #2, (-16727, 11273)
Moving to waypoint #3, (-16852, 11253)
Moving to waypoint #4, (-17059, 11342)
Moving to waypoint #5, (-17160, 11075)
Moving to waypoint #6, (-17113, 10728)
Moving to waypoint #7, (-17050, 10311)
Moving to waypoint #8, (-16996, 9847)
Moving to waypoint #9, (-17122, 9885)
Moving to waypoint #10, (-17221, 9952)
Moving to waypoint #11, (-17354, 10046)
Moving to waypoint #12, (-17533, 10252)
Moving to waypoint #13, (-17643, 10451)
Moving to waypoint #14, (-17763, 10608)
Moving to waypoint #15, (-17938, 10602)
Moving to waypoint #16, (-18137, 10768)
Moving to waypoint #17, (-18306, 11069)
Moving to waypoint #18, (-18352, 11271)
Moving to waypoint #19, (-18413, 11538)
Moving to waypoint #20, (-18474, 11791)
Moving to waypoint #21, (-18523, 12053)
Moving to waypoint #22, (-18553, 12320)
Moving to waypoint #23, (-18566, 12457)
Moving to waypoint #24, (-18554, 12504)
Player address changed: 0x4E4C5F00
Ranged skill found: MAGE_THUNDERSTORM
Ez KS ... zonaid = 107
Moving to waypoint #25, (4712, 847)
I'm IN.
Party member 1 has the name of ****
Use MACRO: PRIEST_URGENT_HEAL => **** (22845/27310)
Use MACRO: PRIEST_REGENERATE => **** (27310/27310)
Clearing target.
Moving to waypoint #26, (4706, 896)
We changed the option 'QUICK_TURN' from 'true' to 'true'.
We changed the option 'MAX_TARGET_DIST' from '200' to '50'.
Speed set to how you like it, fast.
Moving to waypoint #27, (4710, 901)
Moving to waypoint #28, (4687, 910)
Moving to waypoint #29, (4565, 911)
Use MACRO: MAGE_PURGATORY_FIRE => <UNKNOWN> (1000/1000)
Loot distance = 53 ------- Loot name= Ousul Salamander
Player Teleported to X: 4503 Z: 932
Clearing target.
Picking up sigil "Healing Sigil"
Loot distance = 76 ------- Loot name= Ousul Poison Frog
Player Teleported to X: 4560 Z: 939
Clearing target.
Loot distance = 15 ------- Loot name= Ousul Salamander
Player Teleported to X: 4578 Z: 916
Clearing target.
Speed set to how you like it, normal.
Clearing target.
Use MACRO: Executing RoMScript "LeaveParty()".
Player address changed: 0x49A31900
Ranged skill found: MAGE_THUNDERSTORM
Paused. (Delete) to continue, (CTRL+L) exit to shell, (CTRL+C) quit
Im pretty sure i did all the OP's instructions. i have all the addons.. edited the CharAttributes Table and MyKill function
this is the last waypoint my character goes to before calling the function LeaveParty
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<!-- # 4 --><waypoint x="4565" z="911" y="679">Fight(70)</waypoint>
You must to fill the Character Attributes table -DONE
-- You must to fill the myKill() routine -DONE
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function myKill()
--RoMScript('KillSequence("","KS");'); --use it what you want( you need to setup are yours characters by the same !)
--keyboardPress(key.VK_A);
player:fight();
end
-- You can setup Diyce or fight or other fight in the myKill() routin
-- --> charAttrTable() and myKill() are in addon_mixed.lua
-- You must to fill the potionControl and getupBuff - I Dont see any issues here
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function potionControl()
useHousemaidPotions("speed");
useHousemaidPotions("clearThought");
useHousemaidPotions("luck");
if player.Class1 == CLASS_SCOUT then Arrows();end;
------------------ buffs -----------------------------------------
if player.Class1 == CLASS_SCOUT then
getupBuff("Frost Arrow")
elseif player.Class1 == CLASS_MAGE and player.Class2 == CLASS_PRIEST then
getupBuff("Magic Barrier");
getupBuff("Essence of Magic");
getupBuff("Fire Ward");
getupBuff("Blessed Spring Water");
elseif player.Class1 == CLASS_KNIGHT then
getupBuff("Enhanced Armor");
getupBuff("Holy Seal");
elseif player.Class1 == CLASS_CHAMPION then
getupBuff("Forge");
elseif player.Class1 == CLASS_ROGUE then
getupBuff("Combat Master");
if not player:hasBuff("Poisonous") and inventory:itemTotalCount("Poison Bottle") >= 1 then
getupBuff("Poison");
end;
elseif player.Class1 == CLASS_PRIEST then
elseif player.Class1 == CLASS_WARRIOR then
elseif player.Class1 == CLASS_WARLOCK then
end;
------------------ Magic Parfum control, pet recall -------------
local petSlot=charAttrGet("Pet")
local mypet= CEggPet(petSlot);
if ( petSlot ~=0 and player:hasBuff("Magic Perfume") ) then
if settings.profile.options.LOOT_DISTANCE > 70 then changeProfileOption("LOOT_DISTANCE", 60);end;
if not sendMacro('IsPetSummoned('..petSlot..')') then sendMacro('SummonPet('..petSlot..')');yrest(6000); end;
end;
end