Error in profile?

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Lamkefyned
Posts: 348
Joined: Thu May 23, 2013 11:38 am
Location: Spain

Error in profile?

#1 Post by Lamkefyned » Sat Apr 12, 2014 8:21 am

Hi, I have a warden but my profile does not attack.
I've been like 2 hours looking at the profile but not working

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"				value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="50" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="false" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="15" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="0" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="false" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />			<!-- Distance at which it starts using skills -->
		<option name="COMBAT_STOP_DISTANCE" value="200" />			<!-- Distance at which it stops moving towards the target -->
		<option name="MAX_FIGHT_TIME"     	value="10" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="true" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="false" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->
		<option name="AUTO_ELITE_FACTOR"    value="5" />			<!-- (value * your max HP) to designate a mob as "elite" -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="3" />
		<option name="TARGET_LEVELDIF_BELOW" value="10" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->
		<option name="LOOT_JUMPING"			value="false" />		<!-- Jumps while looting to avoid crouching -->
		<option name="LOOT_AGAIN"			value="2000" />			<!-- Second chance try if first loot failed. -->
		<option name="LOOT_TIME"			value="1500" />			<!-- Amount of time allowed for looting. -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 			value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<option name="PARTY"				value="false" />
		<option name="PARTY_ICONS"			value="false" /> 		<!-- For party leader to place "I" Icon on the target Mob -->
		<option name="PARTY_INSTANCE"		value="false" /> 		<!-- For party bot to enable the killing of mobs with high HP  -->
		<option name="ICON_FIGHT"			value="false" />		<!-- For party bot to only attack mobs with "I" Icon -->
		<option name="PARTY_FOLLOW_NAME"	value="" /> 			<!-- For party bot name of character to follow -->
		<option name="HEAL_FIGHT"			value="false" />  		<!-- For party bot if you want healer to also fight -->
		<option name="PARTYLEADER_WAIT"		value="false" /> 		<!-- to make a normal bot wait for party members -->

		<!-- pvp -->
		<option name="PVP"		value="" /> <!-- 'true' will auto attack players, 'false' will not fight back, no value will only fight if attacked. -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="MyOtherCharacter1" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_priest>
		<skill name="PRIEST_GRACE_OF_LIFE" 		hotkey="MACRO" priority="120" rebuffcut="10" inbattle="false" />
		<skill name="PRIEST_SOUL_SOURCE"     	hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
		<skill name="PRIEST_URGENT_HEAL"     	hotkey="MACRO" priority="100" hpper="50"  />
		<skill name="PRIEST_HOLY_AURA"       	hotkey="MACRO" priority="90" inbattle="true" hpper="24" />
		<skill name="PRIEST_REGENERATE"      	hotkey="MACRO" priority="80"  hpper="80" />
		<skill name="PRIEST_RISING_TIDE"     	hotkey="MACRO" priority="70" />
		<!--skill name="PRIEST_WAVE_ARMOR"      	hotkey="MACRO" priority="40"  inbattle="true" /-->
		<!--skill name="PRIEST_SOUL_BOND"     	hotkey="MACRO" priority="30" /> -->
		<!--skill name="PRIEST_MAGIC_BARRIER" 	hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
	</skills_priest>

	<skills_warrior>
		<skill name="WARRIOR_SLASH"          	hotkey="MACRO" priority="90" />
		<!--skill name="WARRIOR_TACTICAL_ATTACK"   hotkey="MACRO" priority="70" /-->
		<skill name="WARRIOR_PROBING_ATTACK" 	hotkey="MACRO" priority="80" />
		<skill name="WARRIOR_OPEN_FLANK"      	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_SURPRISE_ATTACK"   hotkey="MACRO" priority="70" pullonly="true" />
		<skill name="WARRIOR_THUNDER"     	  	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_MOON_CLEAVE"     	hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_BLASTING_CYCLONE"  hotkey="MACRO" priority="70" />
		<skill name="WARRIOR_FRENZY"  			hotkey="MACRO" priority="30" inbattle="true" />
	</skills_warrior>

	<skills_scout>
		<skill name="SCOUT_COMBO_SHOT"        	hotkey="MACRO" priority="95" />
		<skill name="SCOUT_SHOT"          		hotkey="MACRO" priority="90" />
		<skill name="SCOUT_ARROW_OF_ESSENCE"    hotkey="MACRO" priority="90" hpper="60" inbattle="true"/>
		<skill name="SCOUT_VAMPIRE_ARROWS" 		hotkey="MACRO" priority="85" />
		<skill name="SCOUT_AUTOSHOT"      		hotkey="MACRO" priority="80" />
		<skill name="SCOUT_WIND_ARROWS"   		hotkey="MACRO" priority="70" />
	</skills_scout>

