----===== new revision of Patch 4.0.6.2483 =====----

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jasn
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----===== new revision of Patch 4.0.6.2483 =====----

#1 Post by jasn » Thu Dec 22, 2011 2:36 am

DONT Expect RoM to Work 100% .


"Dear Runes of Magic Community,

as previously announced in Tuesdays’ maintenance news we were awaiting a new revision of Patch 4.0.6.2483 to address a number of issues, e.g. the hole in the ground when fighting the end boss within Kawaks’ Tomb. This revision has received clearance and will be patched on Thursday, 22nd December 2011 from 7:00h CET to 12:00h CET."

https://forum.runesofmagic.com/showthre ... &p=3826897

alkirah
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#2 Post by alkirah » Thu Dec 22, 2011 9:11 am

Most of the address seem to have only moved -0x10

I do not have all what's needed to complete it but I can confirm that actionbarptr, moneyptr, inventorybagids, staticequipbase all moved by -0x10

Might helps you patch it faster :)

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lisa
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#3 Post by lisa » Thu Dec 22, 2011 9:34 am

all done just do svn update

and yup majority of them moved -0x10

=)
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nerdyone255
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#4 Post by nerdyone255 » Thu Dec 22, 2011 10:01 am

well thats gotta be some kind of "back up and running" speed record.




<3 lisa

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lisa
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#5 Post by lisa » Thu Dec 22, 2011 10:40 am

lol I messed up 2 addresses, Rock picked it up.

I only spent about 15 minutes on it, busy with other stuff atm.

fixed the 2 addresses in latest revision.
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rock5
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#6 Post by rock5 » Thu Dec 22, 2011 11:01 am

You should have in your signature "Completed addresses update after a patch in 15 minutes, a new record for me lol". ;)
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lisa
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#7 Post by lisa » Thu Dec 22, 2011 11:02 am

LMAO
bit of an inside joke there, made me laugh ;)
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klassik1
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#8 Post by klassik1 » Thu Dec 22, 2011 12:10 pm

Hello,
I have done an svn update for this new patch. and my waypoint arent flying anymore... does there need to be a swimhack update?

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lisa
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#9 Post by lisa » Thu Dec 22, 2011 12:25 pm

Have you got V 2.0 ?

I updated the address so it should work, I didn't test it though so it may not.

-=== Edit ===--
Tested it it works fine for me, just update the userfunction.
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Rickster
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#10 Post by Rickster » Fri Dec 23, 2011 2:30 am

klassik1 wrote:Hello,
I have done an svn update for this new patch. and my waypoint arent flying anymore... does there need to be a swimhack update?
same here. bot starts flying, but when moving it drops back to the ground. it does not matter wether to move or to teleport.
i have this problem in malatinas course of terror, that runs me into some trouble von dropping to ground in there ;)

ric

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rock5
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#11 Post by rock5 » Fri Dec 23, 2011 3:09 am

Do you have the latest swim hack? I believe it's at version 2.0 now.
http://www.solarstrike.net/phpBB3/viewt ... 410#p24410
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Jellenser
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#12 Post by Jellenser » Fri Dec 23, 2011 3:36 am

same problem here .. and yes i have latest swick hack ,

and anotehr problem is when it finisch survivalr5 it normaly gois to cot.tele.. bot always crashes allot between 2 malatinas.. and sometimes inside survival.

i think its a problem with flychack.. but not sure,,

@rock5 : it crashes really allot and mainly in the loading screen when the bot leave the malatinas it always crashes

testet on 5 pc

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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#13 Post by Sithlord512589 » Fri Dec 23, 2011 5:05 am

Same behavior of teleport to me.

Starting Survival and after each port the char sinks to the floor....strange.

Did they turn the Anti-Anti-Grav-Compesator ?! :lol:

And on leaving survival games crashes as described above....coincedence? the twilight zone? or may Bugs of Magic


Okay after updating userfunctions (teleport especialy) all runs without a prob. 3 Thumbs up !!! :lol:
Last edited by Sithlord512589 on Sun Dec 25, 2011 10:43 am, edited 1 time in total.
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Rickster
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#14 Post by Rickster » Fri Dec 23, 2011 6:12 am

yes i have the lates swim hack. and i can also report lots of game client crashes, when porting in and out of mala and also during the mini games when using swim hack.

maybe the client or server somehow keeps the content change off adresses under surveillance?

ric

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lisa
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#15 Post by lisa » Fri Dec 23, 2011 6:27 am

No idea why you are all having issues.

