Rock5's Mail Mods

Additional botting resources. Addons may be either for the game itself or for the RoM bot.
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Tooney
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Re: Rock5's Mail Mods

#281 Post by Tooney » Mon Nov 07, 2011 1:04 am

Hi Rock,

If I have a read mail in my inbox or I get a mail with no attachments then UMM_TakeMail doesn't work correctly, it just keeps asking me to tag a message and never completes. Any tips? It does collect all other mails with attachments but leaves the text only one.

Thanks.

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rock5
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Re: Rock5's Mail Mods

#282 Post by rock5 » Mon Nov 07, 2011 1:36 am

I think I noticed this once. I'll look into it.
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rock5
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Re: Rock5's Mail Mods

#283 Post by rock5 » Mon Nov 07, 2011 2:36 am

Ok. Uploading a new version, version 1.72
  • Fixes bug that causes it to get stuck if there is an empty mail.
  • Fixed bug with stack size option.
  • Deals with reaching mail limit. Now waits until it can send again. Is not perfect but better than nothing. After reaching the limit (about 60 items) it takes ages to send stuff.
  • Added "_amount" to "UMM_SendByFusedTierLevel(_recipient, _fusedtier, _amount)"
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Tooney
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Re: Rock5's Mail Mods

#284 Post by Tooney » Mon Nov 07, 2011 2:12 pm

Sir, you are a star.

Tooney
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Re: Rock5's Mail Mods

#285 Post by Tooney » Mon Nov 07, 2011 5:24 pm

While you are around, do you know if it's possible to detect a new mail situation so I could respond to it and go and collect the mail?

Thanks.

Tooney
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Re: Rock5's Mail Mods

#286 Post by Tooney » Mon Nov 07, 2011 5:36 pm

Sorry didn't search well enough. Monitor InGame Events. :roll:

madgamer
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Re: Rock5's Mail Mods

#287 Post by madgamer » Tue Nov 08, 2011 9:46 pm

is there any way to change the subject line or the body text of a mail so it doesnt always say 99 Golden Eggs etc?

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rock5
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Re: Rock5's Mail Mods

#288 Post by rock5 » Tue Nov 08, 2011 10:30 pm

I never really saw the point of changing the subject or body, in regards to botting anyway. Although I could probably add it, it would be too much effort for too little gain.
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LoneWolf
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Re: Rock5's Mail Mods

#289 Post by LoneWolf » Sat Nov 12, 2011 8:25 am

rock5 wrote:
tbpit3w wrote:hi, after a few hours of testing, i think i've figured it out.

the message queue is somewhere around 60 messages, and it clears 2 messages from the queue every minute. seems to be server sided cos i can't even compose a normal message once the limit is reached. relogging completely resets the queue.
How accurate is "clears 2 messages from the queue every minute"? Does that mean we have to wait 1 minutes before we can send another 2 or can you send 1 after 30s?

By relogging, do you mean dropping to character selection, dropping to the login screen or closing the game completely and starting again?
you can bypass this queue by entering your house. once inside the house you can send 60 mails again, leave house 60 mails... and so on ^^

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rock5
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Re: Rock5's Mail Mods

#290 Post by rock5 » Sat Nov 12, 2011 8:29 am

Except there is no house in limo. Although that's good to know, it doesn't help with the mail mod.
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botique
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Re: Rock5's Mail Mods

#291 Post by botique » Sat Nov 12, 2011 9:56 am

Now there is a house in Limo. Pretty close to the mailbox.

sdude13
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Re: Rock5's Mail Mods

#292 Post by sdude13 » Thu Nov 17, 2011 6:33 am

Is using the house to bypass the 60mails thing confirmed ?
Otherwise, i guess the logout and relogin of the char is also a solution right ?
So counting mails sent and then after 60 logout and relogin with the script should be possible...

botique
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Re: Rock5's Mail Mods

#293 Post by botique » Sun Dec 04, 2011 2:20 pm

How to close the UMM window? It could interfere with other functions. For example, I wonder how to enter the house in Limo after using the mailbox. I currently cannot do that "because you must close the mail interface".

