counter / timer public event

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MinMax
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counter / timer public event

#1 Post by MinMax » Thu Dec 08, 2011 5:25 am

Is it possible to check the counter and timer for the public events in the new zone?
Significant would be the counter. You know, you lose your points if you complete public quest and the counter is over 6000 (or stopped)

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lisa
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Re: counter / timer public event

#2 Post by lisa » Thu Dec 08, 2011 5:40 am

Pretty good chance the timer value can be gotten from memory.
I haven't played around in the new map much yet so I haven't had a look.
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MinMax
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Re: counter / timer public event

#3 Post by MinMax » Thu Dec 08, 2011 6:12 am

Unfortunately i dont know how to do a memory search of a permanent changing variable like the public counter.
I will take a look in your guide. I hope i will find something for this.

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lisa
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Re: counter / timer public event

#4 Post by lisa » Thu Dec 08, 2011 7:42 am

If you are going to have a look I would suguest using the between values instead of exact value for searching.

So if the count is say 4600, then do a from 4300 to 5000
and then you can narrow it down more in the next search.
After using next search a few times you should be able to get the address that has the count.
Then just a matter of working out if it a static address or not and going from there.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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lisa
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Re: counter / timer public event

#5 Post by lisa » Fri Dec 16, 2011 9:57 pm

Finally got a chance to have a look, this is what you want.

Code: Select all

memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4})
They use the same address for the count going up to 6000 and also the time counting down until event starts.
time is in ms
So 60000 is 1 minute.
Determining if the value means count or time could be an issue, only saving grace is under 6000 is like 1 second so it wouldn't be less then 6000 for long if it represents timer.
So make sure to do a check is the value is less then 6000.

Something like

Code: Select all

local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4})
if 6000 > _count then
CompleteQuestByName()
end
So it will only hand in quests if the count is active, you need the quest by name userfunction for that code to work though.
Just an example.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

MinMax
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Joined: Mon Dec 21, 2009 6:45 am

Re: counter / timer public event

#6 Post by MinMax » Sat Dec 17, 2011 7:18 pm

I always get the value 270000 with the code below.
It doesnt matter if the event is running or ended.

local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4})
cprintf(cli.lightgreen,"Counter = %s\n", _count)


The short time (15-20seconds of the event running) combined with my poor memoryfind routine are the case i have no advancemet.

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lisa
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Re: counter / timer public event

#7 Post by lisa » Sat Dec 17, 2011 9:13 pm

Hmm works fine for me, tried with a few different characters aswell, even a character to low to even do the event.

Code: Select all

Command> local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4}) cprintf(cli.lightgreen,"Counter = %s\n", _count)
Counter = 92906
Command> local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4}) cprintf(cli.lightgreen,"Counter = %s\n", _count)
Counter = 62906
Command> local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4}) cprintf(cli.lightgreen,"Counter = %s\n", _count)
Counter = 22906
Command> local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4}) cprintf(cli.lightgreen,"Counter = %s\n", _count)
Counter = 0
Command> local _count = memoryReadIntPtr( getProc(),0xA23030, {0x9C,0x10,0x4}) cprintf(cli.lightgreen,"Counter = %s\n", _count)
Counter = 154
It will only work while you are in the zone though.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

miesermetzler
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Re: counter / timer public event

#8 Post by miesermetzler » Tue Jan 31, 2012 4:23 pm

So far, so bad^^ But where i have to put these codes? In Profile or at the Wayponits? My Problem is i work like Dr.Frankenstein^^ i take part from here and there and make my own WP´s. But i must see it "live" in Action and read the MM output to understand how its works. Like the Dalanis Concept. I´ve copied the first Waypoints from the first reply and look what the bot does and where the problems be. lisa should remind my problems with my tank and mage checkup in the grp. So could anyone post his/ her waypoints for red shell farming? Dont worry i´ll make my own based on the informations i will get from the post. But i need a basic information with i have to start with -.-

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lisa
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Re: counter / timer public event

#9 Post by lisa » Tue Jan 31, 2012 8:55 pm

The address has changed since last patch anyway, so going to need to find it again lol
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

runnpray
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Re: counter / timer public event

#10 Post by runnpray » Tue Feb 07, 2012 4:09 pm

There is msg sent to chat 'Regional event now restarting!' to start the event and then 'Regional event has ended sucessfully!' can those be used as a trigger?

M4gm4
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Joined: Sun Jan 30, 2011 2:30 pm

Re: counter / timer public event

#11 Post by M4gm4 » Tue Feb 07, 2012 9:57 pm

runnpray wrote:There is msg sent to chat 'Regional event now restarting!' to start the event and then 'Regional event has ended sucessfully!' can those be used as a trigger?
i think yes,, with lisa´s madman addon

but i hope that nobody bot´s the new red quests,,, if there are only 2-3 ppl , no chance for all and blocked for all other too.
I use the google translator, so do not be surprised if my english is funny

Romplayer
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Re: counter / timer public event

#12 Post by Romplayer » Sat Feb 18, 2012 1:26 pm

any update to the memory address for this?
i was thinking of downloading the programs to find just this address. and trying the screenshot method. idk any updates would be appreciated

Lordnika
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Re: counter / timer public event

#13 Post by Lordnika » Sun Mar 11, 2012 6:02 am

we still w8ing some news with the timer/count on red quests :)
or how we can get it
vry usefull ..for me at least

Lordnika
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Re: counter / timer public event

#14 Post by Lordnika » Wed Mar 28, 2012 5:44 am

were i can dl lisa's Masman addon !?
still need some help with this timer

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lisa
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Re: counter / timer public event

#15 Post by lisa » Wed Mar 28, 2012 6:29 am

A forum search for "madman" got these,
http://www.solarstrike.net/phpBB3/viewt ... man#p33646

http://www.solarstrike.net/phpBB3/viewt ... man#p32603

is it really that hard for people to do a forum search?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: counter / timer public event

#16 Post by rock5 » Wed Mar 28, 2012 7:09 am

lisa wrote:is it really that hard for people to do a forum search?
Not if you spell "masman". :)
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Lordnika
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Re: counter / timer public event

#17 Post by Lordnika » Tue Apr 10, 2012 10:24 pm

dont hate me for beeing sutch and anoying creature...
i have my rights u know :)

Lordnika
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Re: counter / timer public event

#18 Post by Lordnika » Thu Apr 12, 2012 9:27 am

i try to use madman addon on public quests but it dosent work :/

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