EoJ Farming with out timerwaypoint

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newton666
Posts: 81
Joined: Fri Oct 22, 2010 3:16 pm

EoJ Farming with out timerwaypoint

#1 Post by newton666 » Sat Sep 22, 2012 3:34 pm

i'm sick and tired of the timer disappearing after 2mins of event so i've came up with this:-

Code: Select all

<onload>

temp = 0
questname_1 = "Continue to Clean up the Threats to the Fishing Village";
questname_2 = "Immediate Relief";
    changeProfileOption("WAYPOINT_DEVIATION", 30);
   
    YourTargetScore = 6000
	function waitForEventStart()
		EventMonitorStart("eojstart", "CHAT_MSG_SYSTEM")
		local EventStarted = false
		repeat
			yrest(200) -- check every 10 seconds
			repeat
				local time, moreToCome, msg = EventMonitorCheck("eojstart", "1")
				if msg and string.find(msg,"Regional event now restarting!") then
					EventStarted = true
					break
				end
			until moreToCome == false
			if EventStarted then break end
		until false
	end



   function isEventFinished()
      local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
      return (Count ~= 2 or ScorePE >= YourTargetScore);
   end;
   
   changeOptionFriendMob("mob", "Ankes", "Add") 
      
   if (not player:hasBuff("506684")) then   
      inventory:useItem(207200);
   end
                     
   if (not player:hasBuff("506686")) then   
      inventory:useItem(207202);
   end

	function EventTimer()
		repeat
		 TBES = RoMScript('getevmessage()')
		until (TBES ==  "|cffffff80Regional event now restarting!|r")
		printf("Am inceput !");
	end	

	function Chek_Quest()	
		queststate = getQuestStatus(questname_1);
		if queststate == "complete" then
			player:update()
			temp = 0
			__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"))	
		else temp = 1		
		end				
	end	



		
</onload> 

	<!-- #  1 --><waypoint x="-27527" z="24360" y="-83">
      waitForEventStart()
      isEventFinished()
	player:target_NPC("John Carter")	
		RoMScript("OnClick_QuestListButton(3, 1)")
RoMScript("CompleteQuest()")	

		repeat		
			player:target_NPC("John Carter") 	
			RoMScript("OnClick_QuestListButton(1, 1)")
RoMScript("AcceptQuest()")
			cprintf(cli.white, questname_1.."\n")		
		until getQuestStatus(questname_1) ~= "not accepted"
	