Code: Select all

Player Teleported to X: 4081    Z: 3586 Y: 75
Player Teleported to X: 4080    Z: 3741 Y: 75
Player Teleported to X: 4081    Z: 3741 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4081    Z: 3741 Y: 75
Player Teleported to X: 3947    Z: 3810 Y: 75
Player Teleported to X: 3948    Z: 3810 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 3948    Z: 3810 Y: 75
Player Teleported to X: 4013    Z: 3879 Y: 75
Player Teleported to X: 4014    Z: 3879 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 4014    Z: 3879 Y: 75
Player Teleported to X: 3947    Z: 3948 Y: 75
Player Teleported to X: 3948    Z: 3948 Y: 57
We found Treasure Key and will harvest it.
Player Teleported to X: 3948    Z: 3948 Y: 75
Player Teleported to X: 4080    Z: 3948 Y: 75
Player Teleported to X: 4080    Z: 3974 Y: 30
Works perfectly for me, tested on EU and Aus servers.
Remember no matter you do in life to always have a little fun while you are at it ;)

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rock5
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#16 Post by rock5 » Fri Dec 23, 2011 1:23 pm

Been working perfectly for me too. And I've been running them every day. I do 5-6 characters. My rotation currently consists of survival, cot_tele, clearbag script(bank,mailbox,merchant) and multiteleports to do dailies in Xaviera. All up takes about 2-3 hours.
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Rickster
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#17 Post by Rickster » Sat Dec 24, 2011 1:57 am

shame on me! i was workinig with swim hack 1.9 ... :oops:
i will use 2.0 today and see if everything is ok then.

ric

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cufRet8e
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#18 Post by cufRet8e » Wed Dec 28, 2011 12:15 am

I still have issues since that update, I tried everything but not solved yet. Game client crashes on Miller's Ranch rock5 script (for example), or bot itself crashes while running all waypoint files, during doing simple tasks like walking from waypoint to waypoint.
Miller's Ranch issue I posted in it's topic.
There's a log from rombot crash when running my own simple waypoint file:

Code: Select all

Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired.
Engaging enemy [Fruit Cactus] in combat.
Use MACRO: MAGE_FLAME          =>   Fruit Cactus (4402/4402)
Use MACRO: MAGE_FIREBALL       =>   Fruit Cactus (0/4402)
Fight finished. Killed 2 Fruit Cactus. (fight #2 / runtime 0 minutes)
Clearing target.
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Flower Cactus] in combat.
Use MACRO: MAGE_FLAME          =>   Flower Cactus (4158/4158)
Use MACRO: MAGE_FIREBALL       =>   Flower Cactus (0/4158)
Fight finished. Killed 1 Flower Cactus. (fight #3 / runtime 0 minutes)
Clearing target.
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Highland Iguana] in combat.
Use MACRO: MAGE_FLAME          =>   Highland Iguana (4539/4539)
Use MACRO: MAGE_FIREBALL       =>   Highland Iguana (0/4539)
Target HP below 4000 - triggered cast MAGE_FIREBALL
Use MACRO: MAGE_FLAME          =>   * Failed to cast *
Fight finished. Killed 1 Highland Iguana. (fight #4 / runtime 1 minutes)
Clearing target.
Moving to waypoint #185, (-17194, 6064)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Needle Cactus] in combat.
Use MACRO: MAGE_FLAME          =>   Needle Cactus (4082/4082)
Use MACRO: MAGE_FIREBALL       =>   Needle Cactus (0/4082)
Fight finished. Killed 1 Needle Cactus. (fight #5 / runtime 1 minutes)
Clearing target.
Did not find any crashed game clients.
5:11am - ...:/Programs/micromacro/scripts/rom/classes/player.lua:260: Error in
emory reading
"Target HP below 4000 - triggered cast MAGE_FIREBALL" this message is from my profile, tag <onPreSkillCast>.

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lisa
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#19 Post by lisa » Wed Dec 28, 2011 12:23 am

Hmm if it is crashing when not targeting objects like in millers then the issue can't be the new targeting function.

It is also going atleast a minute before crashing, that print shows it killing 5 mobs.

You could do a simple test of using default profile.

rom/bot path:*** profile:Default

obviously change the path name to what ever script you were using and see if there is any change.
If it works then the issue is in profile, if it still crashes then the issue is elsewhere.

Do you have just 1 character or does it crash for a few characters?

Does it crash if you just play game normally without bot?

Also yeah this is a better topic to use for your issue rather then millers topic, since it crashes outside of millers aswell.
Remember no matter you do in life to always have a little fun while you are at it ;)

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cufRet8e
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Re: ----===== new revision of Patch 4.0.6.2483 =====----

#20 Post by cufRet8e » Wed Dec 28, 2011 12:48 am

lisa wrote:Does it crash if you just play game normally without bot?
No. I can walk everythere, do everything, Millers as well, no crashing. Only in Varanas or when teleporting, but this is known RoM issue.
lisa wrote:Hmm if it is crashing when not targeting objects like in millers then the issue can't be the new targeting function.

It is also going atleast a minute before crashing, that print shows it killing 5 mobs.

You could do a simple test of using default profile.

rom/bot path:*** profile:Default

obviously change the path name to what ever script you were using and see if there is any change.
If it works then the issue is in profile, if it still crashes then the issue is elsewhere.
I am running on default profile, it's working so far! Thank you lisa:)
lisa wrote:Do you have just 1 character or does it crash for a few characters?
Millers - every character I tried, with default profile or custom, crashing game, unresolved.
This character with it's custom profile - crashing bot a lot.
Rest of characters work mostly fine.
Can I send there (or PM you) my custom profile for this character? Maybe something is wrong there?

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