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rock5
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Re: Rock5's Mail Mods

#294 Post by rock5 » Sun Dec 04, 2011 2:28 pm

Either just close the mail interface

Code: Select all

RoMScript("UMMFrame:Hide()")
or close all windows

Code: Select all

RoMScript("CloseWindows()")
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Germangold
Posts: 276
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Re: Rock5's Mail Mods

#295 Post by Germangold » Thu Jan 12, 2012 6:06 pm

created a complex waypoint for buying t4 items (excellent belt) and sending it to MANY characters!

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
doneallready = {
"toon1","toon2",

}
nameTable = 
{"toon3","toon4","toon5","toon6","toon7","toon8","toon9",
}
 meincounter = 1;
 
</onLoad>
	<!-- #  1 --><waypoint x="2500" z="48311" y="132" >
	  
	  local tobuy = 20;
      local beltname = RoMScript("TEXT('Sys227502_name')") -- Excellent Belt
      repeat
         local beltcount = inventory:getItemCount(227502) -- number of belts you already have
         if beltcount >= tobuy then break end
         player:openStore("Nebular");   
         inventory:storeBuyItem(beltname, tobuy - beltcount)
         yrest(3000)
      until false
	  
	  sendMacro("CloseAllWindows()");
      inventory:update();
	  sendMacro("OpenMail()");  yrest(1000); 
	  UMM_SendByNameOrId(nameTable[meincounter], {227502},20);  yrest(1000); 
	  sendMacro("CloseAllWindows()");inventory:update();
      meincounter = meincounter + 1;
	  
	  repeat parallelID = RoMScript("GetCurrentParallelID()"); yrest(500) until parallelID
		if (parallelID == 2) then
			sendMacro("ChangeParallelID(1);");
		else
			sendMacro("ChangeParallelID(2);");
		end
		player:rest(25); 
		
	if nameTable[meincounter] == "toon9" then
		-- Last character
		print("Last player finished.")
		player:logout()
	end
   </waypoint>
</waypoints>

emmanuel04
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How Can Portable Mail Box Be Use

#296 Post by emmanuel04 » Thu Jan 26, 2012 9:31 am

I have been looking into this for some time but its sad to say that this will not work for me.
I would like to open a portable mailbox (The one you rent for like 180 days)

If I could get it to open I would like to use
UMM_SendByStackSize(_recipient, _itemTable, _stacksize)
Used for sending items by stack size. Useful for sending only full stacks of dailys for instance, reducing the number of mails.

So if anyone know how to open the portable mailbox it would be a great HELP

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rock5
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Re: Rock5's Mail Mods

#297 Post by rock5 » Thu Jan 26, 2012 9:37 am

emmanuel04 wrote:I would like to open a portable mailbox (The one you rent for like 180 days)
I haven't heard of that one. Where do you get that?
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lisa
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Re: Rock5's Mail Mods

#298 Post by lisa » Thu Jan 26, 2012 9:39 am

It's been a while but I seem to remember you being able to call a function in game which brings up the rental for mailbox just like a bag, costs diamonds of course.
It's been a long time since I last heard about it though so I can't recall how to do it.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

emmanuel04
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Re: Rock5's Mail Mods

#299 Post by emmanuel04 » Thu Jan 26, 2012 11:28 am

Ya the portable mailbox do cost dias and I have been using all 3 (AH,Bank,Mailbox) + Xbar for over a year.
However if this cant be done; maybe there is a way to trade the items with an alt at a fixed point.

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lisa
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Re: Rock5's Mail Mods

#300 Post by lisa » Thu Jan 26, 2012 12:00 pm

What do you do normally to open the portable mailbox?
or is there a button on xbar for it?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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