	</waypoint>
	<!-- #  2 --><waypoint x="-27576" z="24330" y="-80" type="RUN">	</waypoint>
	<!-- #  3 --><waypoint x="-27636" z="24298" y="-66" type="RUN">	</waypoint>
	<!-- #  4 --><waypoint x="-27649" z="24236" y="-21" type="RUN">	</waypoint>
	<!-- #  5 --><waypoint x="-27699" z="24144" y="17" type="RUN">	</waypoint>
	<!-- #  6 --><waypoint x="-27757" z="24072" y="1" type="TRAVEL">	</waypoint>
	<!-- #  7 --><waypoint x="-27803" z="24013" y="0" type="TRAVEL">	</waypoint>
	<!-- #  8 --><waypoint x="-27839" z="23973" y="0" type="TRAVEL">	</waypoint>
	<!-- #  9 --><waypoint x="-27866" z="23941" y="2">	</waypoint>
	<!-- # 10 --><waypoint x="-27907" z="23903" y="2">	</waypoint>
	<!-- # 11 --><waypoint x="-27986" z="23883" y="2">	</waypoint>
	<!-- # 12 --><waypoint x="-28033" z="23897" y="8">	</waypoint>
	<!-- # 13 --><waypoint x="-28005" z="23935" y="0">Chek_Quest();	</waypoint>
	<!-- # 14 --><waypoint x="-27973" z="23978" y="2" tag="reQ1"> Chek_Quest(); </waypoint>
	<!-- # 15 --><waypoint x="-28089" z="23960" y="8">Chek_Quest();	</waypoint>
	<!-- # 16 --><waypoint x="-28211" z="23866" y="6">Chek_Quest();	</waypoint>
	<!-- # 17 --><waypoint x="-28316" z="23934" y="5">Chek_Quest();	</waypoint>
	<!-- # 18 --><waypoint x="-28517" z="24020" y="0">Chek_Quest();	</waypoint>
	<!-- # 19 --><waypoint x="-28488" z="24126" y="0">Chek_Quest();	</waypoint>
	<!-- # 20 --><waypoint x="-28328" z="24187" y="0">Chek_Quest();	</waypoint>
	<!-- # 21 --><waypoint x="-28319" z="24177" y="0">Chek_Quest();	</waypoint>
	<!-- # 22 --><waypoint x="-28219" z="24083" y="0">Chek_Quest();	</waypoint>
	<!-- # 23 --><waypoint x="-28105" z="24078" y="6">Chek_Quest();	</waypoint>
	<!-- # 24 --><waypoint x="-27939" z="24050" y="4">Chek_Quest();	</waypoint>
	<!-- # 25 --><waypoint x="-27992" z="23893" y="2">Chek_Quest();	</waypoint>
	<!-- # 26 --><waypoint x="-28082" z="23928" y="7">Chek_Quest();	</waypoint>
	<!-- # 27 --><waypoint x="-28136" z="24099" y="5"> Chek_Quest(); </waypoint>
	<!-- # 28 --><waypoint x="-28040" z="24095" y="-4">
		Chek_Quest();
		if temp == 1 then
		__WPL:setWaypointIndex(__WPL:findWaypointTag("reQ1"))	
		end
	</waypoint>
	<!-- # 29 --><waypoint x="-27948" z="24092" y="-3"> Chek_Quest(); </waypoint>
	<!-- # 30 --><waypoint x="-27862" z="24089" y="-2"> Chek_Quest(); </waypoint>
	<!-- # 31 --><waypoint x="-27789" z="24106" y="2"> Chek_Quest(); </waypoint>
	<!-- # 32 --><waypoint x="-27726" z="24145" y="13">	</waypoint>
	<!-- # 33 --><waypoint x="-27655" z="24213" y="-8">	</waypoint>