	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    		hotkey="MACRO" priority="90" />
		<skill name="ROGUE_LOW_BLOW"      		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_HIDE"    			hotkey="MACRO" priority="10" autouse="false" />
		<skill name="ROGUE_INFORMER"    		hotkey="MACRO" priority="80" />
		<skill name="ROGUE_ASSASSINS_RAGE"    	hotkey="MACRO" priority="60" />
		<skill name="ROGUE_WOUND_ATTACK"    	hotkey="MACRO" priority="80" />
	</skills_rogue>

	<skills_mage>
		<skill name="MAGE_FIREBALL"          	hotkey="MACRO" priority="90" />
		<skill name="MAGE_LIGHTNING"         	hotkey="MACRO" priority="80" />
		<skill name="MAGE_FLAME"                hotkey="MACRO" priority="70" />
		<skill name="MAGE_ENERGY_INFLUX" 	  	hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ELEMENTAL_CATALYSIS"   hotkey="MACRO" priority="30" inbattle="true" />
		<skill name="MAGE_ENERGY_WELL" 		  	hotkey="MACRO" priority="30" inbattle="true" />
	</skills_mage>

	<skills_knight>
		<skill name="KNIGHT_ENHANCED_ARMOR"   	hotkey="MACRO" priority="100" />
		<skill name="KNIGHT_HOLY_POWER_EXPLOSION" hotkey="MACRO" priority="90" />
		<skill name="KNIGHT_HOLY_SHIELD"    	hotkey="MACRO" priority="90" inbattle="true" hpper="15" />
		<skill name="KNIGHT_HOLY_SEAL"      	hotkey="MACRO" priority="80" />
		<skill name="KNIGHT_PUNISHMENT"     	hotkey="MACRO" priority="70" />
		<skill name="KNIGHT_HOLY_STRIKE"    	hotkey="MACRO" priority="60" />
	</skills_knight>

	<skills_warden>
		<skill name="WARDEN_BRIAR_SHIELD"	  			hotkey="MACRO" priority="100" />
		<skill name="WARDEN_ENERGY_ABSORB"	  			hotkey="MACRO" priority="100" inbattle="true" hpper="25" />
		<skill name="WARDEN_CHARGED_CHOP"	  			hotkey="MACRO" priority="90" />
		<skill name="WARDEN_THORNY_VINES"				hotkey="MACRO" priority="80" />
		<skill name="WARDEN_SAVAGE_POWER"				hotkey="MACRO" priority="70" />
		<skill name="WARDEN_POWER_OF_THE_OAK" 			hotkey="MACRO" priority="60" />
	</skills_warden>

	<skills_druid>
		<skill name="DRUID_RECOVER"          	hotkey="MACRO" priority="90" hpper="30" />
		<skill name="DRUID_SAVAGE_BLESSING"    	hotkey="MACRO" priority="90" />
		<skill name="DRUID_EARTH_ARROW"      	hotkey="MACRO" priority="80" />
		<skill name="DRUID_BRIAR_ENTWINEMENT"  	hotkey="MACRO" priority="70" />
	</skills_druid>

	<skills_warlock>
		<skill name="WARLOCK_PERCEPTION_EXTRACTION"   	hotkey="MACRO" priority="90" />
		<skill name="WARLOCK_WARP_CHARGE"   			hotkey="MACRO" priority="80" />
		<skill name="WARLOCK_PSYCHIC_ARROWS"   			hotkey="MACRO" priority="70" />
	</skills_warlock>

	<skills_champion>
		<skill name="CHAMPION_FORGE" 		  		hotkey="MACRO" priority="110" />
		<skill name="CHAMPION_RUNE_PULSE"   		hotkey="MACRO" priority="100" pullonly="true" />
		<skill name="CHAMPION_RUNE_DRAW" 	  		hotkey="MACRO" priority="90" pullonly="true" />
		<skill name="CHAMPION_ELECTROCUTION"   		hotkey="MACRO" priority="80" />
		<skill name="CHAMPION_ENERGY_INFLUX_STRIKE" hotkey="MACRO" priority="70" />
		<skill name="CHAMPION_HEAVY_BASH"   		hotkey="MACRO" priority="60" />
	</skills_champion>


	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);

		if(player.Class1 == CLASS_SCOUT ) then
			changeProfileOption("ARROW_QUIVER", 2);
		end;

	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<preCodeOnElite><![CDATA[
		-- code to use before a boss or tough mob
		-- _arg1 is target pawn, _arg1.Name = target's name
	]]></preCodeOnElite>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

Code: Select all

*No ranged skills specified in profile; Turning COMBAT_RANGED_PULL off.
Maximum range of range attack skills is less than COMBAT_DISTANCE 200. Reducing COMBAT_DISTANCE setting to 50
If you think something is right just because everyone else believes,you're not thinking.