	<!-- # 34 --><waypoint x="-27597" z="24273" y="-70">	</waypoint>
	<!-- # 35 --><waypoint x="-27555" z="24323" y="-82">	</waypoint>
	<!-- # 36 --><waypoint x="-27540" z="24340" y="-83" type="TRAVEL" tag="rerun">
		player:target_NPC("John Carter")
		RoMScript("OnClick_QuestListButton(3, 1)")
RoMScript("CompleteQuest()")
		--yrest(200)
	repeat	
		--quest2 = RoMScript("CheckQuest(424624)");	
		player:target_NPC("John Carter")		
		RoMScript("OnClick_QuestListButton(1, 1)")
RoMScript("AcceptQuest()")
		cprintf(cli.white, questname_2.."\n")
	until getQuestStatus(questname_2) ~= "not accepted"	
	</waypoint>
	<!-- # 37 --><waypoint x="-27563" z="24326" y="-81" type="RUN">	</waypoint>
	<!-- # 38 --><waypoint x="-27618" z="24300" y="-71" type="RUN">	</waypoint>
	<!-- # 39 --><waypoint x="-27635" z="24293" y="-65" type="RUN">	</waypoint>
	<!-- # 40 --><waypoint x="-27649" z="24237" y="-22" type="RUN">	</waypoint>
	<!-- # 41 --><waypoint x="-27673" z="24187" y="4" type="RUN">	</waypoint>
	<!-- # 42 --><waypoint x="-27712" z="24137" y="16" type="RUN">	</waypoint>
	<!-- # 43 --><waypoint x="-27761" z="24081" y="1" type="RUN">	</waypoint>
	<!-- # 44 --><waypoint x="-27799" z="24022" y="0" type="RUN">	</waypoint>
	<!-- # 45 --><waypoint x="-27817" z="24014" y="0" type="RUN" tag="reQ2">player:target_Object("Thieves' Prisoner");player:harvest();</waypoint>
	<!-- # 46 --><waypoint x="-27855" z="23964" y="1" type="RUN">	</waypoint>
	<!-- # 47 --><waypoint x="-27875" z="23944" y="4" type="RUN">	</waypoint>
	<!-- # 48 --><waypoint x="-27889" z="23930" y="5" type="RUN">
		player:target_Object("Thieves' Prisoner");
		player:harvest();
		if getQuestStatus(questname_2) ~= "complete" then 
			__WPL:setWaypointIndex(__WPL:findWaypointTag("reQ2"))
		--	else cprintf(cli.green, questname_2.."\n")
		end
	</waypoint>
	<!-- # 49 --><waypoint x="-27866" z="23952" y="3" type="TRAVEL">	</waypoint>
	<!-- # 50 --><waypoint x="-27808" z="24010" y="0" type="TRAVEL">	</waypoint>
	<!-- # 51 --><waypoint x="-27749" z="24069" y="1" type="TRAVEL">	</waypoint>
	<!-- # 52 --><waypoint x="-27687" z="24146" y="14" type="TRAVEL">	</waypoint>
	<!-- # 53 --><waypoint x="-27627" z="24216" y="-15" type="TRAVEL">	</waypoint>
	<!-- # 54 --><waypoint x="-27572" z="24286" y="-73" type="TRAVEL">	</waypoint>
	<!-- # 55 --><waypoint x="-27534" z="24337" y="-84" type="TRAVEL">	</waypoint>
</waypoints> 
this works great apart from after doing 2 quest it will just stop and wait at the npc till next event ??? can anyone help

newton666
Posts: 81
Joined: Fri Oct 22, 2010 3:16 pm

Re: EoJ Farming with out timerwaypoint

#2 Post by newton666 » Sat Sep 22, 2012 7:02 pm

or just say i want my alt to got this location if the timer diasappers:-

Code: Select all

<!-- #  1 --><waypoint x="-26822" z="25483" y="-96"></waypoint> 
then run back to the npc postion when the timer show back up

Code: Select all

<!-- #  2 --><waypoint x="-27527" z="24360" y="-83">	</waypoint>
and keep doing this till the event starts.
im not really good at progrmaing but ive been reading alot on your forum about this and have been taken bits from here and there and putting them all together to make it work so all help would be greatfull thx.
Last edited by newton666 on Sun Sep 23, 2012 10:55 am, edited 3 times in total.

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: EoJ Farming with out timerwaypoint

#3 Post by rock5 » Sun Sep 23, 2012 7:55 am

I changed your [ quote] tags to [ code] tags. quote tags remove the tab indents which makes it hard to follow.
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newton666
Posts: 81
Joined: Fri Oct 22, 2010 3:16 pm

Re: EoJ Farming with out timerwaypoint

#4 Post by newton666 » Sun Sep 23, 2012 10:50 am

Code: Select all

<onload>

temp = 0
questname_1 = "Continue to Clean up the Threats to the Fishing Village";
questname_2 = "Immediate Relief";
    changeProfileOption("WAYPOINT_DEVIATION", 30);
   
    YourTargetScore = 6000
   function waitForEventStart()
      EventMonitorStart("eojstart", "CHAT_MSG_SYSTEM")
      local EventStarted = false
      repeat
         yrest(200) -- check every 10 seconds
         repeat
            local time, moreToCome, msg = EventMonitorCheck("eojstart", "1")
            if msg and string.find(msg,"Regional event now restarting!") then
               EventStarted = true
               break
            end
         until moreToCome == false
         if EventStarted then break end
      until false
   end



   function isEventFinished()
      local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
      return (Count ~= 2 or ScorePE >= YourTargetScore);
   end;
   
   changeOptionFriendMob("mob", "Ankes", "Add") 
      
   if (not player:hasBuff("506684")) then   
      inventory:useItem(207200);
   end
                     
   if (not player:hasBuff("506686")) then   
      inventory:useItem(207202);
   end

   function EventTimer()
      repeat
       TBES = RoMScript('getevmessage()')
      until (TBES ==  "|cffffff80Regional event now restarting!|r")
      printf("Am inceput !");
   end   

   function Chek_Quest()   
      queststate = getQuestStatus(questname_1);
      if queststate == "complete" then
         player:update()
         temp = 0
         __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"))   
      else temp = 1      
      end            
   end   



      
</onload> 

   <!-- #  1 --><waypoint x="-27527" z="24360" y="-83">
      waitForEventStart()
      isEventFinished()
   player:target_NPC("John Carter")   
      RoMScript("OnClick_QuestListButton(3, 1)")
RoMScript("CompleteQuest()")   

      repeat      
         player:target_NPC("John Carter")    
         RoMScript("OnClick_QuestListButton(1, 1)")
RoMScript("AcceptQuest()")
         cprintf(cli.white, questname_1.."\n")      
      until getQuestStatus(questname_1) ~= "not accepted"
   