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Error in profile?

#2 Post by rock5 » Sat Apr 12, 2014 8:52 am

If you spent 2 hours looking at it and didn't find anything wrong maybe the problem is not the profile. Tell use more about the situation. How are you attacking? Id it just running around and ignoring the mobs or are you trying to attack a mob using a custom attack function? Is the waypoint file type "NORMAL"? Is the mob level within the range specified by your profile? Is the mobs hp less than 5 times your hp? What messages do you get in MM?
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User avatar
Lamkefyned
Posts: 348
Joined: Thu May 23, 2013 11:38 am
Location: Spain

Re: Error in profile?

#3 Post by Lamkefyned » Sat Apr 12, 2014 8:59 am

Rock arranged problem. Accurate, was not the profile was the waypoint.
  • Code: Select all

    <?xml version="1.0" encoding="utf-8"?>
    <waypoints type="TRAVEL" >
    
    	<onload>
    		loading_ua()
    	</onload>
    	
    	<onDeath>
            printf("\a\a\a"); -- BEEP BEEP BEEP!
            pauseOnDeath();   -- Wait for me. Do not continue script execution
        </onDeath>
    	
    	<!-- #  1 --><waypoint x="3730" z="11454" y="-44">
    	sendMacro("LeaveParty();"); 
                    yrest(3000)
        while not RoMScript("UnitExists('party1')") do
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            sendMacro('InviteByName("*")');
            yrest(4000)
        end
                    sendPartyChat("next")
    	</waypoint>
    	<!-- #  2 --><waypoint x="3802" z="11422" y="-44">
    		waitForLoadingScreen()
    	</waypoint>
    	<!-- #  3 --><waypoint x="-1477" z="-2732" y="1437">	</waypoint>
    	<!-- #  4 --><waypoint x="-1036" z="-2741" y="1481">	</waypoint>
    	<!-- #  5 --><waypoint x="-1015" z="-2530" y="1480">	</waypoint>
    	<!-- #  6 --><waypoint x="-1013" z="-2339" y="1480">	</waypoint>
    	<!-- #  7 --><waypoint x="-1008" z="-2120" y="1480">
                    sendPartyChat("next")
       </waypoint>
    	<!-- #  8 --><waypoint x="-779" z="-2119" y="1480">	</waypoint>
    	<!-- #  9 --><waypoint x="-614" z="-2119" y="1480">	</waypoint>
    	<!-- # 10 --><waypoint x="-424" z="-2031" y="1480">	</waypoint>
    	<!-- # 11 --><waypoint x="-286" z="-2029" y="1480">
                    sendPartyChat("next")
                    yrest(10000)
    	</waypoint>
    	<!-- # 12 --><waypoint x="-285" z="-2188" y="1480">	</waypoint>
    	<!-- # 13 --><waypoint x="-112" z="-2086" y="1480">	</waypoint>
    	<!-- # 14 --><waypoint x="35" z="-2076" y="1480">	</waypoint>
    	<!-- # 15 --><waypoint x="-109" z="-2047" y="1480">	</waypoint>
    	<!-- # 16 --><waypoint x="-561" z="-2047" y="1480">
                    sendPartyChat("next")
    	</waypoint>
    	<!-- # 17 --><waypoint x="-713" z="-2109" y="1480">	</waypoint>
    	<!-- # 18 --><waypoint x="-1000" z="-2116" y="1480">	</waypoint>
    	<!-- # 19 --><waypoint x="-1019" z="-2497" y="1480">	</waypoint>
    	<!-- # 20 --><waypoint x="-1025" z="-2706" y="1481">	</waypoint>
    	<!-- # 21 --><waypoint x="-1454" z="-2702" y="1437">	</waypoint>
    	<!-- # 22 --><waypoint x="-1465" z="-2506" y="1437">
    		waitForLoadingScreen()
                    yrest(10000)
    		eventParty() -- starts party chat monitoring
    		repeat
    		yrest(100)
    		until checkEventParty() == "next" -- checks for next in party chat
    		eventParty("stop") -- stops party chat monitoring
    	</waypoint>
    </waypoints>
    *<waypoints type="TRAVEL" >
Thanks a lot!!! Many times we look where is not xD
If you think something is right just because everyone else believes,you're not thinking.

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