   </waypoint>
   <!-- #  2 --><waypoint x="-27576" z="24330" y="-80" type="RUN">   </waypoint>
   <!-- #  3 --><waypoint x="-27636" z="24298" y="-66" type="RUN">   </waypoint>
   <!-- #  4 --><waypoint x="-27649" z="24236" y="-21" type="RUN">   </waypoint>
   <!-- #  5 --><waypoint x="-27699" z="24144" y="17" type="RUN">   </waypoint>
   <!-- #  6 --><waypoint x="-27757" z="24072" y="1" type="TRAVEL">   </waypoint>
   <!-- #  7 --><waypoint x="-27803" z="24013" y="0" type="TRAVEL">   </waypoint>
   <!-- #  8 --><waypoint x="-27839" z="23973" y="0" type="TRAVEL">   </waypoint>
   <!-- #  9 --><waypoint x="-27866" z="23941" y="2">   </waypoint>
   <!-- # 10 --><waypoint x="-27907" z="23903" y="2">   </waypoint>
   <!-- # 11 --><waypoint x="-27986" z="23883" y="2">   </waypoint>
   <!-- # 12 --><waypoint x="-28033" z="23897" y="8">   </waypoint>
   <!-- # 13 --><waypoint x="-28005" z="23935" y="0">Chek_Quest();   </waypoint>
   <!-- # 14 --><waypoint x="-27973" z="23978" y="2" tag="reQ1"> Chek_Quest(); </waypoint>
   <!-- # 15 --><waypoint x="-28089" z="23960" y="8">Chek_Quest();   </waypoint>
   <!-- # 16 --><waypoint x="-28211" z="23866" y="6">Chek_Quest();   </waypoint>
   <!-- # 17 --><waypoint x="-28316" z="23934" y="5">Chek_Quest();   </waypoint>
   <!-- # 18 --><waypoint x="-28517" z="24020" y="0">Chek_Quest();   </waypoint>
   <!-- # 19 --><waypoint x="-28488" z="24126" y="0">Chek_Quest();   </waypoint>
   <!-- # 20 --><waypoint x="-28328" z="24187" y="0">Chek_Quest();   </waypoint>
   <!-- # 21 --><waypoint x="-28319" z="24177" y="0">Chek_Quest();   </waypoint>
   <!-- # 22 --><waypoint x="-28219" z="24083" y="0">Chek_Quest();   </waypoint>
   <!-- # 23 --><waypoint x="-28105" z="24078" y="6">Chek_Quest();   </waypoint>
   <!-- # 24 --><waypoint x="-27939" z="24050" y="4">Chek_Quest();   </waypoint>
   <!-- # 25 --><waypoint x="-27992" z="23893" y="2">Chek_Quest();   </waypoint>
   <!-- # 26 --><waypoint x="-28082" z="23928" y="7">Chek_Quest();   </waypoint>
   <!-- # 27 --><waypoint x="-28136" z="24099" y="5"> Chek_Quest(); </waypoint>
   <!-- # 28 --><waypoint x="-28040" z="24095" y="-4">
      Chek_Quest();
      if temp == 1 then
      __WPL:setWaypointIndex(__WPL:findWaypointTag("reQ1"))   
      end
   </waypoint>
   <!-- # 29 --><waypoint x="-27948" z="24092" y="-3"> Chek_Quest(); </waypoint>
   <!-- # 30 --><waypoint x="-27862" z="24089" y="-2"> Chek_Quest(); </waypoint>
   <!-- # 31 --><waypoint x="-27789" z="24106" y="2"> Chek_Quest(); </waypoint>
   <!-- # 32 --><waypoint x="-27726" z="24145" y="13">   </waypoint>
   <!-- # 33 --><waypoint x="-27655" z="24213" y="-8">   </waypoint>
   <!-- # 34 --><waypoint x="-27597" z="24273" y="-70">   </waypoint>
   <!-- # 35 --><waypoint x="-27555" z="24323" y="-82">   </waypoint>
   <!-- # 36 --><waypoint x="-27540" z="24340" y="-83" type="TRAVEL" tag="rerun">
      player:target_NPC("John Carter")
      RoMScript("OnClick_QuestListButton(3, 1)")
RoMScript("CompleteQuest()")
      --yrest(200)
   repeat   
      --quest2 = RoMScript("CheckQuest(424624)");   
      player:target_NPC("John Carter")      
      RoMScript("OnClick_QuestListButton(1, 1)")
RoMScript("AcceptQuest()")
      cprintf(cli.white, questname_2.."\n")
   until getQuestStatus(questname_2) ~= "not accepted"   
   </waypoint>
   <!-- # 37 --><waypoint x="-27563" z="24326" y="-81" type="RUN">   </waypoint>
   <!-- # 38 --><waypoint x="-27618" z="24300" y="-71" type="RUN">   </waypoint>
   <!-- # 39 --><waypoint x="-27635" z="24293" y="-65" type="RUN">   </waypoint>
   <!-- # 40 --><waypoint x="-27649" z="24237" y="-22" type="RUN">   </waypoint>
   <!-- # 41 --><waypoint x="-27673" z="24187" y="4" type="RUN">   </waypoint>
   <!-- # 42 --><waypoint x="-27712" z="24137" y="16" type="RUN">   </waypoint>
   <!-- # 43 --><waypoint x="-27761" z="24081" y="1" type="RUN">   </waypoint>
   <!-- # 44 --><waypoint x="-27799" z="24022" y="0" type="RUN">   </waypoint>
   <!-- # 45 --><waypoint x="-27817" z="24014" y="0" type="RUN" tag="reQ2">player:target_Object("Thieves' Prisoner");player:harvest();</waypoint>
   <!-- # 46 --><waypoint x="-27855" z="23964" y="1" type="RUN">   </waypoint>
   <!-- # 47 --><waypoint x="-27875" z="23944" y="4" type="RUN">   </waypoint>
   <!-- # 48 --><waypoint x="-27889" z="23930" y="5" type="RUN">
      player:target_Object("Thieves' Prisoner");
      player:harvest();
      if getQuestStatus(questname_2) ~= "complete" then 
         __WPL:setWaypointIndex(__WPL:findWaypointTag("reQ2"))
      --   else cprintf(cli.green, questname_2.."\n")
      end
   </waypoint>
   <!-- # 49 --><waypoint x="-27866" z="23952" y="3" type="TRAVEL">   </waypoint>
   <!-- # 50 --><waypoint x="-27808" z="24010" y="0" type="TRAVEL">   </waypoint>
   <!-- # 51 --><waypoint x="-27749" z="24069" y="1" type="TRAVEL">   </waypoint>
   <!-- # 52 --><waypoint x="-27687" z="24146" y="14" type="TRAVEL">   </waypoint>
   <!-- # 53 --><waypoint x="-27627" z="24216" y="-15" type="TRAVEL">   </waypoint>
   <!-- # 54 --><waypoint x="-27572" z="24286" y="-73" type="TRAVEL">   </waypoint>
   <!-- # 55 --><waypoint x="-27534" z="24337" y="-84" type="TRAVEL">   </waypoint>
</waypoints>   
 
sorry didn't know you had to do that but done .

User avatar
rido_knight
Posts: 102
Joined: Wed May 29, 2013 6:50 am
Location: Turkey

Re: EoJ Farming with out timerwaypoint

#5 Post by rido_knight » Mon Dec 02, 2013 5:42 am

newton666 wrote:

Code: Select all

<onload>

temp = 0
questname_1 = "Continue to Clean up the Threats to the Fishing Village";
questname_2 = "Immediate Relief";
    changeProfileOption("WAYPOINT_DEVIATION", 30);
   
    YourTargetScore = 6000
   function waitForEventStart()
      EventMonitorStart("eojstart", "CHAT_MSG_SYSTEM")
      local EventStarted = false
      repeat
         yrest(200) -- check every 10 seconds
         repeat
            local time, moreToCome, msg = EventMonitorCheck("eojstart", "1")
            if msg and string.find(msg,"Regional event now restarting!") then
               EventStarted = true
               break
            end
         until moreToCome == false
         if EventStarted then break end
      until false
   end



   function isEventFinished()
      local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)")
      return (Count ~= 2 or ScorePE >= YourTargetScore);
   end;
   
   changeOptionFriendMob("mob", "Ankes", "Add") 
      
   if (not player:hasBuff("506684")) then   
      inventory:useItem(207200);
   end
                     
   if (not player:hasBuff("506686")) then   
      inventory:useItem(207202);
   end

   function EventTimer()
      repeat
       TBES = RoMScript('getevmessage()')
      until (TBES ==  "|cffffff80Regional event now restarting!|r")
      printf("Am inceput !");
   end   

   function Chek_Quest()   
      queststate = getQuestStatus(questname_1);
      if queststate == "complete" then
         player:update()
         temp = 0
         __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"))   
      else temp = 1      
      end            
   end   



      
</onload> 

   <!-- #  1 --><waypoint x="-27527" z="24360" y="-83">
      waitForEventStart()
      isEventFinished()
   player:target_NPC("John Carter")   
      RoMScript("OnClick_QuestListButton(3, 1)")
RoMScript("CompleteQuest()")   

      repeat      
         player:target_NPC("John Carter")    
         RoMScript("OnClick_QuestListButton(1, 1)")
RoMScript("AcceptQuest()")
         cprintf(cli.white, questname_1.."\n")      
      until getQuestStatus(questname_1) ~= "not accepted"
   
   </waypoint>
   <!-- #  2 --><waypoint x="-27576" z="24330" y="-80" type="RUN">   </waypoint>
   <!-- #  3 --><waypoint x="-27636" z="24298" y="-66" type="RUN">   </waypoint>
   <!-- #  4 --><waypoint x="-27649" z="24236" y="-21" type="RUN">   </waypoint>
   <!-- #  5 --><waypoint x="-27699" z="24144" y="17" type="RUN">   </waypoint>
   <!-- #  6 --><waypoint x="-27757" z="24072" y="1" type="TRAVEL">   </waypoint>
   <!-- #  7 --><waypoint x="-27803" z="24013" y="0" type="TRAVEL">   </waypoint>
   <!-- #  8 --><waypoint x="-27839" z="23973" y="0" type="TRAVEL">   </waypoint>
   <!-- #  9 --><waypoint x="-27866" z="23941" y="2">   </waypoint>
   <!-- # 10 --><waypoint x="-27907" z="23903" y="2">   </waypoint>
   <!-- # 11 --><waypoint x="-27986" z="23883" y="2">   </waypoint>
   <!-- # 12 --><waypoint x="-28033" z="23897" y="8">   </waypoint>
   <!-- # 13 --><waypoint x="-28005" z="23935" y="0">Chek_Quest();   </waypoint>
   <!-- # 14 --><waypoint x="-27973" z="23978" y="2" tag="reQ1"> Chek_Quest(); </waypoint>
   <!-- # 15 --><waypoint x="-28089" z="23960" y="8">Chek_Quest();   </waypoint>
   <!-- # 16 --><waypoint x="-28211" z="23866" y="6">Chek_Quest();   </waypoint>
   <!-- # 17 --><waypoint x="-28316" z="23934" y="5">Chek_Quest();   </waypoint>
   <!-- # 18 --><waypoint x="-28517" z="24020" y="0">Chek_Quest();   </waypoint>
   <!-- # 19 --><waypoint x="-28488" z="24126" y="0">Chek_Quest();   </waypoint>
   <!-- # 20 --><waypoint x="-28328" z="24187" y="0">Chek_Quest();   </waypoint>
   <!-- # 21 --><waypoint x="-28319" z="24177" y="0">Chek_Quest();   </waypoint>
   <!-- # 22 --><waypoint x="-28219" z="24083" y="0">Chek_Quest();   </waypoint>
   <!-- # 23 --><waypoint x="-28105" z="24078" y="6">Chek_Quest();   </waypoint>
   <!-- # 24 --><waypoint x="-27939" z="24050" y="4">Chek_Quest();   </waypoint>
   <!-- # 25 --><waypoint x="-27992" z="23893" y="2">Chek_Quest();   </waypoint>
   <!-- # 26 --><waypoint x="-28082" z="23928" y="7">Chek_Quest();   </waypoint>
   <!-- # 27 --><waypoint x="-28136" z="24099" y="5"> Chek_Quest(); </waypoint>
   <!-- # 28 --><waypoint x="-28040" z="24095" y="-4">
      Chek_Quest();
      if temp == 1 then
      __WPL:setWaypointIndex(__WPL:findWaypointTag("reQ1"))   
      end
   </waypoint>
   <!-- # 29 --><waypoint x="-27948" z="24092" y="-3"> Chek_Quest(); </waypoint>
   <!-- # 30 --><waypoint x="-27862" z="24089" y="-2"> Chek_Quest(); </waypoint>
   <!-- # 31 --><waypoint x="-27789" z="24106" y="2"> Chek_Quest(); </waypoint>
   <!-- # 32 --><waypoint x="-27726" z="24145" y="13">   </waypoint>
   <!-- # 33 --><waypoint x="-27655" z="24213" y="-8">   </waypoint>
   <!-- # 34 --><waypoint x="-27597" z="24273" y="-70">   </waypoint>
   <!-- # 35 --><waypoint x="-27555" z="24323" y="-82">   </waypoint>
   <!-- # 36 --><waypoint x="-27540" z="24340" y="-83" type="TRAVEL" tag="rerun">
      player:target_NPC("John Carter")
      RoMScript("OnClick_QuestListButton(3, 1)")
RoMScript("CompleteQuest()")
      --yrest(200)
   repeat   
      --quest2 = RoMScript("CheckQuest(424624)");   
      player:target_NPC("John Carter")      
      RoMScript("OnClick_QuestListButton(1, 1)")
RoMScript("AcceptQuest()")
      cprintf(cli.white, questname_2.."\n")
   until getQuestStatus(questname_2) ~= "not accepted"   
   </waypoint>
   <!-- # 37 --><waypoint x="-27563" z="24326" y="-81" type="RUN">   </waypoint>
   <!-- # 38 --><waypoint x="-27618" z="24300" y="-71" type="RUN">   </waypoint>
   <!-- # 39 --><waypoint x="-27635" z="24293" y="-65" type="RUN">   </waypoint>
   <!-- # 40 --><waypoint x="-27649" z="24237" y="-22" type="RUN">   </waypoint>
   <!-- # 41 --><waypoint x="-27673" z="24187" y="4" type="RUN">   </waypoint>
   <!-- # 42 --><waypoint x="-27712" z="24137" y="16" type="RUN">   </waypoint>
   <!-- # 43 --><waypoint x="-27761" z="24081" y="1" type="RUN">   </waypoint>
   <!-- # 44 --><waypoint x="-27799" z="24022" y="0" type="RUN">   </waypoint>
   <!-- # 45 --><waypoint x="-27817" z="24014" y="0" type="RUN" tag="reQ2">player:target_Object("Thieves' Prisoner");player:harvest();</waypoint>
   <!-- # 46 --><waypoint x="-27855" z="23964" y="1" type="RUN">   </waypoint>
   <!-- # 47 --><waypoint x="-27875" z="23944" y="4" type="RUN">   </waypoint>
   <!-- # 48 --><waypoint x="-27889" z="23930" y="5" type="RUN">
      player:target_Object("Thieves' Prisoner");
      player:harvest();
      if getQuestStatus(questname_2) ~= "complete" then 
         __WPL:setWaypointIndex(__WPL:findWaypointTag("reQ2"))
      --   else cprintf(cli.green, questname_2.."\n")
      end
   </waypoint>
   <!-- # 49 --><waypoint x="-27866" z="23952" y="3" type="TRAVEL">   </waypoint>
   <!-- # 50 --><waypoint x="-27808" z="24010" y="0" type="TRAVEL">   </waypoint>
   <!-- # 51 --><waypoint x="-27749" z="24069" y="1" type="TRAVEL">   </waypoint>
   <!-- # 52 --><waypoint x="-27687" z="24146" y="14" type="TRAVEL">   </waypoint>
   <!-- # 53 --><waypoint x="-27627" z="24216" y="-15" type="TRAVEL">   </waypoint>
   <!-- # 54 --><waypoint x="-27572" z="24286" y="-73" type="TRAVEL">   </waypoint>
   <!-- # 55 --><waypoint x="-27534" z="24337" y="-84" type="TRAVEL">   </waypoint>
</waypoints>   
 
sorry didn't know you had to do that but done .
didnt work give line 64 error :/

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